Houdini Main Changelogs
20.0.423 | Added a new "Spline" Input Type to the HE for Unity input node. This is part of adding support for the native Unity.Splines package and allowing user to draw splines as HDA inputs as an alternative to the curve editor. |
Wed. August 2, 2023 | |
20.0.184 | Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!). |
Tue. December 6, 2022 | |
19.5.457 | Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!). |
Tue. December 6, 2022 | |
19.0.824 | Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!). |
Tue. December 6, 2022 | |
20.0.68 | Fixed editable curves not being created by the plugin. |
Fri. August 12, 2022 | |
19.5.341 | Fixed editable curves not being created by the plugin. |
Fri. August 12, 2022 | |
20.0.66 | Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data. |
Wed. August 10, 2022 | |
19.5.339 | Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data. |
Wed. August 10, 2022 | |
19.0.706 | Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data. |
Wed. August 10, 2022 | |
19.5.318 | Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies. |
Wed. July 20, 2022 | |
20.0.45 | Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies. |
Wed. July 20, 2022 | |
19.0.685 | Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies. |
Wed. July 20, 2022 | |
18.5.1008 | Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies. |
Wed. July 20, 2022 | |
19.5.130 | Fixed an issue where baking terrain outputs using output nodes would result in an error |
Fri. January 14, 2022 | |
19.5.130 | Fixed an issue where baking terrain outputs using output nodes would result in an error |
Fri. January 14, 2022 | |
19.5.129 | Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves) |
Thu. January 13, 2022 | |
19.5.129 | Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves) |
Thu. January 13, 2022 | |
19.0.499 | Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves) |
Thu. January 13, 2022 | |
19.5.128 | Fixed an issue where unity_split_attr will result in an error if the attribute is not a string attribute |
Wed. January 12, 2022 | |
19.5.128 | Fixed an issue where unity_split_attr will result in an error if the attribute is not a string attribute |
Wed. January 12, 2022 | |
19.5.128 |
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Wed. January 12, 2022 | |
19.5.128 |
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Wed. January 12, 2022 | |
19.0.498 |
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Wed. January 12, 2022 | |
19.5.126 | Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects |
Mon. January 10, 2022 | |
19.5.126 | Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects |
Mon. January 10, 2022 |