Houdini Main Changelogs
18.0.349 | Add basic support for polygonal skeletons to the Bone Capture Lines SOP. |
Mon. January 13, 2020 | |
18.5.89 | Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes. |
Sun. January 12, 2020 | |
18.5.89 | Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes. |
Sun. January 12, 2020 | |
18.5.89 | Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes. |
Sun. January 12, 2020 | |
18.5.89 | Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes. |
Sun. January 12, 2020 | |
18.5.89 | Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized. |
Sun. January 12, 2020 | |
18.5.89 | Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized. |
Sun. January 12, 2020 | |
18.5.89 | Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized. |
Sun. January 12, 2020 | |
18.5.89 | Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized. |
Sun. January 12, 2020 | |
18.0.346 | Multiple bug fixes on PolyBevel 3.0. In particular the UV handling has been fully revisited. |
Fri. January 10, 2020 | |
18.0.346 | HDA Processor:
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Fri. January 10, 2020 | |
18.5.87 | HDA Processor:
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Fri. January 10, 2020 | |
18.5.87 | HDA Processor:
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Fri. January 10, 2020 | |
18.5.87 | HDA Processor:
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Fri. January 10, 2020 | |
18.5.87 | HDA Processor:
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Fri. January 10, 2020 | |
18.0.346 | Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export. |
Fri. January 10, 2020 | |
18.5.87 | Viewports can now be resized in a multi-viewport layout by dragging the dividers between them. |
Fri. January 10, 2020 | |
18.5.87 | Viewports can now be resized in a multi-viewport layout by dragging the dividers between them. |
Fri. January 10, 2020 | |
18.5.87 | Viewports can now be resized in a multi-viewport layout by dragging the dividers between them. |
Fri. January 10, 2020 | |
18.5.87 | Viewports can now be resized in a multi-viewport layout by dragging the dividers between them. |
Fri. January 10, 2020 | |
18.0.346 | Added a fix for a bug when there are multiple topfetch nodes fetching the same node in the same cook. Work Item json file paths are now prefixed with fetching work item name. |
Fri. January 10, 2020 | |
18.5.87 | Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export. |
Fri. January 10, 2020 | |
18.5.87 | Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export. |
Fri. January 10, 2020 | |
18.5.87 | Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export. |
Fri. January 10, 2020 | |
18.5.87 | Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export. |
Fri. January 10, 2020 |