Houdini Main Changelogs
20.0.359 | The VEX methods for getting the transform of a prim no longer require that the prim be an Xformable. These methods will work on any prim type by assuming that the transform of any non-Xformable prim is the same as its closest Xformable ancestor. |
Tue. May 30, 2023 | |
20.0.358 | Fix crash that could occur in the Pack Extend SOP when changing the paths that it replaced. |
Mon. May 29, 2023 | |
20.0.358 | Added a new example for popwindshadow. |
Mon. May 29, 2023 | |
20.0.358 | The behaviour of viewport background images has changed. When loading an image, if you have auto-place disabled, the image will no longer be scaled such that the shortest image dimension is fit between -1 and 1 in the scene. Instead, it is now brought in as a scalar multiple of the image resolution. This makes it much easier to use background images for modeling reference. The unexpected results of utilizing auto-placed images in orthographic viewports have also been fixed - it will now always be centered within your viewport. |
Mon. May 29, 2023 | |
20.0.358 |
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Mon. May 29, 2023 | |
20.0.358 | Added support for a new Houdini startup script, uiready.py, that runs after the UI has finished initialization and is available. |
Mon. May 29, 2023 | |
20.0.358 |
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Mon. May 29, 2023 | |
20.0.357 | Fixed all Instanced Foliage Actors being dirty-ed when removing a foliage type. |
Mon. May 29, 2023 | |
19.5.630 | Stopped foliage removal dirtying all Instanced Foliage Actors in a scene |
Mon. May 29, 2023 | |
19.0.997 | The primitive path column in the scene graph details table view is now resizeable like all the other columns. Also, the Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
Sun. May 28, 2023 | |
19.5.630 | The Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
Sun. May 28, 2023 | |
20.0.357 | The Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
Sun. May 28, 2023 | |
19.5.628 | Fixed the Compute Rig Pose SOP to make it work with spare inputs in compiled mode within a For Each Loop. |
Fri. May 26, 2023 | |
20.0.355 | Fixed the Compute Rig Pose SOP to make it work with spare inputs in compiled mode within a For Each Loop. |
Fri. May 26, 2023 | |
20.0.355 | Added the ability to pull on Bezier and cubic segments in the graph editor to intuitively control their shapes. Clicking and dragging on a segment will change the slope/accel values such that the curve intersects the mouse cursor as closely as possible. |
Fri. May 26, 2023 | |
20.0.355 | Added support for specifying a population mask when importing a USD file using the USD Import TOP. |
Fri. May 26, 2023 | |
20.0.355 | The SOP viewport now supports displaying time-dependent guide geometry for a node that is not time-dependent. |
Fri. May 26, 2023 | |
19.5.628 | Added a new mode to the Shrinkwrap SOP which computes a 2D convex hull. |
Fri. May 26, 2023 | |
20.0.355 | SOP Import now supports importing SOP attributes with any tuple size. If the tuple size doesn't correspond to a standard type (e.g. float4), then the attribute will be imported as an array of scalars with the elementType authored (e.g. float[] elementSize 7). |
Fri. May 26, 2023 | |
20.0.355 | Fixed a number of issues when using the Layout LOP to edit an existing point instancer. This workflow should now behave properly, though as before, if the point instancer is changed upstream, the downstream Layout LOP won't adopt these changes unless you "Reset Changes" to reinitialize the Layout LOP, which loses all work done so far. |
Fri. May 26, 2023 | |
20.0.354 | Added support for data layers. |
Fri. May 26, 2023 | |
20.0.354 | Fixed Houdini Asset Component properties not serializing correctly. |
Fri. May 26, 2023 | |
19.5.627 | Fixed Houdini Asset Component properites not serializing correctly. |
Fri. May 26, 2023 | |
19.5.628 | Added support for 3ds Max 2024 to the Houdini Engine for 3ds Max plugin. |
Fri. May 26, 2023 | |
20.0.354 | The Merge Packed SOP now sports an option for setting the new treatasfolder intrinsic. This intrinsic marks the packed geometry primitive so that various UI elements (eg. Rig Tree pane) can treat it semantically as a folder. |
Thu. May 25, 2023 |