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Houdini Main Changelogs

Houdini 16.0.593 Improved the robustness of transferring skin attributes in the Guide Groom object.

When using "Guide Per Point" mode, guides could previously pick up attribute values from adjacent or overlapping surfaces instead of their source point.

"Scatter Guides" mode now also uses the values provided by the internal Hair Generate SOP, although the separate interpolation didn't suffer from the same problems as "Per Point" mode.

yesterday
Houdini 16.0.593 Fixed bug where the primconvertuv VEX function wasn't working for most conversions for polygon curves. Also fixed a bug with the path handle for objects moving along polygon curve with Arc Length Parameterization. yesterday
Houdini 16.0.593 Heightfield ray intersection will no longer risk crashing when performed with non xy heightfields. yesterday
Houdini 16.0.593 Fixed regression causing SOP inputs to be ignored by the plug-in. Fixed regression causing editable nodes to be ignored by the plug-in. yesterday
Houdini 16.0.593 Fixed a bug in Pyro Shader Core that was inherited from the deprecated Pyro Shade VOP. Vector densities weren't handled properly when the signature was set to vsd ("Vector Density").

This will change results when the signature is used. The complement of the input value is used now, as was already the case with the "All Vector Densities" signature.

The Pyro Shader won't be affected as it currently only supports scalar density.

yesterday
Houdini 16.0.593 Fixed a bug in Pyro Shader Core that was inherited from the deprecated Pyro Shade VOP. Vector densities weren't handled properly when the signature was set to vsd ("Vector Density").

This will change results when the signature is used. The complement of the input value is used now, as was already the case with the "All Vector Densities" signature.

The Pyro Shader won't be affected as it currently only supports scalar density.

yesterday
Houdini 16.0.593 Updated documentation for hou.hipFile.hasUnsavedChanges() to reflect that it only functions when called from graphical sessions. yesterday
Houdini 16.0.593 Changed the Occlusion VOP's background color from black to white, so it outputs something sensible by default. Previously both open and occluded areas were black.

Existing instances of the node will not be affected by this change.

yesterday
Houdini 16.0.593 Fixed issue with viewport vector decorations affecting the smoothness of other lines. yesterday
Houdini 16.0.592 Improved the network view node layout when using the Duplicate/Mirror shelf tools on objects. Thu. April 27, 2017
Houdini 16.0.592 Added menu hints to Python Panel interfaces which are used to incrementally build up the toolbar and pane tab menus in the absence of menu definitions loaded from disk. Thu. April 27, 2017
Houdini 16.0.592 Fixed a MacOS bug where the Start Here dialog window sometimes went into a zombied state when closing it and then opening it again. Thu. April 27, 2017
Houdini 16.0.592 Fixed typo in hou.GeometrySelectio::setGeometryType() documentation. Thu. April 27, 2017
Houdini 16.0.592 Fixed a bug in the Agent SOP where it did not recook correctly when the Agent Name parameter was changed and no input geometry was connected. Thu. April 27, 2017
Houdini 16.0.592 Fixed a bug with the Guide Process SOP that caused it to error when the input geometry contained no primitives. Thu. April 27, 2017
Houdini 16.0.592 Normalize the input normal in the Car Paint Shader Core VOP. This fixes rendering with subdivided geometry. Thu. April 27, 2017
Houdini 16.0.592 Fixed bug in the viewport group list gadget that prevented it from correctly highlighting groups that are already selected. Thu. April 27, 2017
Houdini 16.0.592 Fixed python exception raised by network editor when trying to connect nodes while the network is zoomed out. Thu. April 27, 2017
Houdini 16.0.592 Fix the Remesh SOP accidentally editing its input's primitive group when applied to a single primitive group. Thu. April 27, 2017
Houdini 16.0.592 Fixed the UV Tri-Planar Project VOP's Axis Offset parameter.

It had not effect before.

Thu. April 27, 2017
Houdini 16.0.592 Added "Use Point Alpha" parameter to the Principled Shader's Opacity tab.

This allows using the Alpha geometry attribute as opacity. It is disabled by default.

Thu. April 27, 2017
Houdini 16.0.592 Fixed issues with RIB generation for point instance and archive ROP. Thu. April 27, 2017
Houdini 16.0.591 Fixed a bug that prevented custom input displacement using the disp and vdisp inputs to work on the principled shader when created using the "Principled Shader" gallery material. Wed. April 26, 2017
Houdini 16.0.591 Fixed a bug in HQueue where it rendered just the last frame of the frame range into the output file of an Alembic ROP instead of the full frame range. Wed. April 26, 2017
Houdini 16.0.591 Added the ability to move generated hair to the subdivision limit surface.

By default, we enable subdivision when vm_rendersubd is enabled on the skin object.

Changed the way we make the animated skin in order to include attributes from both the rest and anim input skins. The animated values have precedence.

We start with the rest skin and copy over all attributes from the animated skin.

Hair Generate no longer requires the hair to be generated within houdini before rendering, greatly speeding up hair generation.

Hair generate can now be used within a locked parent HDA.

Wed. April 26, 2017
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