Houdini Main Changelogs
18.5.224 | Bandaid fix for broken createSopNodeContainer. |
Tue. May 26, 2020 | |
18.5.224 | Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead. |
Tue. May 26, 2020 | |
18.5.224 | Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead. |
Tue. May 26, 2020 | |
18.5.224 | Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead. |
Tue. May 26, 2020 | |
18.5.224 | Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead. |
Tue. May 26, 2020 | |
18.5.224 | VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function. |
Tue. May 26, 2020 | |
18.5.224 | VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function. |
Tue. May 26, 2020 | |
18.5.224 | VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function. |
Tue. May 26, 2020 | |
18.5.224 | VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.0.479 | The old Stroke State and the locating of the old Brush states will use the standard tolerance of 5e3f rather than 0.1f. This means they will be a lot faster on small geometry. (very small geometry will stil start to run into issues, but at the same scale that the other operations already fail at) |
Tue. May 26, 2020 | |
18.5.224 | Fixed Karma to find VEX shaders using the resolved path of the source asset set on UsdShader primitives, rather than the raw source asset path. |
Tue. May 26, 2020 | |
18.5.224 | Fixed Karma to find VEX shaders using the resolved path of the source asset set on UsdShader primitives, rather than the raw source asset path. |
Tue. May 26, 2020 | |
18.5.224 | Fixed Karma to find VEX shaders using the resolved path of the source asset set on UsdShader primitives, rather than the raw source asset path. |
Tue. May 26, 2020 | |
18.5.224 | Fixed Karma to find VEX shaders using the resolved path of the source asset set on UsdShader primitives, rather than the raw source asset path. |
Tue. May 26, 2020 | |
18.5.224 | Added insertion point nodes, allows nodes created in viewport to insert into known points in the node graph instead of simply appending to display node. |
Tue. May 26, 2020 | |
18.5.224 | Added insertion point nodes, allows nodes created in viewport to insert into known points in the node graph instead of simply appending to display node. |
Tue. May 26, 2020 | |
18.5.224 | Added insertion point nodes, allows nodes created in viewport to insert into known points in the node graph instead of simply appending to display node. |
Tue. May 26, 2020 | |
18.5.224 | Added insertion point nodes, allows nodes created in viewport to insert into known points in the node graph instead of simply appending to display node. |
Tue. May 26, 2020 | |
18.0.479 | Clear errors on HDA ROPs each time a render is started. |
Tue. May 26, 2020 | |
18.5.224 | Clear errors on HDA ROPs each time a render is started. |
Tue. May 26, 2020 | |
18.5.224 | Clear errors on HDA ROPs each time a render is started. |
Tue. May 26, 2020 |