Houdini Main Changelogs
18.5.23 | Fix GL redraws in multi-viewport LOP views for larger scenes, where some viewports wouldn't draw the stage. |
Thu. November 7, 2019 | |
18.5.23 | Unity plugin: Fixed transferring of attributes of various classes (detail, primitive, point) as vertex attributes, for quad meshes. |
Thu. November 7, 2019 | |
18.5.23 | Unity plugin: Fixed transferring of attributes of various classes (detail, primitive, point) as vertex attributes, for quad meshes. |
Thu. November 7, 2019 | |
18.5.23 | Unity plugin: Fixed transferring of attributes of various classes (detail, primitive, point) as vertex attributes, for quad meshes. |
Thu. November 7, 2019 | |
18.5.23 | Unity plugin: Fixed transferring of attributes of various classes (detail, primitive, point) as vertex attributes, for quad meshes. |
Thu. November 7, 2019 | |
18.0.282 | Saving a hip file will now set the status message to indicate that a save is in progress. |
Thu. November 7, 2019 | |
18.5.23 | Saving a hip file will now set the status message to indicate that a save is in progress. |
Thu. November 7, 2019 | |
18.5.23 | Saving a hip file will now set the status message to indicate that a save is in progress. |
Thu. November 7, 2019 | |
18.5.23 | Saving a hip file will now set the status message to indicate that a save is in progress. |
Thu. November 7, 2019 | |
18.5.23 | Saving a hip file will now set the status message to indicate that a save is in progress. |
Thu. November 7, 2019 | |
18.5.22 | Focus handle is now semantically the look at handle. Untied focus bead slider from look at handle. Various refactor changes to fix handles not properly updating focus distance when switching amongst them. |
Wed. November 6, 2019 | |
18.5.22 | Focus handle is now semantically the look at handle. Untied focus bead slider from look at handle. Various refactor changes to fix handles not properly updating focus distance when switching amongst them. |
Wed. November 6, 2019 | |
18.5.22 | Focus handle is now semantically the look at handle. Untied focus bead slider from look at handle. Various refactor changes to fix handles not properly updating focus distance when switching amongst them. |
Wed. November 6, 2019 | |
18.5.22 | Focus handle is now semantically the look at handle. Untied focus bead slider from look at handle. Various refactor changes to fix handles not properly updating focus distance when switching amongst them. |
Wed. November 6, 2019 | |
18.0.281 | Fixed some bugs in handling of UV attributes in the Sweep 2.0 SOP, particularly in the cases where both inputs have a point uv attribute, or where the Surface Type is set to Points and either the cross section input has no uv attribute or a vertex uv attribute. |
Wed. November 6, 2019 | |
18.5.22 | Fixed some bugs in handling of UV attributes in the Sweep 2.0 SOP, particularly in the cases where both inputs have a point uv attribute, or where the Surface Type is set to Points and either the cross section input has no uv attribute or a vertex uv attribute. |
Wed. November 6, 2019 | |
18.5.22 | Fixed some bugs in handling of UV attributes in the Sweep 2.0 SOP, particularly in the cases where both inputs have a point uv attribute, or where the Surface Type is set to Points and either the cross section input has no uv attribute or a vertex uv attribute. |
Wed. November 6, 2019 | |
18.5.22 | Fixed some bugs in handling of UV attributes in the Sweep 2.0 SOP, particularly in the cases where both inputs have a point uv attribute, or where the Surface Type is set to Points and either the cross section input has no uv attribute or a vertex uv attribute. |
Wed. November 6, 2019 | |
18.5.22 | Fixed some bugs in handling of UV attributes in the Sweep 2.0 SOP, particularly in the cases where both inputs have a point uv attribute, or where the Surface Type is set to Points and either the cross section input has no uv attribute or a vertex uv attribute. |
Wed. November 6, 2019 | |
18.0.281 | Unity plugin: Added support for generating quad topology meshes. This is done by changing the Max Vertices Per Primitive option in Plugin Settings to 4 (default is 3), and using HDA that outputs meshes with Quadrilateral connectivity. Updated online documentation for this new feature. |
Wed. November 6, 2019 | |
18.0.281 | Jumping out of a HF Erode SOP will bring you to the top level rather than to the locked embedded SOP solver. |
Wed. November 6, 2019 | |
18.0.281 | Color SOP has a drop down for which point attribute to use for ramp/random. |
Wed. November 6, 2019 | |
18.5.22 | Unity plugin: Added support for generating quad topology meshes. This is done by changing the Max Vertices Per Primitive option in Plugin Settings to 4 (default is 3), and using HDA that outputs meshes with Quadrilateral connectivity. Updated online documentation for this new feature. |
Wed. November 6, 2019 | |
18.5.22 | Unity plugin: Added support for generating quad topology meshes. This is done by changing the Max Vertices Per Primitive option in Plugin Settings to 4 (default is 3), and using HDA that outputs meshes with Quadrilateral connectivity. Updated online documentation for this new feature. |
Wed. November 6, 2019 | |
18.5.22 | Unity plugin: Added support for generating quad topology meshes. This is done by changing the Max Vertices Per Primitive option in Plugin Settings to 4 (default is 3), and using HDA that outputs meshes with Quadrilateral connectivity. Updated online documentation for this new feature. |
Wed. November 6, 2019 |