Houdini Main Changelogs

17.5.151

Updated the SOP topnet so that it uses a geometry import TOP instead of a SOP Fetch TOP.

Mon. January 28, 2019
17.5.151

Updated the SOP topnet so that it uses a geometry import TOP instead of a SOP Fetch TOP.

Mon. January 28, 2019
17.5.151

Updated the SOP topnet so that it uses a geometry import TOP instead of a SOP Fetch TOP.

Mon. January 28, 2019
17.5.151

Updated the SOP topnet so that it uses a geometry import TOP instead of a SOP Fetch TOP.

Mon. January 28, 2019
17.5.151

Updated the SOP topnet so that it uses a geometry import TOP instead of a SOP Fetch TOP.

Mon. January 28, 2019
17.5.151

The VellumConstraints SOP now properly shows Weld guide geometry on tetrahedral input.

Mon. January 28, 2019
17.5.151

The VellumConstraints SOP now properly shows Weld guide geometry on tetrahedral input.

Mon. January 28, 2019
17.5.151

The VellumConstraints SOP now properly shows Weld guide geometry on tetrahedral input.

Mon. January 28, 2019
17.5.151

The VellumConstraints SOP now properly shows Weld guide geometry on tetrahedral input.

Mon. January 28, 2019
17.5.151

The VellumConstraints SOP now properly shows Weld guide geometry on tetrahedral input.

Mon. January 28, 2019
17.5.151

The SolidFracture SOP has a new option to Split Primitives according to the fracturepart attribute, creating seperate pieces of geometry. When enabled, there are also options for creating point groups for the original and new points created by the splitting. Similar to the EdgeFracture SOP, these can be useful for re-welding the geometry back together for fracturing effects in the Vellum Solver.

Mon. January 28, 2019
17.5.151

The SolidFracture SOP has a new option to Split Primitives according to the fracturepart attribute, creating seperate pieces of geometry. When enabled, there are also options for creating point groups for the original and new points created by the splitting. Similar to the EdgeFracture SOP, these can be useful for re-welding the geometry back together for fracturing effects in the Vellum Solver.

Mon. January 28, 2019
17.5.151

The SolidFracture SOP has a new option to Split Primitives according to the fracturepart attribute, creating seperate pieces of geometry. When enabled, there are also options for creating point groups for the original and new points created by the splitting. Similar to the EdgeFracture SOP, these can be useful for re-welding the geometry back together for fracturing effects in the Vellum Solver.

Mon. January 28, 2019
17.5.151

The SolidFracture SOP has a new option to Split Primitives according to the fracturepart attribute, creating seperate pieces of geometry. When enabled, there are also options for creating point groups for the original and new points created by the splitting. Similar to the EdgeFracture SOP, these can be useful for re-welding the geometry back together for fracturing effects in the Vellum Solver.

Mon. January 28, 2019
17.5.151

The SolidFracture SOP has a new option to Split Primitives according to the fracturepart attribute, creating seperate pieces of geometry. When enabled, there are also options for creating point groups for the original and new points created by the splitting. Similar to the EdgeFracture SOP, these can be useful for re-welding the geometry back together for fracturing effects in the Vellum Solver.

Mon. January 28, 2019
17.5.151

New OpenCL Graph Coloring toggle in Advanced tab of vellum solvers allows you to use the slow sequential VEX coloring algorithm. This trades speed for memory efficiency, especially with highly interconnected constraints such as tetrahedra.

Mon. January 28, 2019
17.5.151

New OpenCL Graph Coloring toggle in Advanced tab of vellum solvers allows you to use the slow sequential VEX coloring algorithm. This trades speed for memory efficiency, especially with highly interconnected constraints such as tetrahedra.

Mon. January 28, 2019
17.5.151

New OpenCL Graph Coloring toggle in Advanced tab of vellum solvers allows you to use the slow sequential VEX coloring algorithm. This trades speed for memory efficiency, especially with highly interconnected constraints such as tetrahedra.

Mon. January 28, 2019
17.5.151

New OpenCL Graph Coloring toggle in Advanced tab of vellum solvers allows you to use the slow sequential VEX coloring algorithm. This trades speed for memory efficiency, especially with highly interconnected constraints such as tetrahedra.

Mon. January 28, 2019
17.5.151

New OpenCL Graph Coloring toggle in Advanced tab of vellum solvers allows you to use the slow sequential VEX coloring algorithm. This trades speed for memory efficiency, especially with highly interconnected constraints such as tetrahedra.

Mon. January 28, 2019
17.5.151

Fixed Heightfield Output not exporting the current frame when outputting in tiled mode. This caused discrepancies between tiled/non tiled exports.

Mon. January 28, 2019
17.5.151

Fixed Heightfield Output not exporting the current frame when outputting in tiled mode. This caused discrepancies between tiled/non tiled exports.

Mon. January 28, 2019
17.5.151

Fixed Heightfield Output not exporting the current frame when outputting in tiled mode. This caused discrepancies between tiled/non tiled exports.

Mon. January 28, 2019
17.5.151

Fixed Heightfield Output not exporting the current frame when outputting in tiled mode. This caused discrepancies between tiled/non tiled exports.

Mon. January 28, 2019
17.5.151

Fixed Heightfield Output not exporting the current frame when outputting in tiled mode. This caused discrepancies between tiled/non tiled exports.

Mon. January 28, 2019