Houdini Main Changelogs
18.5.111 | The LOP stage will only be displayed outside of LOPs when diving into a LOP node which contains non-LOP children like SOPs (eg, not a SOPnet or OBJnet). |
Mon. February 3, 2020 | |
18.5.111 | The LOP stage will only be displayed outside of LOPs when diving into a LOP node which contains non-LOP children like SOPs (eg, not a SOPnet or OBJnet). |
Mon. February 3, 2020 | |
18.5.111 | The LOP stage will only be displayed outside of LOPs when diving into a LOP node which contains non-LOP children like SOPs (eg, not a SOPnet or OBJnet). |
Mon. February 3, 2020 | |
18.5.111 | The LOP stage will only be displayed outside of LOPs when diving into a LOP node which contains non-LOP children like SOPs (eg, not a SOPnet or OBJnet). |
Mon. February 3, 2020 | |
18.5.111 | Added a tolerance parameter to the CHOP Follow Path constraint to replace the hardcoded 0.00001 tolerance value. Fixed primuvconvert vex function tolerance parameter that had no effect. |
Mon. February 3, 2020 | |
18.5.111 | Added a tolerance parameter to the CHOP Follow Path constraint to replace the hardcoded 0.00001 tolerance value. Fixed primuvconvert vex function tolerance parameter that had no effect. |
Mon. February 3, 2020 | |
18.5.111 | Added a tolerance parameter to the CHOP Follow Path constraint to replace the hardcoded 0.00001 tolerance value. Fixed primuvconvert vex function tolerance parameter that had no effect. |
Mon. February 3, 2020 | |
18.5.111 | Added a tolerance parameter to the CHOP Follow Path constraint to replace the hardcoded 0.00001 tolerance value. Fixed primuvconvert vex function tolerance parameter that had no effect. |
Mon. February 3, 2020 | |
18.0.370 | Added a tolerance parameter to the CHOP Follow Path constraint to replace the hardcoded 0.00001 tolerance value. Fixed primuvconvert vex function tolerance parameter that had no effect. |
Mon. February 3, 2020 | |
18.0.370 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.0.370 | The USD shader translation script changed considerably. Now they respect the VOP node output types, but the code has been refactored and cleaned up. |
Mon. February 3, 2020 | |
18.0.370 | Improved the translation of shader VOP output types. Previously, the shader primitive outputs would assume the type of the inputs they feed into. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.0.370 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 |