Houdini Main Changelogs

18.5.65

Made camera LOP state focus plane computation more robust. Fixed bug where light cone handle pivot was not moving appropriately. Fixed bug where focus handles for camera handle would not show up.

Thu. December 19, 2019
18.5.65

Made camera LOP state focus plane computation more robust. Fixed bug where light cone handle pivot was not moving appropriately. Fixed bug where focus handles for camera handle would not show up.

Thu. December 19, 2019
18.5.65

Set each entry in the Submitted By column in the jobs tables to be a link. Clicking on one of these links will filter the table to only show jobs submitted by that particular user.

Thu. December 19, 2019
18.5.65

Set each entry in the Submitted By column in the jobs tables to be a link. Clicking on one of these links will filter the table to only show jobs submitted by that particular user.

Thu. December 19, 2019
18.5.65

Set each entry in the Submitted By column in the jobs tables to be a link. Clicking on one of these links will filter the table to only show jobs submitted by that particular user.

Thu. December 19, 2019
18.5.65

Set each entry in the Submitted By column in the jobs tables to be a link. Clicking on one of these links will filter the table to only show jobs submitted by that particular user.

Thu. December 19, 2019
18.0.324

Added resources job parm to hqueuescheduler. This allows users to tell HQueue what resources a job consumes. Typically this is used for license limits.

Thu. December 19, 2019
18.5.65

Added a User column to the Client page which shows the user that runs the HQueue Client daemon process.

Thu. December 19, 2019
18.5.65

Added a User column to the Client page which shows the user that runs the HQueue Client daemon process.

Thu. December 19, 2019
18.5.65

Added a User column to the Client page which shows the user that runs the HQueue Client daemon process.

Thu. December 19, 2019
18.5.65

Added a User column to the Client page which shows the user that runs the HQueue Client daemon process.

Thu. December 19, 2019
18.0.324

Fixed a bug in the Bullet solver where it could fail to interpolate the motion of animated static objects on the second simulation frame, when Solve on Creation Frame was disabled.

Thu. December 19, 2019
18.5.65

Fixed a bug in the Bullet solver where it could fail to interpolate the motion of animated static objects on the second simulation frame, when Solve on Creation Frame was disabled.

Thu. December 19, 2019
18.5.65

Fixed a bug in the Bullet solver where it could fail to interpolate the motion of animated static objects on the second simulation frame, when Solve on Creation Frame was disabled.

Thu. December 19, 2019
18.5.65

Fixed a bug in the Bullet solver where it could fail to interpolate the motion of animated static objects on the second simulation frame, when Solve on Creation Frame was disabled.

Thu. December 19, 2019
18.5.65

Fixed a bug in the Bullet solver where it could fail to interpolate the motion of animated static objects on the second simulation frame, when Solve on Creation Frame was disabled.

Thu. December 19, 2019
18.5.65

Added a new solvephysfbik() VEX function, which uses a different underlying solver than solvefbik() (the behaviour is similar to the "Inverse Kinematics" mode of the InverseKin CHOP) and supports optionally controlling the skeleton's center of mass.

Thu. December 19, 2019
18.5.65

Added a new solvephysfbik() VEX function, which uses a different underlying solver than solvefbik() (the behaviour is similar to the "Inverse Kinematics" mode of the InverseKin CHOP) and supports optionally controlling the skeleton's center of mass.

Thu. December 19, 2019
18.5.65

Added a new solvephysfbik() VEX function, which uses a different underlying solver than solvefbik() (the behaviour is similar to the "Inverse Kinematics" mode of the InverseKin CHOP) and supports optionally controlling the skeleton's center of mass.

Thu. December 19, 2019
18.5.65

Added a new solvephysfbik() VEX function, which uses a different underlying solver than solvefbik() (the behaviour is similar to the "Inverse Kinematics" mode of the InverseKin CHOP) and supports optionally controlling the skeleton's center of mass.

Thu. December 19, 2019
18.0.324

Added a script to manage adding/deleting/modifying network folders in HQueue (manage_network_folders.py).

Thu. December 19, 2019
18.0.323

Fixed viewer crash when changing the draw mode between Bounding Box and Textured Cards.

Wed. December 18, 2019
18.5.64

Fixed viewer crash when changing the draw mode between Bounding Box and Textured Cards.

Wed. December 18, 2019
18.5.64

Fixed viewer crash when changing the draw mode between Bounding Box and Textured Cards.

Wed. December 18, 2019
18.5.64

Fixed viewer crash when changing the draw mode between Bounding Box and Textured Cards.

Wed. December 18, 2019