Houdini Main Changelogs
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20.0.541 | Removed a hard-coded white border from the Performance Monitor UI. |
yesterday |
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20.0.541 | In the APEX Scene Animate viewport state, suppress Q and Del hotkeys to avoid exiting out of the state unexpectedly. |
yesterday |
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20.0.541 | Fix crash when entering invalid non-numeric characters into the value in the Channel List window for geometry-based channels (eg. those in the APEX Animate viewport state). |
yesterday |
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20.0.541 | The namespace menu in the asset definition toolbar of the parameter dialog now changes all selected nodes of the same type as the current node to the new type. |
yesterday |
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20.0.541 | Fixed a bug where the tolerance of new Channel Primitives was set to 0, allowing overlapping keys to be inserted. This could result in a number of Overlapping Key errors to pop up when these channels were added to the Channel List, such as when selecting a control in the Animate State. |
yesterday |
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20.0.541 |
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yesterday |
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20.0.541 | Fixed a crash in karma which could have occurred when image filters threw errors. This could happen when trying to run the intel denoiser on OSX without an albedo AOV. |
yesterday |
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20.0.541 | Updates to sesinetd automatic installation and return support. |
yesterday |
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20.0.540 | Fixes a bug in the Modify Point Instances LOP where editing existing primvars via the UI on a subset of instances would reset non selected instances' primvar values. |
yesterday |
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20.0.541 | Fixed a bug on the VolumeAmbientOcclusion SOP where a crash would occur on empty vdb or vdb of resolution inferior to 3 along one or more axis. |
yesterday |
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20.0.539 | Fixes a bug with the Karma Standard Render Vars LOP's P (hitP) and Depth (hitPz) AOVs' format attribute. |
Tue. November 28, 2023 |
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20.0.540 | Fixed a bug in the geo::MergePacked callback which prevented the 'bounds' intrinsic detail and primitive attributes from being set. |
Tue. November 28, 2023 |
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20.0.540 | Fixed a bug in the Channel Primitives from MotionClip SOP that was causing repeated cooks to add keys to the channels without reseting them. |
Tue. November 28, 2023 |
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20.0.540 | Fixed a bug where changes from a parameter callback script would end up in their own undo block rather than included in the parameter change block. |
Tue. November 28, 2023 |
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20.0.540 | Curve Sop python errors
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Tue. November 28, 2023 |
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20.0.540 | Fixed an issue in Ramp parms where changing a parameter using the controls under the ramp did not apply that change to all selected points. |
Tue. November 28, 2023 |
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20.0.539 | XPU: improvements to the background Optix shader compilation system (ie, more responsive, faster turnaround, improved stats, improved performance when multiple XPU instances are active) |
Tue. November 28, 2023 |
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20.0.539 | XPU: Non-32bit POD primvars now supported (ie f16, f64, i64 etc...). This change also fixes a rare internal data-alignment crash bug. |
Tue. November 28, 2023 |
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20.0.540 | Fix issue where we were inadvertently showing rundata output ports on APEX nodes in the APEX Network View pane. This was also resulting in some unexpected interactive wiring behaviour between nodes. If there were graphs that had invalid connections to these ports, they are no longer shown and will be silently replaced when wiring other inputs. |
Tue. November 28, 2023 |
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20.0.540 | Fix issue where we were inadvertently showing rundata output ports on APEX nodes in the APEX Network View pane. This was also resulting in some unexpected interactive wiring behaviour between nodes. If there were graphs that had invalid connections to these ports, they are no longer shown and will be silently replaced when wiring other inputs. |
Tue. November 28, 2023 |
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20.0.540 | Removed the Frame Range and Bind Pose Frame parameters from the interface of the DemBones Skinning Converter ROP since these settings are defined by the Input Animated Cache and Input Bind Pose FBX files. |
Tue. November 28, 2023 |
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20.0.540 | Fixed crash that could occur when marshalling edge selections. |
Tue. November 28, 2023 |
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20.0.540 | Implemented material overrides for MaterialX materials for the viewer. |
Tue. November 28, 2023 |
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20.0.540 | Fixed a bug where editing multiple channel primitive values at once in the Channel List would not apply the change to all selected channels. This affected channels made by the Animation State. |
Tue. November 28, 2023 |
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20.0.540 | Packages -- New platform build keyword
{ "env" : [ "PATH" : [ {"houdini_platform_build == 'gcc.11.2'"} : "/plugins1"} {"houdini_platform_build == 'gcc.9'"} : "/plugins2"}, {"houdini_platform_build == 'clang.12'"} : "/plugins3"}, {"houdini_platform_build == 'cl.19.25'"} : "/plugins4"}, {"houdini_platform_build > 'cl.19.25'"} : "/plugins5"} ] ] }
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Tue. November 28, 2023 |