Houdini Main Changelogs

Houdini 18.0.382 Add the ability to set boolean values in custom data on USD primitives, properties, and layers. Fri. February 14, 2020
Houdini 18.0.381 Fixed issues involving the mouse drag bump handle in poly bevel state which would not function correctly after the node was created through the radial menu, and possibly other cases. Fri. February 14, 2020
Houdini 18.0.381 Fixed a bug where clicking an image sequence pattern on a TOP node info panel would fail to open MPlay. Fri. February 14, 2020
Houdini 18.0.381 Fix for Tractor Scheduler - ignore any env vars which have empty values to avoid a syntax error in the command line. Fri. February 14, 2020
Houdini 18.0.381 The texcache command will now propertly clear .exr images from the cache when using OIIO for texture evaluation. Fri. February 14, 2020
Houdini 18.0.381 Unity plugin: Added support for other UV sets (uv2 to uv8) for input meshes. No longer adding color attribute to geometry if not found in generated Houdini geometry. Fixed creating asset cached folder if not within Assets/ folder (github issue #12). Fri. February 14, 2020
Houdini 18.0.381 Fixed TopNode getPDGNode, getPDGNodeName to work with schedulers Fri. February 14, 2020
Houdini 18.0.380 The OpenGL ROP uses 64b precision to compute the view transform so its frustum matches that of the viewport. Thu. February 13, 2020
Houdini 18.0.380 Fixed a crash when cooking a ROP Fetch TOP in a .hip file with unsaved changes. Thu. February 13, 2020
Houdini 18.0.380 Modified Houdini's Python distribution so that it ships with the Tkinter module. Thu. February 13, 2020
Houdini 18.0.380 Fixed several bugs related to handling unicode characters in file paths. Thu. February 13, 2020
Houdini 18.0.380 Unity plugin: Added support for HDA UV attributes of type int, int64, and float64, along with current float type. Note that since Unity only supports float UVs, these new types are converted to float. Thu. February 13, 2020
Houdini 18.0.380 Fixed an occasional viewer crash when switching from LOPs to SOPs. Thu. February 13, 2020
Houdini 18.0.380 Fixed Submit Graph As Job not working for PDG schedulers inside a subnet or HDA. Thu. February 13, 2020
Houdini 18.0.380 Fixed Cache SOP that wouldn't pull its time dependencies correctly when connected to a secondary output of a subnet. Thu. February 13, 2020
Houdini 18.0.380 Added parameters to the Prune LOP to only prune geometry primitives, and to restrict the pruning to a branch of the scene graph. Added an Isolate tab menu entry which creates a Prune node with the options to prune unslected and prune only geometry turned on. Thu. February 13, 2020
Houdini 18.0.380 Improve performance of the Merge LOP. Wed. February 12, 2020
Houdini 18.0.379 Fixed a bug with the Source Primitive parameter on the Add Variant LOP. The reference to the Source Primitive was not being set properly. Wed. February 12, 2020
Houdini 18.0.379 Scale the initial size of the network editor color and shape palettes by the global UI scale value. Wed. February 12, 2020
Houdini 18.0.379 Inserted parameters in the type properties dialog that would end up in invisible folders are now instead appended at the end of the dialog when the tree is hiding invisible parameters. Wed. February 12, 2020
Houdini 18.0.379 Fixed a bug where the TOP cook would fail if the scheduler node was in a nested subnet, or if schedulers had the same name in a hierarchy of subnets. Wed. February 12, 2020
Houdini 18.0.379 Fix a bug where Edit Properties LOP nodes with parameters driven by channel references would not always set all requested USD attributes. Tue. February 11, 2020
Houdini 18.0.378 Fixed a viewer crash when switching between LOPs and SOPs. Tue. February 11, 2020
Houdini 18.0.378 The experimental EXR driver used when HOUDINI_OIIO_EXR=1 now recognizes meta-data such as the compression mode and level. Tue. February 11, 2020
Houdini 18.0.378 Fixed a bug in mantra tiled renders where tile suffix was not added to output paths of extra image planes with "Different File" option. Tue. February 11, 2020