Houdini Main Changelogs
18.0.234 | Improved the Vellum Pack SOP and Agent Vellum Unpack SOP to more robustly handle attachment constraints for agents. Previously, adding more shapes to an agent's layer after setting up the Vellum geometry could invalidate attachment constraints due to the unpacked collision geometry being reordered. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | Fixed bug where geometry viewports could draw the view mask and possibly other elements using an incorrect ortho projection. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | hou.SopNode.inputGeometry and hou.SopNode.inputGeometryAtFrame now return None if the corresponding input is not connected to anything instead of throwing an error. This makes it easier to check when there is a valid input geometry instead of separating out the valid check from getting the geometry. |
Fri. September 20, 2019 | |
18.0.234 | The SOP Import LOP now recognizes the 'osd_scheme' primitive attribute for specifying whether a mesh should be imported as a subdivision surface (and the subd scheme to use). This attribute is also created by the Unpack USD SOP for round-tripping. |
Fri. September 20, 2019 | |
18.0.234 | The SOP Import LOP now recognizes the 'osd_scheme' primitive attribute for specifying whether a mesh should be imported as a subdivision surface (and the subd scheme to use). This attribute is also created by the Unpack USD SOP for round-tripping. |
Fri. September 20, 2019 | |
18.0.234 | The SOP Import LOP now recognizes the 'osd_scheme' primitive attribute for specifying whether a mesh should be imported as a subdivision surface (and the subd scheme to use). This attribute is also created by the Unpack USD SOP for round-tripping. |
Fri. September 20, 2019 | |
18.0.234 | The SOP Import LOP now recognizes the 'osd_scheme' primitive attribute for specifying whether a mesh should be imported as a subdivision surface (and the subd scheme to use). This attribute is also created by the Unpack USD SOP for round-tripping. |
Fri. September 20, 2019 | |
18.0.234 | The SOP Import LOP now recognizes the 'osd_scheme' primitive attribute for specifying whether a mesh should be imported as a subdivision surface (and the subd scheme to use). This attribute is also created by the Unpack USD SOP for round-tripping. |
Fri. September 20, 2019 | |
18.0.234 | Viewer State python errors when launching
|
Fri. September 20, 2019 | |
18.0.234 | Viewer State python errors when launching
|
Fri. September 20, 2019 | |
18.0.234 | Viewer State python errors when launching
|
Fri. September 20, 2019 | |
18.0.234 | Viewer State python errors when launching
|
Fri. September 20, 2019 | |
18.0.234 | Viewer State python errors when launching
|
Fri. September 20, 2019 | |
18.0.234 | Fixed the TOP Deadline scheduler to properly use the Repository Path if it has been overriden. |
Fri. September 20, 2019 | |
18.0.234 | Fixed the TOP Deadline scheduler to properly use the Repository Path if it has been overriden. |
Fri. September 20, 2019 | |
18.0.234 | Fixed the TOP Deadline scheduler to properly use the Repository Path if it has been overriden. |
Fri. September 20, 2019 | |
18.0.234 | Fixed the TOP Deadline scheduler to properly use the Repository Path if it has been overriden. |
Fri. September 20, 2019 |