Houdini Main Changelogs
20.0.365 | Fixed an issue where edited landscape layers would be deleted correctly. |
Tue. June 6, 2023 | |
20.0.365 | Added support for material instances in landscape import. |
Tue. June 6, 2023 | |
20.0.365 | The USD Schemas for Karma have been renamed. |
Mon. June 5, 2023 | |
20.0.365 | Karma now reads the primvars:angularVelocities primvar for instance velocity blur. |
Mon. June 5, 2023 | |
19.5.638 | Improved the performance of the Volume LOP when loading VDB files. |
Mon. June 5, 2023 | |
20.0.365 | Improved the performance of the Volume LOP when loading VDB files. |
Mon. June 5, 2023 | |
20.0.362 | Fixed a bug in the PolyExtrude-2.0 SOP that could result in incorrect extrude direction when extruding edges. |
Fri. June 2, 2023 | |
20.0.362 | Added a `isPersistent` flag to PDG services that indicates whether or not a service should be saved to disk, and exposed it on the Service Create TOP. |
Fri. June 2, 2023 | |
19.5.635 | Fixed the LOP Import Camera object to set the correct focal langth, aperture, and other Camera parameter settings when the Primitive Path parameter is using a prim pattern like `%type(Camera)`. |
Fri. June 2, 2023 | |
20.0.362 | Fixed the LOP Import Camera object to set the correct focal langth, aperture, and other Camera parameter settings when the Primitive Path parameter is using a prim pattern like `%type(Camera)`. |
Fri. June 2, 2023 | |
19.5.635 | Fixed a bug with fluid sinks not working correctly in a FLIP simulation if full reseeding was not enabled. |
Fri. June 2, 2023 | |
19.5.634 | Fixed a bug where the PolyCut SOP could produce NaNs when cutting at an attribute crossing if both points of an edge had the exact same value as the cut value. |
Thu. June 1, 2023 | |
20.0.361 | Fixed a bug where the PolyCut SOP could produce NaNs when cutting at an attribute crossing if both points of an edge had the exact same value as the cut value. |
Thu. June 1, 2023 | |
19.5.633 | Fixed an issue with the plugin not handling UV or Cd attributes correctly when the attribute had a tuple size other than 3, which was leading to crashes in the plugin. |
Wed. May 31, 2023 | |
20.0.360 | We started properly consuming key down events in the viewer in 20.0.297, which, because they're processed first, caused volatile selector keys to preempt non-volatile state actions. Added a workaround for python states to prevent such preempting for keys bound to hotkeys registered with the state, like those used in the menu or to start/stop selectors. |
Wed. May 31, 2023 | |
20.0.360 | Introduced Up vector for roommapframe, promoted float precision tolerance to UI. |
Wed. May 31, 2023 | |
20.0.360 | The File > Import > Soundtrack dialog now has all the extensions supported by the File CHOP, adding common formats like mp3. |
Wed. May 31, 2023 | |
20.0.360 | Big update affecting most feather nodes as well as the GL responsible for drawing barbs. Made the root point of barbs explicit, so we can assign attribute values distinct from the corresponding shaft point. For instance, this allows the barb root to have a different width value than its corresponding shaft point. Previously, the shader would draw the first barb segment from shaft point to first barb point. This is no longer done. The first barb point (usually at (0,0,0) in local space by default) is stored in the barbl & barbr arrays, and the first segment drawn is now between the first and second barb vector. Updated C++ and HDA SOPs to work with this change. |
Wed. May 31, 2023 | |
19.5.632 | Added support for Data Layers in Unreal 5.2 and later. |
Wed. May 31, 2023 | |
19.5.632 | Update Landscape imported in Unreal to work better with World Partitioned Levels. World Composition removed in Unreal 5 versions of the plugin. |
Wed. May 31, 2023 | |
20.0.359 | Fixed an issue with the plugin not handling UV or Cd attributes correctly when the attribute had a tuple size other than 3, which was leading to crashes in the plugin. |
Tue. May 30, 2023 | |
19.5.632 |
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Tue. May 30, 2023 | |
20.0.359 |
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Tue. May 30, 2023 | |
20.0.359 | Added support for drawing outlines for simple drawables. Added the following functions to hou.SimpleDrawable:
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Tue. May 30, 2023 | |
19.5.632 | Fixes VEX printf() function where in some cases the "%%" token wasn't being properly processed to a single %. |
Tue. May 30, 2023 |