Houdini Main Changelogs

20.0.675

Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP.

Thu. April 11, 2024
20.0.675

Fixed sampling parms for the Sky light on Karma Physical Sky.

Thu. April 11, 2024
20.0.673

Fixed video export from mplay to create missing intermediate directories.

Tue. April 9, 2024
20.0.672

XPU: fixed an issue with MtlxSmoothStep with inverted min/max inputs

Tue. April 9, 2024
20.0.673

Fixed a bug in licensing that caused the diagnostic to report an IP lookup failure in some cases when it should not have.

Tue. April 9, 2024
20.0.673

Fixed a viewer crash when attempting to display a guide for an unknown light type.

Tue. April 9, 2024
19.0.1313

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Tue. April 9, 2024
19.5.946

Added environment variable (HOUDINI_NO_EXTERNAL_ICON_CACHE) that can be used to disable external icon caches to aid in debugging cache problems.

Tue. April 9, 2024
20.0.672

Fixed a bug in the PDG Deadline plugin where it did not apply Deadline path mapping to the task executable path.

Mon. April 8, 2024
19.5.945

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug preventing 'SOP Modify' from showing up under the 'More Editor Nodes' sub-menu of the Scene Graph Tree's context menu.

Mon. April 8, 2024
19.5.945

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

Mon. April 8, 2024
20.0.672

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

Mon. April 8, 2024
20.0.669

Upgraded Houdini and HQueue's OpenSSL library to 1.1.1w.

Fri. April 5, 2024
20.0.669

Fixed a bug that caused several Python-based utility applications, such as py23convert and renderstatsreport, to fail on Linux and macOS.

Fri. April 5, 2024
20.0.669

Fixed a potential crash in the Guide Process SOP.

Fri. April 5, 2024
20.0.669

Improved stability of ray-intersection with uniform volumes when the same mesh was also rendered as a hard surface. In some unusual cases, this could cause bad shadowing on the uniform volume.

Fri. April 5, 2024
20.0.669

The USD Render ROP now properly populates the Render Settings drop down menu when a LOP node is connected to its input. Previously the LOP Path parameter would be used to generate the list of render settings prims, which is incorrect because a connected input supercedes that parameter.

Fri. April 5, 2024
20.0.668

Changed options for exporting layers from Unreal to Houdini to allow more control over which landscape layers are sent.

Fri. April 5, 2024
20.0.668

'Add to Asset Gallery' on Component Output LOP no longer adds an additonal entry for the main asset, when variant layers are used.

Thu. April 4, 2024
20.0.668

Fixed excessive memory usage with volumes containing multiple fields when rendering offline.

Thu. April 4, 2024
20.0.668

Fix a MaterialX shader generation crash in the viewer when the surface shader node isn't recognized.

Thu. April 4, 2024
20.0.668

In Feather Deform & Feather Procedural:

Added transfer of velocity (taking into account both linear velocity v and angular velocity w) from the deforming surface.

Thu. April 4, 2024
20.0.667

    Added a 'Preserve Names of Shape Primitives' toggle to the ROP FBX node to    remove the type and object count normally added as a suffix to the    name of shape primitives on export. This includes polylines as well as Bezier    or NURBS curves and surfaces.

Wed. April 3, 2024