Houdini Main Changelogs

19.0.496

Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects

Mon. January 10, 2022
19.5.126

Fixed an issue where output colliders with no mesh renderers would result in a disabled Collider

Mon. January 10, 2022
19.5.126

Fixed an issue where output colliders with no mesh renderers would result in a disabled Collider

Mon. January 10, 2022
19.0.496

Fixed an issue where output colliders with no mesh renderers would result in a disabled Collider

Mon. January 10, 2022
19.5.120

Added callback member variables to PDG operations

Tue. January 4, 2022
19.5.120

Added callback member variables to PDG operations

Tue. January 4, 2022
19.0.490

Added callback events for PDG and BaseSync operations

Tue. January 4, 2022
19.5.98

Fixed an issue where editable nodes will be duplicated

Mon. December 13, 2021
19.5.98

Fixed an issue where editable nodes will be duplicated

Mon. December 13, 2021
19.0.468

Fixed an issue where there be duplicate inputs or editable nodes

Mon. December 13, 2021
19.5.94
  • No longer ignore editable nodes that are not curves - Required for attribute painting.
Thu. December 9, 2021
19.5.94
  • No longer ignore editable nodes that are not curves - Required for attribute painting.
Thu. December 9, 2021
19.0.464
  • No longer ignore editable nodes that are not curves - Required for attribute painting.
Thu. December 9, 2021
19.0.458

Improved the UX of sliders by making it only cook on mouse up. This option is toggleable in the Plugin Settings. It is on by default now.

Fri. December 3, 2021
19.5.88

Improved the UX of sliders by making it only cook on mouse up. This option is toggleable in the Plugin Settings. It is on by default now.

Fri. December 3, 2021
19.5.88

Improved the UX of sliders by making it only cook on mouse up. This option is toggleable in the Plugin Settings. It is on by default now.

Fri. December 3, 2021
19.5.86
  • Added collider inputs, supporting box colliders, sphere colliders, capsule colliders, and mesh colliders, and then isTrigger/convex equivalents
  • Addeed InputInterfaceMeshSettings, for settings specific to mesh input. This should be done for all specific inputs in the future.
  • Added a UI option for whether or not to use collider inputs for UNITY_MESH inputs. The default is false, as with Unreal.
  • Reorganized non-intuitive UI - The options were move from the list items level to the top level of the inspector
  • Loosened the restriction on simple collider group names, allowing for numbers at the end of the group for example.
  • Slightly refactored conversion code to centralize coordinate axe transformation. Done in HEU_Curve but not done everywhere yet. This will be done later.
  • Disabled some unnecessary warnings, such as empty unity_material string and "only one collider per part" warning.
Wed. December 1, 2021
19.5.86
  • Added collider inputs, supporting box colliders, sphere colliders, capsule colliders, and mesh colliders, and then isTrigger/convex equivalents
  • Addeed InputInterfaceMeshSettings, for settings specific to mesh input. This should be done for all specific inputs in the future.
  • Added a UI option for whether or not to use collider inputs for UNITY_MESH inputs. The default is false, as with Unreal.
  • Reorganized non-intuitive UI - The options were move from the list items level to the top level of the inspector
  • Loosened the restriction on simple collider group names, allowing for numbers at the end of the group for example.
  • Slightly refactored conversion code to centralize coordinate axe transformation. Done in HEU_Curve but not done everywhere yet. This will be done later.
  • Disabled some unnecessary warnings, such as empty unity_material string and "only one collider per part" warning.
Wed. December 1, 2021
19.0.456
  • Added collider inputs, supporting box colliders, sphere colliders, capsule colliders, and mesh colliders, and then isTrigger/convex equivalents
  • Addeed InputInterfaceMeshSettings, for settings specific to mesh input. This should be done for all specific inputs in the future.
  • Added a UI option for whether or not to use collider inputs for UNITY_MESH inputs. The default is false, as with Unreal.
  • Reorganized non-intuitive UI - The options were move from the list items level to the top level of the inspector
  • Loosened the restriction on simple collider group names, allowing for numbers at the end of the group for example.
  • Slightly refactored conversion code to centralize coordinate axe transformation. Done in HEU_Curve but not done everywhere yet. This will be done later.
  • Disabled some unnecessary warnings, such as empty unity_material string and "only one collider per part" warning.
Wed. December 1, 2021
19.0.454

Minor instancer RFEs:

  • Centralized the creation of new GameObjects, allowing for easier debugging of instancers
  • unity_material can now be used with unity_instance, if the instantiated object has one or less material slots.
  • Added unity_split_attr, which allows you to split instancers based on an attribute.
Mon. November 29, 2021
19.5.81

Minor instancer RFEs:

  • Centralized the creation of new GameObjects, allowing for easier debugging of instancers
  • unity_material can now be used with unity_instance, if the instantiated object has one or less material slots.
  • Added unity_split_attr, which allows you to split instancers based on an attribute.
Fri. November 26, 2021
19.5.81

Minor instancer RFEs:

  • Centralized the creation of new GameObjects, allowing for easier debugging of instancers
  • unity_material can now be used with unity_instance, if the instantiated object has one or less material slots.
  • Added unity_split_attr, which allows you to split instancers based on an attribute.
Fri. November 26, 2021
19.0.444

Basic visual scripting support:

  • Changed HEU_HoudiniAssetRoot parameter names to capitals
  • Added two visual scripting nodes: InstantiateHDA and ModifyHDA, which allows you to instantiate and modify HDAs from Unity VisualScripting
  • Added an example scene with a simple script demonstrating this
Fri. November 19, 2021
19.5.71

Fixed an issue where when recursively checking if child transforms have been changed, an out of range index error was thrown instead.

Tue. November 16, 2021
19.5.71

Fixed an issue where when recursively checking if child transforms have been changed, an out of range index error was thrown instead.

Tue. November 16, 2021