Houdini Main Changelogs
|Houdini 18.0.49||Unity plugin: Fixed errors when building the Unity project.||Mon. March 18, 2019|
|Houdini 18.0.42|| Unity plugin:
Fixed unity_script callback not working unless argument was also specified. Now will work for callbacks with or without arguments.
Fixed curves on Windows when using non English OS locales.
Added support for generating meshes with UVs of tuple size 2, 3, and 4, as well as UV sets from 1 to 8 (i.e. uv, uv2, uv3, ..., uv8).
|Mon. March 11, 2019|
|Houdini 18.0.36||Unity plugin: Fixed up terrain size when creating from heightfield so that it produces seamless tiling when using a heightfield tile split with upper overlap set to 1.||Tue. March 5, 2019|
|Houdini 18.0.31||Unity plugin: HEU_PDGAssetLink will now destroy results of work items as soon as they are dirtied, instead of waiting until new result is ready.||Thu. February 28, 2019|
|Houdini 18.0.29||Unity plugin: Added Cancel Cook and Pause Cook to HEU_PDGAssetLink. This also now creates a separate root gameobject to parent the loaded geometry gameobjects so it doesn't slow down Unity when selecting HEU_PDGAssetLink. UI improvements to HEU_PDGAssetLink.||Tue. February 26, 2019|
|Houdini 18.0.29|| Unity plugin: Editing curve points now uses the same transform handle as default Unity handle. Therefore curve editor now supports plane-locked point dragging.
Added GetParameters() public function to HEU_Parameters.cs.
Added ExportOutputGeo menu functions which allow to export the display geometry of selected or all HDAs in Unity scene to files in a specified folder.
Fixed null access error when setting collider state for heightfield outputs.
|Tue. February 26, 2019|
|Houdini 18.0.26|| Unity plugin: Updates to HEU_PDGAssetLink:
||Sat. February 23, 2019|
|Houdini 18.0.26||Unity plugin: Added convenience function to set parent transform with identify matrix. Added session-based error logging and error throwing overrides which allow session errors to be silenced while invoking HAPI calls that might result in errors that are expected (i.e. missing parms).||Sat. February 23, 2019|
|Houdini 18.0.11||Unity plugin: Now setting collider component's state on generated output in sync with the meshrenderer component's state. This fixes the case where intermediate gameobjects such as instanced meshes didn't have their collider disabled.||Fri. February 8, 2019|
|Houdini 18.0.10||Unity plugin: Using folder dialog for folder parm types, instead of file. Also took out changing the path to be relative to Assets and validating it.||Thu. February 7, 2019|
|Houdini 18.0.7|| Unity plugin: Instanced objects now have their transform combined with their source prefab transform. Originally the point transform overrode existing Unity's transform.
Fixed HEU_GeoSync creating extraneous prefab instances due to importing then loading the asset. Removed the import, and kept just the load. Fixed HEU_GeoSync instances properly applying the point transform with the source prefab's transform. Fixed work item tallying for PDG Asset Link interface.
|Mon. February 4, 2019|
|Houdini 18.0.6||Unity plugin: Added support for part instancers and point attribute instancing for HEU_GeoSync and the threaded geometry loader. This means that prefabs and assets in Unity can be instanced by setting their paths on point attributes.||Sun. February 3, 2019|
|Houdini 18.0.5||Unity plugin: Lots of UI improvements and some bug fixes to the PDG Asset Link: More polished interface, added work items tally, showing work items tally for entire asset, as well as individual top nodes, and progress ratio.||Sat. February 2, 2019|
|Houdini 18.0.4||Unity plugin: Moved out HEU_PartData.GetInstanceOutputName into HEU_GeometryUtility. Moved out the LOD transitions array into HEU_GenerateGeoCache. Added support for loading regular mesh geometry and part instancers for HEU_GeoSync, and therefore indirectly to HEU_PDGAssetLink.||Fri. February 1, 2019|
|Houdini 17.5.151||Unity plugin: Fixed terrain layer data not being kpt around on Rebuild Asset.||Mon. January 28, 2019|
|Houdini 17.5.142|| Unity plugin: GameObject name is correctly set for attribute 'unity_input_mesh_name' when using scene objects as inputs. Project path is used if using a prefab.
Also enabling by default the Transfom Change Triggers Cook global plugin setting.
|Sat. January 19, 2019|
|Houdini 17.5.131||Unity plugin: Handle missing material gracefully. Refactored some of the heightfield functions for terrain generation out to HEU_GeometryUtility.cs from HEU_VolumeCache.cs.||Mon. January 7, 2019|
|Houdini 17.5.130||Unity plugin: Added support for point instancing via unity_instance attribute, without the need to have it reside inside an instancer node. This is supported for any point-only geometry that doesn't contain vertices or meshes.||Sun. January 6, 2019|
|Houdini 17.5.110||Unity plugin: Fix for terrain generation from heightfield when height layer is not the first layer.||Mon. December 17, 2018|
|Houdini 17.5.110||Fixed broken link on docs/houdini/hom/pythoncop.html Fixes Bug : 92177||Mon. December 17, 2018|
|Houdini 17.5.107||Unity plugin: Now supports loading expanded HDAs.||Fri. December 14, 2018|
|Houdini 17.5.106||Unity plugin: Heightfield layers sharing the same "tile" attribute value in a Geo node will be created as a single Unity terrain with corresponding layers. This allows an object merge containing multiple heightfield layers to be grouped properly by tile index when creating Unity terrain with layers.||Thu. December 13, 2018|
|Houdini 17.5.106||Unity plugin: Added support for setting terrain layer properties such as textures, shader values, tile size, and tile offset via primitive attributes on heighfield. This also includes the new TerrainLayer properties in Unity 2018.3. These layer properties are exposed in the HDA's UI for terrain, and can be overridden by user, similar to other parameters. The attribute names have been added to the online plugin documentation under the Attributes section.||Thu. December 13, 2018|
|Houdini 17.5.98||Unity plugin: Added PDG HAPI imports.||Wed. December 5, 2018|
|Houdini 17.5.97||Unity plugin: Added support for specifying multiple input HDAs for object merge path parameter. Previously only one HDA was allowed. HDA inputs also now expose and support the Keep World Transform and Packed Primitive options that regular mesh inputs had. Fixed bug where loading preset with inputs objects that weren't root objects in scene failed.||Tue. December 4, 2018|