Houdini Main Changelogs

 
17.5.522

Fixed a potential crash in the Bullet solver when importing agent primitives.

Tue. February 4, 2020
17.5.522

Unity plugin: Fixed attribute instancing not keeping overrides or additional instance inputs on recook.

Tue. February 4, 2020
17.5.521

Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy.

Mon. February 3, 2020
17.5.521

Fixed the issue with parameter disappearing from the Edit Parameters tree if the parameter is inside a multi-parm and has "parmvop" tag.

Fixed the issue with the Linked Channels field not initializing to existing links for multiparm instance parameters.

Mon. February 3, 2020
17.5.517

ROP Fetch TOP now reports all outputs generate by Height Field Output SOP.

Thu. January 30, 2020
17.5.516

Unity plugin: Fixed dynamically created objects in HDA not being generated.

Wed. January 29, 2020
17.5.516

Unity plugin: Fixed bake update with LODs. Fixed querying bumpmap texture property throwing error.

Wed. January 29, 2020
17.5.516

ROP Fetch TOP: Fixed a bug where ROP Fetch would report outputs for nodes in subnet targets when not intended. This behavior is now limited to ROP subnets.

Added support for returning file results from ropfetch jobs of non-ROP nodes. If the node has a toggle parm called pdg_logoutput PDG will toggle it on, and report any file paths which are printed to stdout during the execute of the node of the following format: OUTPUT_FILE:{file};{tag}

Wed. January 29, 2020
17.5.516

Unity plugin:

  • Fixed slider UI when value is higher/lower than ui maximum/minimum.
  • Fixed drawing horizontal line for UI separators.
  • Fixed Houdini Engine Toosl shelf for macOS.
  • Can no longer create empty shelf in Houdini Engine Tools.
  • Reset on HEU_HoudiniAssetRoot component will now properly reset HDAstate and parms.
  • Save HIP File cancel no longer shows empty dialog.
  • Curve Editor now says Command instead of Ctrl for macOS, and fixed test.
  • Fixed Plugin Settings title.
  • Disabled the option to set Houdini install path override on macOS/Linux.
  • Fixed Debug > Open Scene in Houdini on macOS.
  • Now show warning dialog when HDA is converted to prefab.
  • Fixed up Houdini installation path lookup in registry for Houdini IndieSteam on Windows.

Wed. January 29, 2020
17.5.516

Fixed a bug in ROP push-style wedging of string parms.

Wed. January 29, 2020
17.5.511

Added a parameter to HDA Processor that will disable the interactive user interface.

Fri. January 24, 2020
17.5.503

Fixed a bug with UT_Matrix3T::svdDecomposition(). This function previously worked correctly only for symmetric matrices. Volume Optical Flow may yield slightly different results following this fix.

Thu. January 16, 2020
17.5.501

Unity plugin: Fixed multiple instance inputs where duplicate instances were being created. Fixed handle count being negative.

Tue. January 14, 2020
17.5.501

Fixed a viewport display bug where huge point clouds in DOPs could be missing some points.

Tue. January 14, 2020
17.5.500

Fixed a viewport crash when Packed Alembic primitives are packed again in a Packed Instance.

Mon. January 13, 2020
17.5.500

Fixed bug where setting the view pivot could flip the view or strip any scales/shears from the view transform.

Mon. January 13, 2020
17.5.497

Fixed a bug in the Alembic ROP that could result in time shifted animation in some situations when motion blur is enabled.

Fri. January 10, 2020
17.5.496

Fixed rare crash in mantra when a displacement shader invokes prim() vex functions.

Thu. January 9, 2020
17.5.495

Fixed verbose logging when using Submit Graph as Job in TOP Deadline scheduler.

Wed. January 8, 2020
17.5.495

Fixed a bug where certain methods for setting an agent's current clip (e.g. setagentclipnames() in VEX) did not clear out a custom pose if the new clip name was the same as the current clip name. This prevented the agent from being reset to the original computed pose.

Wed. January 8, 2020
17.5.495

Fixed bug where "Create Digital Asset..." on a node or the otedit hscript command with the -i option could install the asset to the wrong location.

Wed. January 8, 2020
17.5.494
  • Fixed ensure sometimes triggered when dragging assets in the viewport dueto an orphaned physics object.
  • Fixed possible crash when sending mesh data to Houdini if the mesh hasunused/deleted material slots.
Tue. January 7, 2020
17.5.494

Fixed TOP Deadline scheduler's path mapping for jobDir and StartupDirectory.

Tue. January 7, 2020
17.5.490

Fixed bug where turning off the Select Groups or Connected Geometry toggle in the selector toolbox did not immediately redraw the viewer.

Fri. January 3, 2020
17.5.489

Unity plugin: For the curve editor, fixed not being able to draw in the top-left area, and fixed grid snapping in Y-axis.

Thu. January 2, 2020