Houdini Main Changelogs
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.0.262 | The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance. |
Fri. October 18, 2019 | |
18.0.262 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.0.262 | The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated. |
Fri. October 18, 2019 | |
18.5.3 | The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated. |
Fri. October 18, 2019 | |
18.5.3 | The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated. |
Fri. October 18, 2019 | |
18.5.3 | The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated. |
Fri. October 18, 2019 | |
18.5.3 | The file browser now inserts <UDIM> for the file digits for UDIM sequences (rather than the older %(UDIM)d). Both forms are still accepted, but only <UDIM> will be generated. |
Fri. October 18, 2019 | |
18.0.262 | Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug in the Stage Manager LOP tree view that would make it appear that changes to the variant selection of a duplicated row would affect all duplicates of that row. |
Fri. October 18, 2019 | |
18.5.3 | Fixed assert for invalid light shape being triggered for the light handle. |
Fri. October 18, 2019 | |
18.5.3 | Fixed assert for invalid light shape being triggered for the light handle. |
Fri. October 18, 2019 | |
18.5.3 | Fixed assert for invalid light shape being triggered for the light handle. |
Fri. October 18, 2019 | |
18.5.3 | Fixed assert for invalid light shape being triggered for the light handle. |
Fri. October 18, 2019 | |
18.5.3 | The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance. |
Fri. October 18, 2019 | |
18.5.3 | The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance. |
Fri. October 18, 2019 |