Houdini Main Changelogs
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | The Reverse SOP, Mirror SOP, and Primitive SOP when reversing vertex order now correctly update any float vertex attribute named creaseweight so that subdivision creasing is preserved. |
Tue. October 1, 2019 | |
18.0.245 | Python States - Add a new python state section to HDA
|
Tue. October 1, 2019 | |
18.0.245 | Python States - Add a new python state section to HDA
|
Tue. October 1, 2019 | |
18.0.245 | Python States - Add a new python state section to HDA
|
Tue. October 1, 2019 | |
18.0.245 | Python States - Add a new python state section to HDA
|
Tue. October 1, 2019 | |
18.0.245 | Python States - Add a new python state section to HDA
|
Tue. October 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
Tue. October 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
Tue. October 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
Tue. October 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
Tue. October 1, 2019 | |
18.0.245 | Fixed crash related to selecting component loops. |
Tue. October 1, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
Mon. September 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
Mon. September 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
Mon. September 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
Mon. September 30, 2019 | |
18.0.244 | Fixed a bug in the Edit state's "Flatten selection to c-plane" operation that incorrectly caused it to flatten the selection's primitive closure. |
Mon. September 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 |