Houdini Main Changelogs
|Houdini 5.1.45|| We no longer stash obsolete or detected corrupt view commands, and thus we don't resave them when the hip file is saved again. In addition, File > New now clears all the currently stashed commands, so the next save will only save view commands for the existing viewers.
This should help alleviate some of the file bloat problems caused by viewdisplay commands.
|Thu. March 7, 2002|
|Houdini 5.1.44||Fixed bug where renaming the second bone of a three bone IK chain would cause the bone chain to change position in the viewport. However, it restored itself as soon as the tile of the second bone was clicked on.||Wed. March 6, 2002|
|Houdini 5.1.44|| Extra inputs (eg. naming dependencies) between operators are no longer saved in hip files. If they exist in the hip file, then they are silently ignored. If requested, they can be saved by setting the environment variable HOUDINI_SAVE_EXTRAINPUTS so that versions prior to 5.1 can load the file with pregenerated operator dependencies.
In versions prior to Houdini 5.1, extra inputs were saved and reloaded so that naming dependencies could be maintained without cooking. eg. Renaming an operator will also rename all channel references to it. This was because naming dependencies would only be generated when an operator cooked and loading a hip file does not necessarily cook the operators. This is especially true if loading a file in hscript.
Starting with Houdini 5.1, naming dependencies are generated regardless of whether an operator is cooked and so saving extra inputs are not needed. Furthermore, when loading hip files, extra inputs are now silently ignored if they happen to exist.
|Wed. March 6, 2002|
|Houdini 5.1.44||Custom panels no longer load automatically from disk. They are now saved to and loaded from hip files. The values in the custom panel are still not properly saved or loaded though.||Wed. March 6, 2002|
|Houdini 5.1.43|| The opdepend command has some new options:
-O lists all extra outputs (ie. those which depend the node)
|Tue. March 5, 2002|
|Houdini 5.1.43||Added the Deform COP. This cop deforms an image based on the values in a UV map, so you can warp your texture coordinates.||Tue. March 5, 2002|
|Houdini 5.1.43|| Fixed several naming dependency problems:
||Tue. March 5, 2002|
||Tue. March 5, 2002|
|Houdini 5.1.43||help and exhelp no longer print out detailed help of all commands that match a pattern. If the pattern exactly matches, only the matching command's help is printed. If it matches only one, that command's help is printed. If it matches multiple, a list of all matching commands is printed.||Tue. March 5, 2002|
|Houdini 5.1.43||opcomment and opdelscript now take a -a option to append the relevant comment rather than replace it.||Tue. March 5, 2002|
|Houdini 5.1.43||Alt-E now opens your text editor in the multiline edit windows.||Tue. March 5, 2002|
|Houdini 5.1.43||The opset command now can take a toggle option that will toggle the current flag state. It can also take a numeric input in which case 0 means off and other numbers mean on.||Tue. March 5, 2002|
|Houdini 5.1.43||The Parent State has help now.||Tue. March 5, 2002|
|Houdini 5.1.42||The Parameter editor of the Properties page will now update the subnet's channels to reflect any renaming or deletion of parameters. This should avoid the accidental creation of zombie channel references in the subnet.||Mon. March 4, 2002|
|Houdini 5.1.42||While selecting a parent in the parenting state, the children are now drawn in dotted line.||Mon. March 4, 2002|
|Houdini 5.1.42||Fixed bug in Parenting state where the selection would be maintained after picking children.||Mon. March 4, 2002|
|Houdini 5.1.42||Added icon for the mirror handle.||Mon. March 4, 2002|
|Houdini 5.1.42||Fixed bug where PolySplit would let you pick an edge that isn't on your open poly.||Mon. March 4, 2002|
|Houdini 5.1.42||Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.||Mon. March 4, 2002|
|Houdini 5.1.39||Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.||Fri. March 1, 2002|
|Houdini 5.1.37||Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.||Wed. February 27, 2002|
|Houdini 5.1.37||The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.||Wed. February 27, 2002|
|Houdini 5.1.37||You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!||Wed. February 27, 2002|
|Houdini 5.1.37||Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.||Wed. February 27, 2002|
|Houdini 5.1.37||Added the File Still COP, which loads a single still image and ignores any form of file numbering. This still is available at every frame. This is mostly a convienience for non-compositor users who load static textures or backgrounds.||Wed. February 27, 2002|