Houdini Main Changelogs

19.0.949

Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled.

Mon. April 10, 2023
19.0.944
  • Fixed incorrect material assignment when using instancers.
  • It is now possible to use/mix both material override attributes (unreal_materialX)and material instance attributes (unreal_material_instanceX) with instancers.
  • Fixed generated material instances not always being properly baked for instancers.
  • Removed the "Update Input Landscape" feature as it was non longer needed.Please use Landscape Edit Layers instead.
Wed. April 5, 2023
19.0.944

Fixed bug where the reference plane ruler numbers would jump to the other side of the grid lines a little too early.

Wed. April 5, 2023
19.0.943

The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes.

Tue. April 4, 2023
19.0.942

The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers.

Mon. April 3, 2023
19.0.939

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

Fri. March 31, 2023
19.0.939

Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache.

Fri. March 31, 2023
19.0.936
  • Added missing support for Data Table output with PDG.
  • Fixed build errors with UE5.2 preview 1.The plugin's source code can now be built with UE5.2 preview 1.
Tue. March 28, 2023
19.0.936

Fixed a crash when using Cryptomatte COP in a subnet with nothing wired into the subnet input.

Tue. March 28, 2023
19.0.931

Fix a rare case in the Vellum Solver where simulating very small triangles with Triangle Stretch constraints could lead to NAN values when using the CPU OpenCL driver.

Thu. March 23, 2023
19.0.924

Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold.

Thu. March 16, 2023
19.0.924

Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render.

Thu. March 16, 2023
19.0.924

husk now calls Resolve() before mapping a render buffer.

Thu. March 16, 2023
19.0.924

Fix a Python 2 problem with the hotkey manager having mixed Unicode and ASCII strings which was causing a conversion exception.

Thu. March 16, 2023
19.0.923

Fixed a possible crash subdividing mesh with a degenerate face.

Wed. March 15, 2023
19.0.922

Fixed an issue in Karma CPU which could have caused the renderer to pull in unexpected MIP levels from maps. This was particularly possible when many polygons were small in screen space.

Tue. March 14, 2023
19.0.921

Handle deprecated calls to mallinfo() in utility libraries.

Mon. March 13, 2023
19.0.917
  • Fixed an issue that caused landscape inputs to trigger unnecessarycheckouts when reading landscape data.
Thu. March 9, 2023
19.0.915

Fixed a bug in the Crowd Source SOP where randomizing the initial state only supported pattern matching against clips from the first input agent, ignoring the effects of the Randomize Agent Primitive option.

Tue. March 7, 2023
19.0.910

Removed the message "Retrieving information about installed licenses..." from sesictrl.

Thu. March 2, 2023
19.0.908

Fixed a bug that could cause edge selections to break geometry being marshalled from 3ds Max into Houdini.

Tue. February 28, 2023
19.0.904

Fixes a bug in the Karma LOP which prevents the use of expressions to drive the savetodirectory parm.

Fri. February 24, 2023
19.0.904

Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes.

Fri. February 24, 2023
19.0.903

Fixed a threading bug where nested instances 2 levels deep (or deeper) sometimes failed to render.

Thu. February 23, 2023
19.0.902

Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs.

Wed. February 22, 2023