Houdini Main Changelogs

18.5.3

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.0.262

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.5.3

Karma will now do proper headlight shading when there are no lights in the scene.

Fri. October 18, 2019
18.5.3

Karma will now do proper headlight shading when there are no lights in the scene.

Fri. October 18, 2019
18.5.3

Karma will now do proper headlight shading when there are no lights in the scene.

Fri. October 18, 2019
18.5.3

Karma will now do proper headlight shading when there are no lights in the scene.

Fri. October 18, 2019
18.5.3

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.5.3

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.5.3

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.5.3

Fixed a bug where the Attribute from Map SOP wasn't handling non-default UV Attribute names correctly.

Fri. October 18, 2019
18.0.262

Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes.

Fri. October 18, 2019
18.5.3

Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes.

Fri. October 18, 2019
18.5.3

Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes.

Fri. October 18, 2019
18.5.3

Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes.

Fri. October 18, 2019
18.5.3

Fixed HAPI_GetWorkitems and HAPI_QueryNodeOutputConnectedNodes.

Fri. October 18, 2019
18.0.262

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.5.3

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.5.3

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.5.3

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.5.3

Relating to lightlinker, materiallinker and lightmixer panels: Expand Light and geometry trees to the first level by default. Fixed python exceptions when MMB on a light tree or gemoetry tree. Fixed problem displaying collections defined with wildcards.

Fri. October 18, 2019
18.0.262

The Distance Along Geometry SOP, Distance from Geometry SOP, and Distance from Target SOP now have an option to set the mask's radius from the maximum computed distance.

Fri. October 18, 2019
18.0.262

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019
18.5.3

Unity plugin: Added support for overriding the collider mesh for instances when using unity_instance attribute on point clouds. To do so, another string attribute called "collision_geo" that points to the collider asset path needs to be specified. Then the collider assset's mesh will replace the created instances' collider mesh.

Fri. October 18, 2019