Houdini Main Changelogs

Houdini 16.5.360 The "UV Layout" radial menu item now creates a UV Layout 2.0 node. Fri. January 19, 2018
Houdini 16.5.360 Fixed the hou.ui.selectNodeData() HOM function so that it does not error out when the `custom_data_callback` argument is not specified. Fri. January 19, 2018
Houdini 16.5.360 Fixed a bug in the finite element solver that would cause a mixup of attribute names when "Create Collision Attributes" is used. Specifically, the attribute names "contactforce" and "inertialforce" were accidentally swapped. Fri. January 19, 2018
Houdini 16.5.359 Added methods to get, set, test for and remove expressions on int and float parms and to rest parms to default Thu. January 18, 2018
Houdini 16.5.359 The UV Viewport's background image will now repeat if the min/max UV values are set outside [0,1], effectively allowing them to tile. Thu. January 18, 2018
Houdini 16.5.359 Fixed an error in the Paint Density shelf tool when the Crowd Source SOP's first input was not used. Thu. January 18, 2018
Houdini 16.5.359 Fixed a very infrequent threading error that could occur when multiple threads tried to load VEX simultaneously. This crash was extremely rare. Thu. January 18, 2018
Houdini 16.5.359 Fixed displacement in the Basic Liquid shader. Thu. January 18, 2018
Houdini 16.5.358 Added custom console commands and keyboard shortcuts:
  • Houdini.Open (Ctrl + Alt + O): Opens the internal scene in Houdini.
  • Houdini.Save : Save the internal scene to a .hip file.
  • Houdini.Clean : Cleans the Houdini Engine temp folder.
  • Houdini.Pause (Ctrl + Alt + P) : Pause asset cooking.
  • Houdini.Bake (Ctrl + Alt + B) : Bake and Replace current selection.
  • Houdini.BakeAll : Bake and Replace all Houdini Asset Actor in the level.
  • Houdini.Cook (Ctrl + Alt + C) : Recooks the current selection.
  • Houdini.CookAll : Recooks all Houdini Asset Actors in the level.
  • Houdini.Rebuild (Ctrl + Alt + R) : Rebuilds the current selection.
  • Houdini.RebuildAll : Rebuilds all Houdini Asset Actors in the level.

Added a PauseCookingOnStart runtime settings for choosing the default value for "Pause Asset cooking".

Fixed CleanUpTempFolder not always deleting unused/unreferenced files.

Wed. January 17, 2018
Houdini 16.5.358 Added global time/frame range methods to hou.playbar to replace tset hscript command.
  • hou.playbar.setTimeRange()
  • hou.playbar.setFrameRange()
  • hou.playbar.timeRange()
  • hou.playbar.frameRange()
Wed. January 17, 2018
Houdini 16.5.358 Fixed a UI bug which caused COP handles to be incorrectly offset when viewing a selected upstream COP. Wed. January 17, 2018
Houdini 16.5.357 Fixed several bugs that caused drag-n-drop operations to fail when dragging and dropping between native Houdini UI, Python Panel-based UI and external applications. Tue. January 16, 2018
Houdini 16.5.357 Fix rare crash when extracting points from a vDB Points primitive. Tue. January 16, 2018
Houdini 16.5.356 Added a "Pause Houdini Engine Cooking" File menu entry. This allows to pause all cooking action when using the editor, while still sending Parameters and Inputs changes to houdini. Mon. January 15, 2018
Houdini 16.5.356 Fix crash when loading some PSD files. Mon. January 15, 2018
Houdini 16.5.356 Fixed incorrect library paths in the CMake HDK module for OSX. Mon. January 15, 2018
Houdini 16.5.354 Restored some cases of packed primitive instancing for normal packed prims. They sometimes were not instancing and drawing as unique geometry. Sat. January 13, 2018
Houdini 16.5.353 On French keyboards don't treat numerals 0-9 like their shifted version on US keybaords. i.e. don't turn a "1" into a "!", etc. Fri. January 12, 2018
Houdini 16.5.353 Fixed a bug with picking points in the UV Viewport with vertex UVs on MacOS. Fri. January 12, 2018
Houdini 16.5.353 The Material SOP should now be faster and use less memory in cases where large contiguous blocks of primitives are assigned the same material. Thu. January 11, 2018
Houdini 16.5.353 Importing of large polygon meshes from FBX should now be faster and use less memory. Thu. January 11, 2018
Houdini 16.5.352 Adding a menu action item to NetworkViewMenu.xml with a hotkey symbol for a shelf tool (h.pane.wsheet.tool:toolname) will now cause the tool to be launched when that menu item is selected. Thu. January 11, 2018
Houdini 16.5.352 Fixed a bug where enabling matte shading fills shader global AOVs with garbage values if the assigned material on the matte object has constant opacity of 1. This bug was introduced in 16.5.275. The fix in 16.5.345 addressed shader exports but not built-in globals such as P and N. Thu. January 11, 2018
Houdini 16.5.352 Fixed a bug where saving packed/volume primitives could occassionaly generate files that would fail when Delayed Load was toggled on in the File SOP. Thu. January 11, 2018
Houdini 16.5.352 Fixed viewport point instancing crash when the geometry being instanced onto had no points. Thu. January 11, 2018