Houdini Main Changelogs

 
19.5.28

Added a Reset button which resets Install Directory to default on Install Packages dialog.

Mon. October 4, 2021
19.5.28

Fixed a case where using an opacity map in a material could cause GL to shade the zero alpha areas with specular reflections in the viewport.

Mon. October 4, 2021
19.5.28

Added MaterialX Ramp VOP to support Float and Color Linear Ramps using MaterialX in Karma using two custom Mtlx Nodes, hinvlinear and huniformramp.

Mon. October 4, 2021
19.5.28

Fixed an issue where non-square heightfields were incorrectly converted to polygons by SOP Import.

Mon. October 4, 2021
19.5.28

Implemented visualization of shader VOP outputs inside Material Library LOP. The Visualizer VOP ('x' hotkey) attached to a VOP output will get translated as a terminal shader of the USD material primitive.

Mon. October 4, 2021
19.5.28

Blocked "What's new?" button on Check For Updates dialog from closing the dialog on clicked.

Mon. October 4, 2021
19.5.28

(Windows) Fixed an issue that there was an extra Install Proccess dialog during Launcher self-upgrade process.

Mon. October 4, 2021
19.5.28

Fix a potential performance issue when dragging a material onto geometry in the viewport in very large scenes.

Mon. October 4, 2021
19.5.28

Added Unsolo Lights/Geometry actions to the scene graph tree RMB menu, to match the Solo Lights/Geometry actions.

Mon. October 4, 2021
19.5.28

The USD Render LOP now sets a default expression in its LOP Path parameter to point to the connected input LOP. This prevents warnings on the node, and allows the use of the menu to choose a Render Settings primitive.

Mon. October 4, 2021
19.5.27

Fixed a case where new instances placed by the Layout LOP could be shown as corrupted geometry in HoudiniGL.

Sun. October 3, 2021
19.5.27

Fixed a bug where displaced quads were interpreted as triangles and caused attributes to be interpolated incorrectly.

Sun. October 3, 2021
19.5.27

The Houdini viewport now supports EDR values on macOS and improved support for Apple Pro Display XDR monitors.

Sun. October 3, 2021
19.5.25

Fixed a bug where displacement on geometry subsets were ignored except for the shader assigned to the very first primtive. Also fixed a bug where geometry subset materials were assigned to incorrect faces under certain situations.

Fri. October 1, 2021
19.5.25

Added the sidefx::maya_parm_callback_func and sidefx::maya_parm_callback_func_language built-in tags. These tags allow the user to define a callback that should be called when the associated parm is modified.

Fri. October 1, 2021
19.5.25

Fixed a crash in the FEM Solver that occurs when an FEM Attach Constraint is used in quasi-static mode.

Fri. October 1, 2021
19.5.25

Improved handling of bad states in the Layout LOP where the assets in the working set can't be found in the active asset database.

Fri. October 1, 2021
19.5.25

Fixed a bug with the ROP Fetch node incorrectly listing multiple outputs when used with a File Cache SOP.

Fri. October 1, 2021
19.5.25

Version 2:

  • Fixed loading of PDG output regression.
Fri. October 1, 2021
19.5.25

Version 2:

  • UE5: Fixed an issue where bake to actor would fail and not create anybaked actors / assets
Fri. October 1, 2021
19.5.24

Updated USD library with a verison that eliminates husk's dependency on the OpenGL library.

Thu. September 30, 2021
19.5.24

Fixed some HoudiniUsdBridge code that was preventing the HUSD library from building.

Thu. September 30, 2021
19.5.24

Fix the binding of vector2, vector4, string, and dictionary attributes from other inputs in wrangles using id or name attribute matching.

Thu. September 30, 2021
19.5.24

Improve how peak usage logging is tracked to prevent broken hservers from incorrectly increasing peak usage counts.

Thu. September 30, 2021
19.5.24

Fixed a crash in LUT application when the input image had a NAN value.

Thu. September 30, 2021