Houdini Main Changelogs

Houdini 5.0.8 Fixed bug where the 'Revert to Defaults' command computed the construction plane's axes differently than the 'cplane' command. Thu. January 17, 2002
Houdini 5.0.8 Spreadsheet in vertex mode will now accept 0 as a valid point number for the vertex. Thu. January 17, 2002
Houdini 5.0.8 Render state will no longer render in all 4 viewports. It will only render in the viewport in which the render box marque was drawn. Thu. January 17, 2002
Houdini 5.0.8 Fixed core dump when attempting to load a vex pop and it is not found. Thu. January 17, 2002
Houdini 5.0.7 When merging the display op with all footprinted ops, we must check if the render flag must follow the display flag. Wed. January 16, 2002
Houdini 5.0.6 Fixed bug that caused Houdini to crash when re-selecting bones in the Pose Operation. Tue. January 15, 2002
Houdini 5.0.6 Correctly handle loading non-interleaved tiled TIFF files (as generated as textures by prman10). Tue. January 15, 2002
Houdini 5.0.6 Fixed bug with not being able to select a vertex whose primitive already had a selected vertex in the UV viewport. In addition, fixed another double toggling bug for vertices and vertex grips in the UV viewport. Tue. January 15, 2002
Houdini 5.0.6 We no longer hard code the keyboard shortcut in hkey. The default hotkey settings indicate that one cause use either Alt+V or Ctrl+V to paste data. Tue. January 15, 2002
Houdini 5.0.6 Fix possible core dump on exit when a viewer has persistent handles. Tue. January 15, 2002
Houdini 5.0.6 Fixed bug where Houdini would crash if the user tried to exit while the mouse was over the viewport (e.g. using a hotkey). Tue. January 15, 2002
Houdini 5.0.6 All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example:

        Cf = diffuse(nf, "lightmask", "*,^light1");
        illuminance(P, nf, "lightmask", "light1")

Light masks are valid in both surface and fog contexts.

Mon. January 14, 2002
Houdini 5.0.5 Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases. Mon. January 14, 2002
Houdini 5.0.5 When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
Houdini 5.0.5 Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports. Mon. January 14, 2002
Houdini 5.0.1 When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions. Sat. January 12, 2002
Houdini 5.0.1 Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images). Sat. January 12, 2002
Houdini 5.0.1 The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense. Sat. January 12, 2002
Houdini 5.0.1 When saving RIB geometry, the prman10 feature set is the default. Sat. January 12, 2002
Houdini 5.0.1 When generating RIB for prman 10, lights will now use string handles (where the string is the name of the light). This makes the RIB more readable. This is only true if prma10 is chosen as the RIB target in the output driver. Sat. January 12, 2002
Houdini 5.0.1 As the title says: Bumped up the version to 5.0.0 Sat. January 12, 2002
Houdini 5.0.1 Added support for the "facevarying" type defined in Pixar's Renderman 10. Now, all "varying" vertex attributes are output as "facevarying" automatically. This is NOT true for "vertex" attributes. Sat. January 12, 2002
Houdini 4.9.590 Fixed bug which could cause user to lose data if user chose "Save & Load" or "Save & Quit" options when loading a file or quitting Houdini respectively. Previously, if the user tried to save to a file that is not writeable, then the data would be lost since Houdini would just continue to load a new file or quit. Fri. January 11, 2002
Houdini 4.9.590 The object viewport no longer multiplies the display option LOD level with the individual object's render LOD level for display. Fri. January 11, 2002
Houdini 4.9.590 MPlay's -g and -G options have been revised. By default, MPlay now groups all the command line images into a single sequence and sorts them. If -u is specified, the images are not sorted and displayed as they are passed in the command line. The -g option will attempt to group files of the same base name and extension into separate sequences (which was the default MPlay behaviour before). Fri. January 11, 2002