Houdini Main Changelogs
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 | |
18.0.244 | Concerning Light and Camera LOP nodes, lookAt parameters are now tied to handles to flesh out interactivity in the viewport. Added 'keep position' toggle that does not move the handle when lookAt is bound to a primitive. Area lights are now resizable via bounding box. |
Mon. September 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
Mon. September 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
Mon. September 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
Mon. September 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
Mon. September 30, 2019 | |
18.0.244 | LOP HDA nodes based on the Edit Properties node now always respect the Primitive Count parameter to control the number of primitives to create. The Primitive Path parameter is re-evaluated for each primitive, and can use the $PRIM local variable to access the current primitive number. |
Mon. September 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
Mon. September 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
Mon. September 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
Mon. September 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
Mon. September 30, 2019 | |
18.0.244 | Added the Select None entry and hotkey to the Scene Graph selection tool. |
Mon. September 30, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
Sun. September 29, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
Sun. September 29, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
Sun. September 29, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
Sun. September 29, 2019 | |
18.0.243 | Added display options to show the renderer progress and stats in the Scene Graph View for LOPs. The stats displayed depend on what is reported by the render delegate and which are selected for display in the usdrenderers.py file. |
Sun. September 29, 2019 | |
18.0.243 | GL Materials are now updated properly in the Scene Graph view. |
Sun. September 29, 2019 | |
18.0.243 | GL Materials are now updated properly in the Scene Graph view. |
Sun. September 29, 2019 | |
18.0.243 | GL Materials are now updated properly in the Scene Graph view. |
Sun. September 29, 2019 | |
18.0.243 | GL Materials are now updated properly in the Scene Graph view. |
Sun. September 29, 2019 | |
18.0.243 | GL Materials are now updated properly in the Scene Graph view. |
Sun. September 29, 2019 |