Houdini Main Changelogs

Houdini 17.0.378 Adding an option the Edit->Preferences->Network Editor dialog to control whether copying nodes in the network editor also copies the selected node paths to the system clipboard as text. yesterday
Houdini 17.0.376 * Replaced the Tie flag for acceleration handles with an editor setting called Keep Acceleration Ratio and mapped to the "R" volatile key. By default, acceleration handles don't affect the acceleration from the other end of the key. Press and hold R while editing an acceleration handle to keep the same acceleration ratio. * Added a new editor setting to make the value handles able to move on both the value and the time axis. It is a volatile key mapped to "W". * Exposed the Snap Moved Keys to Nearest Frame setting as a volatile key mapped to "E". * Added toolbar toggle buttons for these 3 modes. * Holding down Ctrl while interacting no longer unselect the selected handles. Ctrl-LMB drag on acceleration, value and slope handles now works properly. Fri. October 19, 2018
Houdini 17.0.376 Fixed the following HOM methods so that if no `start` argument is specified then the animation is loaded at the start frame specified in the clip instead of at frame 1:
  • hou.Node.loadParmClip()
  • hou.Node.setParmClipData()
  • hou.Parm.loadClip()
  • hou.Parm.setClipData()
  • hou.ParmTuple.loadClip()
  • hou.ParmTuple.setClipData()
Fri. October 19, 2018
Houdini 17.0.376 Fixed mobility of the Houdini Asset Actor being forced to movable when an HDA was using both HF/Landscape and curves. If an HDA generates Landscape, it's mobility is now always forced to static. Fri. October 19, 2018
Houdini 17.0.376 Fixed bug that prevented rigs made in versions earlier than H17.0 from loading/building in H17.0. Fri. October 19, 2018
Houdini 17.0.376 Improved logging by forwarding HAPI error messages to the MaxScript listener when an error occurs during a HAPI function call Fri. October 19, 2018
Houdini 17.0.376 Fixed extremely rare crash that could happen running VEX functions multiple times. Fri. October 19, 2018
Houdini 17.0.376 Fix bug where importing the hou python module outside of hython/houdini would one use one less thread than default number of logical cores on the system. Fri. October 19, 2018
Houdini 17.0.376 Fixed a Windows-only bug where Mantra failed to open IFD files located on the network. Fri. October 19, 2018
Houdini 17.0.375 Fixed Auto-Key mode, that wasn't updating keyframe auto-slopes properly when Auto-Commit wasn't enabled. Thu. October 18, 2018
Houdini 17.0.375 Fixed issue in Pose Library where typing a character in the middle of a name field for a captured pose moved the cursor to the end of the line. Thu. October 18, 2018
Houdini 17.0.375 In Pose Space Deform window, pose shape name field can be focused to edit with right mouse button clicks or the Rename option. Invalid characters are removed and replaced with underscores while typing. Thu. October 18, 2018
Houdini 17.0.375 Fixed a bug where mantra would always use 1 fewer threads than the max number of processors if the number of threads is set to max or left unspecified. Thu. October 18, 2018
Houdini 17.0.375 Fixed cycle offset mode when calling Keyframes/Bake Keyframes. The cycle index wasn't properly computed. Thu. October 18, 2018
Houdini 17.0.375 Fix regression where inline hscript expression functions on string parameters would erroneously evaluate as floating point. Thu. October 18, 2018
Houdini 17.0.375 Fixed bug where some VEX code could cause optimizer issues that resulted in bad code evaluation or crashing.

This may require running "vexcache -c" to clear incorrectly optimized cached code.

Thu. October 18, 2018
Houdini 17.0.375 Fixed bug where the comma key could not be used as a volatile key. Thu. October 18, 2018
Houdini 17.0.375 Python States:
  • added new python object state support
  • added object selector binding (hou.ViewerStateTemplate.bindObjectSelector)
  • updated python state documentation
  • added missing support to terminate a selection on the enter key
  • added new prim enumerator values (tube + circle) for hou.Drawable
  • misc: change stateutils.Menu.debug + stateutils.hotkey to use a category object instead of a string
Thu. October 18, 2018
Houdini 17.0.375 Added getClientGroup() and getClientGroupByName() convenience functions to the HQueue Python API. Thu. October 18, 2018
Houdini 17.0.375 Unity plugin: Fixed up the error in HEU_SessionManager when building the project in Unity. Thu. October 18, 2018
Houdini 17.0.375 The Paint SOPs, when symmetry is applied, used a different tolerance for intersection that led to them working poorly with small triangles. They now match the non-reflection tolerances so behave consistently. Thu. October 18, 2018
Houdini 17.0.375 Fixed a bug that caused some dynamically populated pulldown menus on the Alembic SOP and Alembic Archive Object and Alembic Xform Object to be empty. Thu. October 18, 2018
Houdini 17.0.375 Fixed a bug where Houdini incorrectly reported failures to save HDA files when no .hip file loaded in the session. Thu. October 18, 2018
Houdini 17.0.374 Fixed a bug where auto-visualizers would throw a Python exception if the scene already had certain visualizers. Wed. October 17, 2018
Houdini 17.0.374 The Fuse SOP is now much faster in the worst case, for both the fusing and snapping. Consolidation of point normals in the Facet SOP is also now must faster in the worst case. Wed. October 17, 2018