Houdini Main Changelogs
18.5.3 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.0.262 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.5.3 | Karma will now do proper headlight shading when there are no lights in the scene. |
Fri. October 18, 2019 | |
18.5.3 | Karma will now do proper headlight shading when there are no lights in the scene. |
Fri. October 18, 2019 | |
18.5.3 | Karma will now do proper headlight shading when there are no lights in the scene. |
Fri. October 18, 2019 | |
18.5.3 | Karma will now do proper headlight shading when there are no lights in the scene. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.5.3 | Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly. |
Fri. October 18, 2019 | |
18.0.262 | Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes. |
Fri. October 18, 2019 | |
18.5.3 | Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes. |
Fri. October 18, 2019 | |
18.5.3 | Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes. |
Fri. October 18, 2019 | |
18.5.3 | Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes. |
Fri. October 18, 2019 | |
18.5.3 | Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes. |
Fri. October 18, 2019 | |
18.0.262 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.5.3 | Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards. |
Fri. October 18, 2019 | |
18.0.262 | The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance. |
Fri. October 18, 2019 | |
18.0.262 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 | |
18.5.3 | Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh. |
Fri. October 18, 2019 |