Houdini Main Changelogs

18.5.8

Background images are now drawn at a depth to prevent clipping by the near or far planes in the fixed orthographic views when not auto-placing.

Wed. October 23, 2019
18.5.8

Background images are now drawn at a depth to prevent clipping by the near or far planes in the fixed orthographic views when not auto-placing.

Wed. October 23, 2019
18.5.8

Background images are now drawn at a depth to prevent clipping by the near or far planes in the fixed orthographic views when not auto-placing.

Wed. October 23, 2019
18.5.8

Background images are now drawn at a depth to prevent clipping by the near or far planes in the fixed orthographic views when not auto-placing.

Wed. October 23, 2019
18.5.8

Added a new VEX function chrampderiv for evaluating the derivative of a ramp with respect to position.

Wed. October 23, 2019
18.5.8

Added a new VEX function chrampderiv for evaluating the derivative of a ramp with respect to position.

Wed. October 23, 2019
18.5.8

Added a new VEX function chrampderiv for evaluating the derivative of a ramp with respect to position.

Wed. October 23, 2019
18.5.8

Added a new VEX function chrampderiv for evaluating the derivative of a ramp with respect to position.

Wed. October 23, 2019
18.5.8

Added a blendshape deformer for agents. Agents can now store a list o channel values (defined by the rig) in addition to the joint transfor and these channel values can be used to drive the blendshapes. The Agent ROP / SOP now support importing blendshapes from Houdini ri FBX files, and agent blendshapes can exported to USD and viewed in th viewport.

Wed. October 23, 2019
18.5.8

Added a blendshape deformer for agents. Agents can now store a list o channel values (defined by the rig) in addition to the joint transfor and these channel values can be used to drive the blendshapes. The Agent ROP / SOP now support importing blendshapes from Houdini ri FBX files, and agent blendshapes can exported to USD and viewed in th viewport.

Wed. October 23, 2019
18.5.8

Added a blendshape deformer for agents. Agents can now store a list o channel values (defined by the rig) in addition to the joint transfor and these channel values can be used to drive the blendshapes. The Agent ROP / SOP now support importing blendshapes from Houdini ri FBX files, and agent blendshapes can exported to USD and viewed in th viewport.

Wed. October 23, 2019
18.5.8

Added a blendshape deformer for agents. Agents can now store a list o channel values (defined by the rig) in addition to the joint transfor and these channel values can be used to drive the blendshapes. The Agent ROP / SOP now support importing blendshapes from Houdini ri FBX files, and agent blendshapes can exported to USD and viewed in th viewport.

Wed. October 23, 2019
18.0.267

Added a blendshape deformer for agents. Agents can now store a list of channel values (defined by the rig) in addition to the joint transforms, and these channel values can be used to drive the blendshapes. The Agent ROP / SOP now support importing blendshapes from Houdini rigs or FBX files, and agent blendshapes can exported to USD and viewed in the LOPs viewport.

Wed. October 23, 2019
18.5.8

Add ability to drag and drop to the light linker from the scene graph tree.

Wed. October 23, 2019
18.5.8

Add ability to drag and drop to the light linker from the scene graph tree.

Wed. October 23, 2019
18.5.8

Add ability to drag and drop to the light linker from the scene graph tree.

Wed. October 23, 2019
18.5.8

Add ability to drag and drop to the light linker from the scene graph tree.

Wed. October 23, 2019
18.0.267

Add ability to drag and drop to the light linker from the scene graph tree.

Wed. October 23, 2019
18.0.266

Changed local scheduler to no longer automatically set HOUDINI_MAXTHREADS. ropmantra and usdrender now automatically add the local_single job parm to indicate they should not be run concurrently.

Changed the local scheduler labels to use 'slots' terminology instead of 'CPUs'. Hopefully this avoid confusion about how these parms work. Slots are used to configure how many work item can run at once, they have no relationship to multithreading of individual work items.

Tue. October 22, 2019
18.5.7

Fixed bug where light handle would scale with object. Bounding box now takes into account light scale. Added hotkeys for lookat/spotlight to light and camera lop states.

Tue. October 22, 2019
18.5.7

Fixed bug where light handle would scale with object. Bounding box now takes into account light scale. Added hotkeys for lookat/spotlight to light and camera lop states.

Tue. October 22, 2019
18.5.7

Fixed bug where light handle would scale with object. Bounding box now takes into account light scale. Added hotkeys for lookat/spotlight to light and camera lop states.

Tue. October 22, 2019
18.5.7

Fixed bug where light handle would scale with object. Bounding box now takes into account light scale. Added hotkeys for lookat/spotlight to light and camera lop states.

Tue. October 22, 2019
18.5.7

The SOP TOP (the TOP Network node within the SOP context) has been renamed to TOP Geometry. In addition, a regular TOP Network manager has been added to SOPs. Both methods of interacting with TOPs are now available from within SOPs.

Tue. October 22, 2019
18.5.7

The SOP TOP (the TOP Network node within the SOP context) has been renamed to TOP Geometry. In addition, a regular TOP Network manager has been added to SOPs. Both methods of interacting with TOPs are now available from within SOPs.

Tue. October 22, 2019