Houdini Main Changelogs
19.5.529 | Fix bugs with selection highlighting and flickering when rendering with karma in a multi-viewport scene viewer. |
Thu. February 16, 2023 | |
20.0.256 | Fix bugs with selection highlighting and flickering when rendering with karma in a multi-viewport scene viewer. |
Thu. February 16, 2023 | |
19.5.528 | XPU: fixed a bug with clipping planes on motionblurred camera |
Wed. February 15, 2023 | |
20.0.255 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.5.528 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.0.895 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.5.528 | Fixed a rare crash with displacement or subd mesh. |
Wed. February 15, 2023 | |
20.0.255 | Fixed a rare crash with displacement or subd mesh. |
Wed. February 15, 2023 | |
19.5.528 | Added an option to the Partition by Bounds TOP that controls how the node should handle the Source geometry, e.g. convert it to polygons, a bounding region, or use it as-is. |
Wed. February 15, 2023 | |
20.0.255 | Added an option to the Partition by Bounds TOP that controls how the node should handle the Source geometry, e.g. convert it to polygons, a bounding region, or use it as-is. |
Wed. February 15, 2023 | |
20.0.255 | Made the unpacking of packed geometry primitives more thread-safe by ensuring that intrinsic transforms can be computed in a thread-safe manner. |
Wed. February 15, 2023 | |
19.5.528 | Fixed a bug where calls to HAPI_SetParmStringValue was not updating choice list parameters that depend on its new value. |
Wed. February 15, 2023 | |
20.0.255 | Fixed a bug where calls to HAPI_SetParmStringValue was not updating choice list parameters that depend on its new value. |
Wed. February 15, 2023 | |
20.0.255 | Texture Mask Paint SOP now supports composition over input masks. Use the 'F' key to erase the current mask and expose the underlying input mask. Input mask must have the same name as the Mask Parm to see composition. |
Wed. February 15, 2023 | |
20.0.255 | Added support to the Performance Monitor for tracking time spent in node event scripts (i.e. OnCreated). |
Wed. February 15, 2023 | |
19.5.528 | The USD Import TOP now has parameters to control how work item indices are set, in the same way as the Geometry Import. It's possible to configure the node such that work item indices are either set to the index of the imported prims or the work item's parent index. |
Wed. February 15, 2023 | |
20.0.255 | The USD Import TOP now has parameters to control how work item indices are set, in the same way as the Geometry Import. It's possible to configure the node such that work item indices are either set to the index of the imported prims or the work item's parent index. |
Wed. February 15, 2023 | |
19.5.528 | Fixed a regression in 19.5 where the dopnet SOP could fail to apply the Position subdata transform to objects in certain scenarios. |
Wed. February 15, 2023 | |
19.0.895 | The Add Variant LOP will no longer create invalid USD internal references when creating a variant in which some prims in the variant directly reference other prims within the variant. |
Wed. February 15, 2023 | |
20.0.255 | Fixed a regression in 19.5 where the dopnet SOP could fail to apply the Position subdata transform to objects in certain scenarios. |
Wed. February 15, 2023 | |
20.0.255 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
19.5.528 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
19.0.895 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
20.0.255 | Fixed some failsafes for preventing refreshing an HDA library while it is already in the middle of a refresh to capture more cases to avoid crashes. |
Wed. February 15, 2023 | |
19.5.528 | The Add Variant LOP will no longer create invalid USD internal references when creating a variant in which some prims in the variant directly reference other prims within the variant. |
Wed. February 15, 2023 |