|Houdini 4.9.489||Primitive Spheres, Tubes, and Circles are no longer "outlined" in shaded mode. The outlines are only drawn if primitive hulls are turned on in the display options.||Mon. October 1, 2001|
|Houdini 4.9.489||Fixing bug where selecting and dragging geometry (with secure selection off) did not work unless you moved the mouse slowly and carefully.||Mon. October 1, 2001|
|Houdini 4.9.489||Edit state now has many more parameters exported to the state dialog. The behaviour of the Transform/Peak switcher is now correct.||Mon. October 1, 2001|
||Fri. September 28, 2001|
|Houdini 4.9.486||All Generators now have support for generating Interlaced images.||Fri. September 28, 2001|
|Houdini 4.9.486||Field COP now does Pulldown and Pushup on arbitrary film and video rates.||Fri. September 28, 2001|
|Houdini 4.9.486|| New COPs:
||Fri. September 28, 2001|
|Houdini 4.9.486|| A preliminary version of a texture baker has been added to vmantra. The -u option can be used to render the 0-1 texture space for an object. Instead of rendering using the point positions, the attribute specified (defaulting to "uv") is projected into NDC screen space and rendered. All shading for the object specified still occurs in world space (with proper object/shader transforms).
The result of a texture baked render will be a texture map which captures the VEX procedural shaders and diffuse lighting information (including shadows if they exist) which can be re-mapped onto the rendered object.
Ideally, each polygon should map to a unique space in the 0-1 texture grid. Overlapping polygons are not handled properly and will result in bad texture map generation.
The texture baker rendering has the following limitations:
It is possible to render deep rasters outputting arbitrary VEX variables when texture baking. This will generate multiple texture maps simultaneously (or a single deep raster Houdini .pic file).
For example: vmantra < foo.ifd -u logo:uv x.pic
|Fri. September 28, 2001|
|Houdini 4.9.486||There are new pragmas to bind default handles/selectors for VEX Ops. Please see online VEX docs for further details.||Fri. September 28, 2001|
|Houdini 4.9.486||UV Project PI bound to the UV Project SOP which also shows what in the past would have been the guide geometry.||Fri. September 28, 2001|
|Houdini 4.9.486||The smooth sop now allows the user to specify Texture UV or Color as target. In this way we apply the smoothing to the current layer. The user still has the option to specify the attribute name. Also we now use vertex attributes by default, and if not found, then we try for a point attribute.||Fri. September 28, 2001|
|Houdini 4.9.485||When rendering sequences of images from Houdini on Windows or Solaris (which support threaded UI), an interrupt dialog no longer pops up. Instead, the interrupt messages are sent to the main Houdini window.||Thu. September 27, 2001|
|Houdini 4.9.485||Handles are now capable of remembering their settings. Per-op settings are saved to the hip file via a new "omparm" command. Also, starting a new operation will use the settings of the previous handle. For example, if you left the transform sop's handle in translate mode it will start up in translate mode the next time you put down another transform sop. Currently, the transform and edit sop handles are the only handles that remember their settings.||Thu. September 27, 2001|
|Houdini 4.9.485||New UV Project sop which does best plane projection and automatic layout. Currently only works for vertex UVs. Still some work to be done.||Thu. September 27, 2001|
|Houdini 4.9.484|| There is a new command "shopvisible" which can hide operators for specific renderers in the toolbars. The operators still exist, but are not visible when adding new ops from the toolbar.
There is also a menu to control visibility of SHOPs in both the SHOP and Output Driver panes.
Please see the help for more information.
|Wed. September 26, 2001|
|Houdini 4.9.484||Edge selection is now rendered in the UV viewport for vertex attributes.||Wed. September 26, 2001|
|Houdini 4.9.484||When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.||Wed. September 26, 2001|
|Houdini 4.9.484||Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.||Wed. September 26, 2001|
|Houdini 4.9.484||You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".||Wed. September 26, 2001|
|Houdini 4.9.484|| There are new VEX functions in the SOP/POP contexts to add arbitrary attributes:
addattribute(string name; int value);
|Wed. September 26, 2001|
|Houdini 4.9.484||There is now a menu in the VMantra output driver to allow users to choose the image format they would like to generate. This is only applicable to the final image (not shadow maps etc.)||Wed. September 26, 2001|
|Houdini 4.9.484||The Edit Capture Weights state can now also do lasso and brush picking of points.||Wed. September 26, 2001|
|Houdini 4.9.483||When picking objects, the full set of selection methods, box-picking, lasso, and brush are all now available.||Tue. September 25, 2001|
|Houdini 4.9.483||When copy/pasting parameters, you can now paste a "relative reference" to the channel. This will paste a relative path to the copied parameter rather than the full path of the copied parameter.||Tue. September 25, 2001|
|Houdini 4.9.483||The Smooth SOP no longer does anything if attributes are selected but the attribute name is left blank.||Tue. September 25, 2001|