Houdini Main Changelogs

 
19.5.387

Karma Procedural LOP is deprecated.

yesterday
19.5.387

py23convert: Fixed an issue where py23convert would fail to convert HDAs with the .otl extension.

yesterday
19.5.387

Fixed a preformance regression where MaterialX shader could cause MikkT tangents to be generated by the viewer in cases where they weren't required.

yesterday
19.5.387

Fixed a bug where the priminteriorweights() VEX function could potentially return invalid vertex indices.

yesterday
19.5.387

Packages - Houdini Splash Message in JSON

  • Fix a bug with packages to avoid newline tags to be stripped out.
yesterday
19.5.386

RBD Bullet Solver's constraint guides no longer displayed when visualise constraints is disabled.

Mon. September 26, 2022
19.5.386

Fixes a bug in the RBD Bullet Solver SOP where disabling constraint breaking was being ignored.

Mon. September 26, 2022
19.5.386

Fixed a bug where the demjson and genshi Python packages that Houdini shipped with were not Python 3 compatible.

Mon. September 26, 2022
19.5.386

Fixed a bug in the USD Animation Import SOP which caused the first sample of the animation range to be skipped.

Mon. September 26, 2022
19.5.386

Fix sticky errors that occurred when cooking non-primary inputs - this particularly affected the flip solver sop.

Mon. September 26, 2022
19.5.386

Empty vertex groups are no longer treated as an invalid vertex group by group combine, etc.

Mon. September 26, 2022
19.5.386

Fixed issue with setting "blind data" on an asset gallery database asset.

Mon. September 26, 2022
19.5.383

Fix for MuscleConstraintPropertiesVellum: Muscle End mask was not being set properly. Radius2 was sometimes being ignored.

Fri. September 23, 2022
19.5.383

Fix initial time dependence of attribfromparm SOP read values. This also shows up in some higher level HDAs that use it internally that weren't getting time dependence properly on initial load.

Fri. September 23, 2022
19.5.383

Fixed a Python exception in the ROP Fetch TOP when using it to cook a Bake Texture ROP.

Fri. September 23, 2022
19.5.382

When converting a height field to a mesh via SOP Import, primitive attributes on the height field are now translated to constant attributes on the generated mesh. As a result, attributes such as name and path will now be inherited from the volume to control the scene graph path for the mesh. This will typically cause the mesh prim to have a name of 'height' rather than fallback name of 'mesh_0'.

Thu. September 22, 2022
19.5.382

When converting a height field to a mesh via SOP Import, primitive attributes on the height field are now translated to constant attributes on the generated mesh. As a result, attributes such as name and path will now be inherited from the volume to control the scene graph path for the mesh.

Thu. September 22, 2022
19.5.382

Fixed a bug where certain variadic functions in VEX could cause a compiler crash.

Thu. September 22, 2022
19.5.381

Updated the RBD Bullet Guided example to work with the new guiding defaults on the RBD Bullet Solver node for 19.5.

Wed. September 21, 2022
19.5.381

Fixes a bug in the RBD Guide Setup SOP which prevented unpacked guide geometry from being packed at the user specified start time.

Wed. September 21, 2022
19.5.381

Fixed an issue with the plugin only welding UVs in the first UV channel. Now, UVs will be correctly welded in all available UV channels.

Wed. September 21, 2022
19.5.381

Component Geometry LOP correctly groups volumes, like it does geometry. Previously, Volume primitives and their Field primitives would end up in different parts of the scene graph.

Wed. September 21, 2022
19.5.381

In the case of a delay loaded HDA, the network editor now homes on all child nodes inside the HDA _after_ the contents are loaded.

Wed. September 21, 2022
19.5.381

Fixed a crash that would occur when selecting edge loops in the UV viewport.

Wed. September 21, 2022
19.5.381

Fix a crash that could occur after dragging and dropping a property out of the scene graph details pane.

Wed. September 21, 2022