Houdini Main Changelogs

18.5.960
  • Fixed how the plugin identifies temporary objects when baking.This will now prevent unnecessary duplication of meshes, materials, etc.. when baking.
  • Fixed baking instancers creating extra duplicates of their instanced meshes.
Wed. June 1, 2022
18.5.957
  • Fixed materials assigned to a landscape being duplicated when baking.
Mon. May 30, 2022
18.5.933
  • Fixed bug that caused World Inputs to sometimes not detect that their input object/actorshad changed, preventing the HDA from automatically updating.
  • Improved how world inputs track/detect spline components modifications.
Wed. May 4, 2022
18.5.932

Fixed bugs where the PolyExtrude handle would snap back to its original rotation after the user stopped rotating it.

Tue. May 3, 2022
18.5.931

Tractor scheduler reuse submitted jobs to retry tractor tasks to fix a duplicated task bug.

Mon. May 2, 2022
18.5.928
  • Fixed mesh input objects never cleaning up their materials array,slowly bloating up the size of the Houdini Asset Component.This should reduce the memory usage of the plugin when using any HDAthat has input meshes.
  • Fixed crash when outputting a mesh that used the "unreal_uproperty_collisionprofilename" attribute.
Fri. April 29, 2022
18.5.926
  • Fixed manually entered transform still being pushed to Houdini evenwhen "Push Transform to Houdini" is disabled.
Wed. April 27, 2022
18.5.926

Fixed bugs where the Edit and UVEdit states could set pivot parameters while there was a live transform, thereby unintentionally changing it.

Wed. April 27, 2022
18.5.917
  • Fixed a bug that caused UploadTransformToHoudini to only work when

CookOnTransformChange was enabled.

  • Houdini Proxy Meshes are now enabled by default.
Tue. April 19, 2022
18.5.912

Fixed a bug in the Bullet solver where setting a custom center of mass (i.e. Compute Center of Mass disabled) could produce incorrect results for instanced compound shapes.

Wed. April 13, 2022
18.5.911

Fixed an issue where baking multiple pieces of geometry in Maya 2022.3 could result in empty meshes.

Tue. April 12, 2022
18.5.907

Fixed a crash on windows when generating UTC timestamps based on invalid data.

Fri. April 8, 2022
18.5.905

Internal bug fix.

Wed. April 6, 2022
18.5.903
  • Fixed rot/scale attributes being ignored when outputing curves to SplineComponents.
  • Fixed material parameter attributes (unreal_material_parameter_*) not being created on inputs.
Mon. April 4, 2022
18.5.896

Fixed a bug in gabc that could result in a crash when a warning is reported.

Mon. March 28, 2022
18.5.896

Fixed crashes in the old Copy with Stamp and old Copy to Points SOPs when using template point attributes that differed in type from attributes on the source geometry.

Mon. March 28, 2022
18.5.896

Fixed a problem with the package "requires" keyword. Packages requiring unavailable packages were still being processed.

Mon. March 28, 2022
18.5.894

Backported package "python_version" keyword to 18.5

  • A new package keyword "houdini_python" has been added to return theinstalled python version (python2 or python3).
  • E.g. houdini_python == 'python3'
Sat. March 26, 2022
18.5.893

Fixed a bug where it was impossible to return to an earlier volatile view after interrupting it with any other volatile state.

Fri. March 25, 2022
18.5.892

Fixed bug where we were leaking volatile states that we failed to enter.

Thu. March 24, 2022
18.5.889

Fixed a bug where the main Houdini window unintentially opened in full screen mode for some Linux window managers. This only occurred on systems with multiple monitors.

Mon. March 21, 2022
18.5.889

Like the Reference and Sublayer LOPs, the Load Layer LOP will now also set the asset resolver context using the source layer's path if the user has enabled the preference to set the asset resolver context from LOP node parameters.

Mon. March 21, 2022
18.5.883

Fixed bug that would cause HAPI_GetAttributeNames and HAPI_GetAttributeInfo to fail when working with VDB volumes.

Tue. March 15, 2022
18.5.883
  • Partially loaded input landscapes will now correctly send transformsto Houdini.
  • Fix height offset issue with input landscapes.
  • Fix HoudiniAssetComponent cook-on-transform-change regression.
Tue. March 15, 2022
18.5.877
  • Fix crash when baking a non-editlayer landscape.
  • Improve detection of newly baked levels when WorldComposition is enabled.
Wed. March 9, 2022