Houdini Main Changelogs

18.0.349

Add basic support for polygonal skeletons to the Bone Capture Lines SOP.

Mon. January 13, 2020
18.5.89

Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes.

Sun. January 12, 2020
18.5.89

Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes.

Sun. January 12, 2020
18.5.89

Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes.

Sun. January 12, 2020
18.5.89

Added the ability for Edit Properties LOP nodes (and Edit Properties HDA nodes) to add or multiply numberic attribute values rather than just set them to specific values. Changed the control menu items to be generated by a python script rather than being hard coded so that more features can be added in the future without requiring any changes to the parameter definitions on any existing nodes.

Sun. January 12, 2020
18.5.89

Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized.

Sun. January 12, 2020
18.5.89

Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized.

Sun. January 12, 2020
18.5.89

Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized.

Sun. January 12, 2020
18.5.89

Changed the default camera scene graph location from '/$OS' to '/cameras/$OS' as we do for lights, and keep thing better organized.

Sun. January 12, 2020
18.0.346

Multiple bug fixes on PolyBevel 3.0. In particular the UV handling has been fully revisited.

Fri. January 10, 2020
18.0.346

HDA Processor:

  • Changed 'Sop Name' parameter label to 'Sop Path'
  • When cooking an OBJ level HDA, the Sop Path parameter can now be usedto specify a full path to the geometry node for which the geometryshould be written out. The path must begin with './' and is relativeto the top level node of the HDA.
Fri. January 10, 2020
18.5.87

HDA Processor:

  • Changed 'Sop Name' parameter label to 'Sop Path'
  • When cooking an OBJ level HDA, the Sop Path parameter can now be usedto specify a full path to the geometry node for which the geometryshould be written out. The path must begin with './' and is relativeto the top level node of the HDA.
Fri. January 10, 2020
18.5.87

HDA Processor:

  • Changed 'Sop Name' parameter label to 'Sop Path'
  • When cooking an OBJ level HDA, the Sop Path parameter can now be usedto specify a full path to the geometry node for which the geometryshould be written out. The path must begin with './' and is relativeto the top level node of the HDA.
Fri. January 10, 2020
18.5.87

HDA Processor:

  • Changed 'Sop Name' parameter label to 'Sop Path'
  • When cooking an OBJ level HDA, the Sop Path parameter can now be usedto specify a full path to the geometry node for which the geometryshould be written out. The path must begin with './' and is relativeto the top level node of the HDA.
Fri. January 10, 2020
18.5.87

HDA Processor:

  • Changed 'Sop Name' parameter label to 'Sop Path'
  • When cooking an OBJ level HDA, the Sop Path parameter can now be usedto specify a full path to the geometry node for which the geometryshould be written out. The path must begin with './' and is relativeto the top level node of the HDA.
Fri. January 10, 2020
18.0.346

Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export.

Fri. January 10, 2020
18.5.87

Viewports can now be resized in a multi-viewport layout by dragging the dividers between them.

Fri. January 10, 2020
18.5.87

Viewports can now be resized in a multi-viewport layout by dragging the dividers between them.

Fri. January 10, 2020
18.5.87

Viewports can now be resized in a multi-viewport layout by dragging the dividers between them.

Fri. January 10, 2020
18.5.87

Viewports can now be resized in a multi-viewport layout by dragging the dividers between them.

Fri. January 10, 2020
18.0.346

Added a fix for a bug when there are multiple topfetch nodes fetching the same node in the same cook. Work Item json file paths are now prefixed with fetching work item name.

Fri. January 10, 2020
18.5.87

Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export.

Fri. January 10, 2020
18.5.87

Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export.

Fri. January 10, 2020
18.5.87

Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export.

Fri. January 10, 2020
18.5.87

Added glTF AlphaMode and glTF AlphaCutoff properties under Render Properties (in Edit Parameter Interface) which can be added to the PrincipledShader to specify blending mode for glTF material export.

Fri. January 10, 2020