Houdini Main Changelogs
20.5.362 | Stage Manager - Fixed bug where prim kinds for incoming stage is incorrectly set after a group or move operation. |
yesterday | |
20.5.362 | Fixed a bug on the MPM Solver where kernels would not be properly optimized on Mac OSX with AMD GPUs which led to very bad performance. This fix gives a 12x speed increase on the machine we tested on. |
yesterday | |
20.5.362 | Fix a bug that prevented Solaris from muting layers with URL identifiers. |
yesterday | |
20.0.834 | Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync. |
yesterday | |
20.5.362 | Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync. |
yesterday | |
20.5.362 | Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files. |
yesterday | |
20.0.834 | Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files. |
yesterday | |
20.0.834 | The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py). |
yesterday | |
20.5.362 | The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py). |
yesterday | |
20.0.833 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 | |
20.5.361 | added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix. |
Tue. September 17, 2024 | |
20.5.361 | Adding deterministic particle-to-grid as the default transfer algorithm for MPM. This change accelerates the whole solver by 230% on average when benchmarked against the examples from the mpm masterclass using a Nvidia 4090. |
Tue. September 17, 2024 | |
20.5.361 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 | |
20.5.361 | Fixed a bug in the Explore Variants LOP's layout when exploring variants on prims in a nested hierarchy. |
Tue. September 17, 2024 | |
20.5.361 | Implement heightfield cutouts in Vulkan. |
Tue. September 17, 2024 | |
20.5.361 | Changed Color to be on primitives on Scene Add Prop Changed collision shapes name to be RagdollCollision |
Tue. September 17, 2024 | |
20.5.361 | Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision. |
Tue. September 17, 2024 | |
20.5.361 | COP-generated texture maps automatically saved by a USD ROP or USD Render ROP will no longer be watermarked when save from Houdini Apprentice. |
Tue. September 17, 2024 | |
20.5.361 | COP images at the default resolution of 1024x1024 can now be saved in Houdini Apprentice. |
Tue. September 17, 2024 | |
20.5.361 | Application shortcuts now set the "Start In" directory to %USERPROFILE% instead of %HOMEDRIVE%%HOMEPATH%. This should fix some cases where the Houdini shortcuts do not work. |
Tue. September 17, 2024 | |
20.5.361 | Adding the $FF expression in the seed of the mpmsource for the points-from-surface mode to mimic the behavior of the node in points-from-volume mode. |
Tue. September 17, 2024 | |
20.5.361 | Log the application id when checking out a license to assist in tracking down what an application is checking out. This can be helpful as PDG and husk procedurals have a more complex licensing structure which can catch users off guard. Looking at the sesinetd log can assist in tracking down unexpected usage. |
Tue. September 17, 2024 | |
20.5.361 | Scene Import now properly generates Karma-specific USD attributes as "inputs:karma:light:...". |
Tue. September 17, 2024 | |
20.5.361 | Fixed a bug where Intel OpenCL devices would be ignored by default including Arc dedicated GPUs. |
Tue. September 17, 2024 | |
20.5.361 | Fixed errors in the Character Picker when:
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Tue. September 17, 2024 |