Houdini Main Changelogs

18.0.255

Fixed the handling of the "Follow selection mask" display option when the selection type changes while the selector is running to be more consistent with that used when initially starting the selector. This means that if hitting 2 to select points did not display point markers because the user still needs to select an object, hitting 3 to select edges and then 2 to switch to points while the selector is already started also will not.

Fri. October 11, 2019
18.0.255

Fixed the handling of the "Follow selection mask" display option when the selection type changes while the selector is running to be more consistent with that used when initially starting the selector. This means that if hitting 2 to select points did not display point markers because the user still needs to select an object, hitting 3 to select edges and then 2 to switch to points while the selector is already started also will not.

Fri. October 11, 2019
18.0.255

Fixed the handling of the "Follow selection mask" display option when the selection type changes while the selector is running to be more consistent with that used when initially starting the selector. This means that if hitting 2 to select points did not display point markers because the user still needs to select an object, hitting 3 to select edges and then 2 to switch to points while the selector is already started also will not.

Fri. October 11, 2019
18.0.255

Fixed the handling of the "Follow selection mask" display option when the selection type changes while the selector is running to be more consistent with that used when initially starting the selector. This means that if hitting 2 to select points did not display point markers because the user still needs to select an object, hitting 3 to select edges and then 2 to switch to points while the selector is already started also will not.

Fri. October 11, 2019
18.0.255

Fixed the handling of the "Follow selection mask" display option when the selection type changes while the selector is running to be more consistent with that used when initially starting the selector. This means that if hitting 2 to select points did not display point markers because the user still needs to select an object, hitting 3 to select edges and then 2 to switch to points while the selector is already started also will not.

Fri. October 11, 2019
18.0.255

Fix regression from 18.0.253 where the Create Import Node button on the Block Begin SOP was broken.

Fri. October 11, 2019
18.0.255

Fix regression from 18.0.253 where the Create Import Node button on the Block Begin SOP was broken.

Fri. October 11, 2019
18.0.255

Fix regression from 18.0.253 where the Create Import Node button on the Block Begin SOP was broken.

Fri. October 11, 2019
18.0.255

Fix regression from 18.0.253 where the Create Import Node button on the Block Begin SOP was broken.

Fri. October 11, 2019
18.0.255

Fix regression from 18.0.253 where the Create Import Node button on the Block Begin SOP was broken.

Fri. October 11, 2019
18.0.255

Fixed bug where normal direction affected diffuse highlight placement in light LOP state.

Fri. October 11, 2019
18.0.255

Fixed bug where normal direction affected diffuse highlight placement in light LOP state.

Fri. October 11, 2019
18.0.255

Fixed bug where normal direction affected diffuse highlight placement in light LOP state.

Fri. October 11, 2019
18.0.255

Fixed bug where normal direction affected diffuse highlight placement in light LOP state.

Fri. October 11, 2019
18.0.255

Fixed bug where normal direction affected diffuse highlight placement in light LOP state.

Fri. October 11, 2019
18.0.255

Added a "Preserve Houdini Scale" attribute which when set, will scale assets appropriately such that the scale of the assets are preserved between Maya and Houdini's different unit interpretations.

Fri. October 11, 2019
18.0.255

Added a "Preserve Houdini Scale" attribute which when set, will scale assets appropriately such that the scale of the assets are preserved between Maya and Houdini's different unit interpretations.

Fri. October 11, 2019
18.0.255

Added a "Preserve Houdini Scale" attribute which when set, will scale assets appropriately such that the scale of the assets are preserved between Maya and Houdini's different unit interpretations.

Fri. October 11, 2019
18.0.255

Added a "Preserve Houdini Scale" attribute which when set, will scale assets appropriately such that the scale of the assets are preserved between Maya and Houdini's different unit interpretations.

Fri. October 11, 2019
18.0.255

Added a "Preserve Houdini Scale" attribute which when set, will scale assets appropriately such that the scale of the assets are preserved between Maya and Houdini's different unit interpretations.

Fri. October 11, 2019
18.0.255

Fixed bug in uniform cone handle dragging where it would snap to the wrong angle if you start dragging when the angle is greater than the threshold where we stop moving the circle in a plane and start moving it over the sphere.

Fri. October 11, 2019
18.0.255

Fixed bug in uniform cone handle dragging where it would snap to the wrong angle if you start dragging when the angle is greater than the threshold where we stop moving the circle in a plane and start moving it over the sphere.

Fri. October 11, 2019
18.0.255

Fixed bug in uniform cone handle dragging where it would snap to the wrong angle if you start dragging when the angle is greater than the threshold where we stop moving the circle in a plane and start moving it over the sphere.

Fri. October 11, 2019
18.0.255

Fixed bug in uniform cone handle dragging where it would snap to the wrong angle if you start dragging when the angle is greater than the threshold where we stop moving the circle in a plane and start moving it over the sphere.

Fri. October 11, 2019
18.0.255

Fixed bug in uniform cone handle dragging where it would snap to the wrong angle if you start dragging when the angle is greater than the threshold where we stop moving the circle in a plane and start moving it over the sphere.

Fri. October 11, 2019