Houdini Main Changelogs
18.0.254 | Fixed a 16 texture sample limit bug in the Houdini viewport that happened only on macOS. |
Thu. October 10, 2019 | |
18.0.254 | Added assertTrue(true_or_false_condition) method to the hou module. This allows users to verify conditions as their Python scripts execute. See the hou module help documentation for more details. |
Thu. October 10, 2019 | |
18.0.254 | Added assertTrue(true_or_false_condition) method to the hou module. This allows users to verify conditions as their Python scripts execute. See the hou module help documentation for more details. |
Thu. October 10, 2019 | |
18.0.254 | Added assertTrue(true_or_false_condition) method to the hou module. This allows users to verify conditions as their Python scripts execute. See the hou module help documentation for more details. |
Thu. October 10, 2019 | |
18.0.254 | Added assertTrue(true_or_false_condition) method to the hou module. This allows users to verify conditions as their Python scripts execute. See the hou module help documentation for more details. |
Thu. October 10, 2019 | |
18.0.254 | Added assertTrue(true_or_false_condition) method to the hou module. This allows users to verify conditions as their Python scripts execute. See the hou module help documentation for more details. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Circle from Points shelf tool. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Circle from Points shelf tool. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Circle from Points shelf tool. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Circle from Points shelf tool. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Circle from Points shelf tool. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Primitive Count parameter from the Primitite LOP. Now the Primitive Paths parameter is the only way to specify multiple primitve paths to create. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Primitive Count parameter from the Primitite LOP. Now the Primitive Paths parameter is the only way to specify multiple primitve paths to create. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Primitive Count parameter from the Primitite LOP. Now the Primitive Paths parameter is the only way to specify multiple primitve paths to create. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Primitive Count parameter from the Primitite LOP. Now the Primitive Paths parameter is the only way to specify multiple primitve paths to create. |
Thu. October 10, 2019 | |
18.0.254 | Removed the Primitive Count parameter from the Primitite LOP. Now the Primitive Paths parameter is the only way to specify multiple primitve paths to create. |
Thu. October 10, 2019 | |
18.0.254 | Fixed a bug with Create Subnet from Selection that would create extra outputs instead of a single one. This bug was introduced in 18.0.246. |
Thu. October 10, 2019 | |
18.0.254 | Fixed a bug with Create Subnet from Selection that would create extra outputs instead of a single one. This bug was introduced in 18.0.246. |
Thu. October 10, 2019 | |
18.0.254 | Fixed a bug with Create Subnet from Selection that would create extra outputs instead of a single one. This bug was introduced in 18.0.246. |
Thu. October 10, 2019 | |
18.0.254 | Fixed a bug with Create Subnet from Selection that would create extra outputs instead of a single one. This bug was introduced in 18.0.246. |
Thu. October 10, 2019 | |
18.0.254 | Fixed a bug with Create Subnet from Selection that would create extra outputs instead of a single one. This bug was introduced in 18.0.246. |
Thu. October 10, 2019 | |
18.0.254 | Fixed issue with scene graph details panel where the tree view would collapse every time something new was selected. |
Thu. October 10, 2019 | |
18.0.254 | Fixed issue with scene graph details panel where the tree view would collapse every time something new was selected. |
Thu. October 10, 2019 | |
18.0.254 | Fixed issue with scene graph details panel where the tree view would collapse every time something new was selected. |
Thu. October 10, 2019 | |
18.0.254 | Fixed issue with scene graph details panel where the tree view would collapse every time something new was selected. |
Thu. October 10, 2019 |