Houdini Main Changelogs

20.5.510

Fixed a crash with the --timelimit option in husk.

yesterday
20.5.510

Fix crash when showing APEX node parameters in the network view for nodes that can have varying types of inputs.

yesterday
20.5.510

Fixed a bug that could cause, in rare circumstances, for a Houdini Engine license to be used when a Houdini Engine for Unity/Unreal license should have been used.

yesterday
20.5.510

Fixed a crash that occurs in the Scene View when a slapcomp program outputs an AOV with a resolution that does not match other AOVs. Slapcomp will now report an error when the resolution of an output AOV does not match the input resolution.

yesterday
20.5.509

XPU: optix shader compilation stats now output to render log

yesterday
20.5.510

Fix material update issue in Vulkan, especially for Heightfield materials.

yesterday
20.5.509

Fix issue where the "lights.search" config item in LightMixerConfig.json was being ignored.

Thu. February 13, 2025
20.5.509

Fixed an issue with Split TOPs that are downstream of TOP node chains with a root, empty Null incorrectly creating work items even when they have no inputs.

Thu. February 13, 2025
20.5.509

Fixed a crash when rendering LOPs with the Flipbook ROP when the viewer is set to render with OpenGL.

Thu. February 13, 2025
20.5.509

Edit Properties LOP nodes authoring float[] or int[] USD attributes will now author fixed length arrays of up to length 16, based on the "Size" of the Houdini parameter.

Thu. February 13, 2025
20.5.508

Fixed an issue where the EXR Compression parameter would not work as expected when using the OIIO driver.

Wed. February 12, 2025
20.0.980

Improved the performance (2-3x faster) of merging index-pair attributes such as boneCapture when they contained a very large number of objects (e.g. capture regions).

Wed. February 12, 2025
20.5.508

Fix Foreground image opacity in the viewport.

Wed. February 12, 2025
20.5.508

Improved the performance (2-3x faster) of merging index-pair attributes such as boneCapture when they contained a very large number of objects (e.g. capture regions).

Wed. February 12, 2025
20.5.508

Add a hotkey symbol to the APEX Animate state for selecting all controls.

Wed. February 12, 2025
20.5.508

Fix a python error in the APEX Animate state from the transform limits if the handle scale was set to 0.

Wed. February 12, 2025
20.5.508

Fixed a viewer crash that occurred when a renderer failed to initialize.

Wed. February 12, 2025
20.5.506

Fixed an issue where bake acotr names (and other attributes) would not be correctly applied to split instances.

Wed. February 12, 2025
20.5.506

Fixed a bug where the hou.ParmTemplateGroup.insertBefore() HOM method failed if the caller passed in a hou.ParmTemplate object argument for specifying where to insert the new parameter template into the group.

Tue. February 11, 2025
20.5.506

Fixed possible self-shadowing artifacts in SSS with automatic ray bias.

Tue. February 11, 2025
20.5.506

Fixed a bug where a warning message would appear when instancing NURBs primitives caused by the primitive trying to generate helper geometry when it isn't needed or valid

Tue. February 11, 2025
20.5.506

Add Vulkan renderer implementation of particle gnomons visualizer

Tue. February 11, 2025
20.5.506

Fix visualizers not displaying when a visuzlier category is disabled and re-enabled

Tue. February 11, 2025
20.5.506

OpenCL SOP will support passing the iteration count to the kernel when running over VDBs rather than erroring.

Tue. February 11, 2025
20.5.506

Unscaled sprites will now appear as a unit square (instead of 2 units), and discs and lit spheres now have a diameter of 1 world unit (instead of a radius of 1).

Tue. February 11, 2025