Houdini Main Changelogs

Houdini 17.5.354 added a method to get the file path for extracting a texture to without actually doing the extract (which can be slow) yesterday
Houdini 17.5.354 Fixed error when saving a Python Partitioner to an HDA yesterday
Houdini 17.5.354 Fixed Autorigs finger roots not aligned with the autorigs guides when the character is built yesterday
Houdini 17.5.354 Unity plugin: Fix for terrain generation through PDGAssetLink where the source TerrainData and TerrainLayers were being overwritten. Now the TerrainData gets copied always, and TerrainLayers are also copied if their properties change. The copies are stored in files in the PDGCache folder under the linked HDA's working folder. The generated terrain files will get delete on dirty. yesterday
Houdini 17.5.354 Fixed hou.Keyframe.setSlopeAuto() that wasn't setting properly the slope. Fixed a documentation type in unsetInSlope(). yesterday
Houdini 17.5.354 The hou.AgentShapeLibrary.__init__(hou.Geometry) method now reports errors if the geometry contains invalid primitive types for the shapes (i.e. not a packed primitive). yesterday
Houdini 17.5.354 Fixed crash when Override Normal is enabled on the Normal SOP and an invalid attribute name is specified. It now falls back to naming the attribute "N". yesterday
Houdini 17.5.354 Fixed bug where quick selecting component selectors accepted a non-empty selection. This bug allowed interactive states to incorrectly terminate their node generation step without generating a node. yesterday
Houdini 17.5.353 Fixed a bug where the rows in the Network View's group list were too small when the Global UI Scale preference was set to a value greater than 1. Mon. August 19, 2019
Houdini 17.5.353 Fixed a crash in the Animation Editor when showing the Channel Properties. Mon. August 19, 2019
Houdini 17.5.353 When writing to disk files, SOHO will now use the HOUDINI_PATHMAP variable to adjust filenames when unable to write to the file directly. Mon. August 19, 2019
Houdini 17.5.353 Added compatibility with Shotgun API v3.1.0.

Added the ability to authenticate to Shotgun with an API key.

Mon. August 19, 2019
Houdini 17.5.350 Fixed an issue with partitioners nodes behaving as if they were dynamic when doing an RMB->Generate Node, even if the partitoner is static. This also included a fix for a related issue with procesors below two partitioner nodes in sequence behaving as if they had a dynamic input. Fri. August 16, 2019
Houdini 17.5.350 Fixed confusing behavior with the way that work item frame values are copied onto partitions. The frame value is now inherited in the same way as other attributes, based on the sorting options on the node. It is still possible to set a custom frame on a partition when implementing a partitioner node, using the pdg.PartitionHolder.setPartitionFrame method. Fri. August 16, 2019
Houdini 17.5.350 Changed HQueue scheduler binding to avoid the potential CannotSendRequest errors when communicating with hqueue server via rpc. Fri. August 16, 2019
Houdini 17.5.350 Added Organize By Attribute modes to CHOP Geometry to select how to drive value when points are missing. Fri. August 16, 2019
Houdini 17.5.350 Added a new rotation mode named Euler (Raw Angles) to the CHOP blend constraints. Fri. August 16, 2019
Houdini 17.5.350 Fixed CHOP range for IK/FK twist bones, which prevented twist bones from rotating on any frame other than frame 1. Fri. August 16, 2019
Houdini 17.5.350 PDG nodes now correctly set their Houdini node path when evaluating, so that hou.pwd() and relative channel refs work as expected. Fri. August 16, 2019
Houdini 17.5.350 Fixed a potential crash when attempting to use hou.Geometry.pointStringAttribValues() on a string array attribute. Fri. August 16, 2019
Houdini 17.5.350 Fixed opparmtransform() and related vex functions that were not tracking properly the current IK solver on bones. Installing an IK solver on constrained bones would not dirty the getworldspace CHOP nodes of the first bone. Fri. August 16, 2019
Houdini 17.5.349 Added an option to the Geometry Import TOP for loading geometry using the current Houdini time value when import from SOPs, instead of loading the geometry at the frame/time associated the PDG work item. This is also now the default setting for the Geometry Import created as part of a TOP SOP. Thu. August 15, 2019
Houdini 17.5.349 Fixed an issue where batch items cooking with the First Frame is Ready option would fail, due to an issue where the batch wouldn't always wait for its dependencies before starting work on a sub item. Thu. August 15, 2019
Houdini 17.5.349 Fixed a crash when querying user properties on object containing packed geometry via renderstate(). Thu. August 15, 2019
Houdini 17.5.349 Fix Open ROP depth rendering issue if transparent objects were in the scene. Thu. August 15, 2019