Houdini Main Changelogs

19.0.624
  • (UE5) Fixed BSP/Brush input creating bad geometry in Houdini.
  • Updated the Geometry Collection output UI to add a "browse to" button,as well as the number of pieces generated.
Wed. May 18, 2022
19.0.623

Fixed the Gusd python module so it can be imported successfully.

Tue. May 17, 2022
19.0.623

Fixed crash with Prune LOP when using an auto-collection that generated paths for nonexistent prims.

Tue. May 17, 2022
19.0.622

Fixed a bug with selecting entitlements when redeeming through sesictrl.

Mon. May 16, 2022
19.0.621

XPU: camera clipping distances now work as expected (bug: 120981)

Sun. May 15, 2022
19.0.617
  • (UE5.0) Fixed crash when outputting Geometry Collections.
  • "Open Session Sync" and "Open Scene in Houdini" now use unreal's working directoryas their working dir instead of using the temp directory.This will make troubleshooting path issues with the internal session more convenient.
Wed. May 11, 2022
19.0.617

Fixed possible banding artifacts on normals generated for quads when using Displace Along Normal or Mtlx Heighttonormal VOPs in a surface shader.

Wed. May 11, 2022
19.0.617

Fixed a macOS-only bug where the Solaris viewport sometimes appeared too small when first opened.

Wed. May 11, 2022
19.0.617

Restore the saving of the draw textures display option to the prefs when "Save as Default" is clicked.

Wed. May 11, 2022
19.0.617

Fixed a bug where material assignment on geometry subsets may be mixed up if the object has mix of quads and non-quads, have subdivision enabled, and have no vertex or face-varying primvars.

Wed. May 11, 2022
19.0.616

Augment all standalone HDK samples with UT_Exit::exit() calls so that proper tear down is performed prior to returning from main(). This fixes crash that could happen on exit.

Tue. May 10, 2022
19.0.616

Fixes a bug where the new license system was not properly tainting the session for indie under some situations.

Tue. May 10, 2022
19.0.616

XPU: Frustum VDBs fail gracefully instead of crashing.

Tue. May 10, 2022
19.0.616

The ROP Fetch TOP node has parameters that control whether or not the work items should look for output log messages that describe output files, and the format string for those message.

Tue. May 10, 2022
19.0.616

Fixed options `-apprentice`, `-indie`, `-core`, `-pdg` to adjust the app type internally and not just adjust the licenses tried.

Tue. May 10, 2022
19.0.616

Fixed depth positioning of non-deep foreground images.

Tue. May 10, 2022
19.0.616

Fixed a bug where HOM callbacks listening to hou.hdaEventType.AssetCreated events were not invoked for assets created in external files. Also fixed a bug where HOM callbacks listening to hou.hdaEventType.AssetDeleted events were not called when the asset was deleted but rather right before it.

Tue. May 10, 2022
19.0.615

Added an "Embed Media" checkbox to the FBX ROP to embed media (textures, sound, movies etc) related to the scene during export.

Mon. May 9, 2022
19.0.615

Fixed a bug where using a custom BSDF label could cause bucketing artifacts in indirect bounces.

Mon. May 9, 2022
19.0.615

Fixed a bug where Karma and Mantra were not properly checking for EDU licenses and thus did not upgrade a session to EDU.

Mon. May 9, 2022
19.0.615

Added support to specify coincident landmarks in TopoTransfer. This was accomplished by replacing the group selection parsing of landmarking strings with more simplistic string parsing.

Mon. May 9, 2022
19.0.612

When an attribute is removed from a render settings primitive that is being used to drive the display settings of the viewport, Houdini now sends the render delegate an empty value for that setting to let the render delegate know that the setting has been removed.

Fri. May 6, 2022
19.0.612

USD Primitive patterns using auto-collections can now introduce a time dependency if the auto-collection evaluation may depend on stage data that is time varying. This time dependency is displayed in the prim pattern and selection rule editor dialogs. The bound, fartherthan, and closer than auto-collections also gained a time range optional argument to eliminate this time dependency and allow a primitive's bounding box to be evaluated over a time range with a single pattern (if the time samples are all simultaneously available on the stage).

Fri. May 6, 2022
19.0.611

Fixed a case where displayed SOP geometry sometimes wouldn't be show when in a SOPnet node.

Thu. May 5, 2022
19.0.610
  • Fixed bug causing session loss when using Unreal Spline Components in World Inputs.(when not using legacy curves)
  • Fixed bug that caused World Inputs to sometimes not detect that their input object/actorshad changed, preventing the HDA from automatically updating.
  • Added the "Use Legacy Curve" checkbox to world inputs.
  • Improved how world inputs track/detect spline components modifications.
Wed. May 4, 2022