Houdini Main Changelogs
19.0.949 | Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled. |
Mon. April 10, 2023 | |
19.0.944 |
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Wed. April 5, 2023 | |
19.0.944 | Fixed bug where the reference plane ruler numbers would jump to the other side of the grid lines a little too early. |
Wed. April 5, 2023 | |
19.0.943 | The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes. |
Tue. April 4, 2023 | |
19.0.942 | The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers. |
Mon. April 3, 2023 | |
19.0.939 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
Fri. March 31, 2023 | |
19.0.939 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
Fri. March 31, 2023 | |
19.0.936 |
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Tue. March 28, 2023 | |
19.0.936 | Fixed a crash when using Cryptomatte COP in a subnet with nothing wired into the subnet input. |
Tue. March 28, 2023 | |
19.0.931 | Fix a rare case in the Vellum Solver where simulating very small triangles with Triangle Stretch constraints could lead to NAN values when using the CPU OpenCL driver. |
Thu. March 23, 2023 | |
19.0.924 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
Thu. March 16, 2023 | |
19.0.924 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
Thu. March 16, 2023 | |
19.0.924 | husk now calls Resolve() before mapping a render buffer. |
Thu. March 16, 2023 | |
19.0.924 | Fix a Python 2 problem with the hotkey manager having mixed Unicode and ASCII strings which was causing a conversion exception. |
Thu. March 16, 2023 | |
19.0.923 | Fixed a possible crash subdividing mesh with a degenerate face. |
Wed. March 15, 2023 | |
19.0.922 | Fixed an issue in Karma CPU which could have caused the renderer to pull in unexpected MIP levels from maps. This was particularly possible when many polygons were small in screen space. |
Tue. March 14, 2023 | |
19.0.921 | Handle deprecated calls to mallinfo() in utility libraries. |
Mon. March 13, 2023 | |
19.0.917 |
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Thu. March 9, 2023 | |
19.0.915 | Fixed a bug in the Crowd Source SOP where randomizing the initial state only supported pattern matching against clips from the first input agent, ignoring the effects of the Randomize Agent Primitive option. |
Tue. March 7, 2023 | |
19.0.910 | Removed the message "Retrieving information about installed licenses..." from sesictrl. |
Thu. March 2, 2023 | |
19.0.908 | Fixed a bug that could cause edge selections to break geometry being marshalled from 3ds Max into Houdini. |
Tue. February 28, 2023 | |
19.0.904 | Fixes a bug in the Karma LOP which prevents the use of expressions to drive the savetodirectory parm. |
Fri. February 24, 2023 | |
19.0.904 | Particle Trail SOP now respects the lenstart and lenend incoming attributes when set to use them. Also fixed the randomization buttons for these attributes. |
Fri. February 24, 2023 | |
19.0.903 | Fixed a threading bug where nested instances 2 levels deep (or deeper) sometimes failed to render. |
Thu. February 23, 2023 | |
19.0.902 | Fixed a bug that caused the "hemax_material" and "hemax_node_name" attributes to not be marshalled for some modifier HDAs. |
Wed. February 22, 2023 |