Houdini Main Changelogs
18.5.222 | Added the Working Directory parm to the In Process Scheduler TOP, so that nodes using it can localize and delocalize paths. |
Sun. May 24, 2020 | |
18.5.221 | The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly. |
Sat. May 23, 2020 | |
18.5.221 | The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly. |
Sat. May 23, 2020 | |
18.5.221 | The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly. |
Sat. May 23, 2020 | |
18.5.221 | The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly. |
Sat. May 23, 2020 | |
18.5.221 | There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function. |
Sat. May 23, 2020 | |
18.5.221 | There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function. |
Sat. May 23, 2020 | |
18.5.221 | There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function. |
Sat. May 23, 2020 | |
18.5.221 | There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function. |
Sat. May 23, 2020 | |
18.5.220 | Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names. |
Fri. May 22, 2020 | |
18.5.220 | Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names. |
Fri. May 22, 2020 | |
18.5.220 | Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names. |
Fri. May 22, 2020 | |
18.5.220 | Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names. |
Fri. May 22, 2020 | |
18.0.475 | Added a new TOP node `attributerename`. This node can be used for all your attribute renaming needs. |
Fri. May 22, 2020 | |
18.5.220 | The Shadow Mask SOP can now calculate ambient occlusion. |
Fri. May 22, 2020 | |
18.5.220 | The Shadow Mask SOP can now calculate ambient occlusion. |
Fri. May 22, 2020 | |
18.5.220 | The Shadow Mask SOP can now calculate ambient occlusion. |
Fri. May 22, 2020 | |
18.5.220 | The Shadow Mask SOP can now calculate ambient occlusion. |
Fri. May 22, 2020 | |
18.5.220 | Reduced CPU usage of mqserver. |
Fri. May 22, 2020 | |
18.5.220 | Reduced CPU usage of mqserver. |
Fri. May 22, 2020 | |
18.5.220 | Reduced CPU usage of mqserver. |
Fri. May 22, 2020 | |
18.5.220 | Reduced CPU usage of mqserver. |
Fri. May 22, 2020 | |
18.0.475 | Added methods to hou.AgentShape for accessing blendshape inputs or in-between shapes, for shapes that are used with a blendshape deformer. Add hou.AgentRig.transformNames() and hou.AgentRig.transformHierarchy() |
Fri. May 22, 2020 | |
18.0.475 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Fri. May 22, 2020 | |
18.0.475 | Bumped the HDK_API_VERSION for changes to the signature of GusdPrimWrapper::unpack() that enable multithreaded geometry conversion. |
Fri. May 22, 2020 |