Houdini Main Changelogs

18.5.597

Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances.

Wed. June 2, 2021
19.0.274

Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances.

Wed. June 2, 2021
19.0.274

Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances.

Wed. June 2, 2021
19.0.274

Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances.

Wed. June 2, 2021
19.0.274

Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values

  • Additionally added options to use the legacy shaders if it doesn't work on your device, and to switch between specular/metallic workflows.
  • Additionally, updated the shaders for HDRP and URP
Wed. June 2, 2021
19.0.274

Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values

  • Additionally added options to use the legacy shaders if it doesn't work on your device, and to switch between specular/metallic workflows.
  • Additionally, updated the shaders for HDRP and URP
Wed. June 2, 2021
19.0.274

Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values

  • Additionally added options to use the legacy shaders if it doesn't work on your device, and to switch between specular/metallic workflows.
  • Additionally, updated the shaders for HDRP and URP
Wed. June 2, 2021
19.0.273

Move released mouse check to EditorUtility to not break builds

Tue. June 1, 2021
19.0.273

Move released mouse check to EditorUtility to not break builds

Tue. June 1, 2021
19.0.273

Move released mouse check to EditorUtility to not break builds

Tue. June 1, 2021
18.5.596

Move released mouse check to EditorUtility to not break builds

Tue. June 1, 2021
19.0.269

Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking.

Fri. May 28, 2021
19.0.269

Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking.

Fri. May 28, 2021
19.0.269

Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking.

Fri. May 28, 2021
18.5.592

Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking.

Fri. May 28, 2021
19.0.268

Auto generated normal maps now assign the texture type to NormalMap automatically.

Thu. May 27, 2021
19.0.268

Auto generated normal maps now assign the texture type to NormalMap automatically.

Thu. May 27, 2021
19.0.268

Auto generated normal maps now assign the texture type to NormalMap automatically.

Thu. May 27, 2021
18.5.591

Auto generated normal maps now assign the texture type to NormalMap automatically.

Thu. May 27, 2021
19.0.266

Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing

Tue. May 25, 2021
19.0.266

Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing

Tue. May 25, 2021
19.0.266

Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing

Tue. May 25, 2021
18.5.589

Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing

Tue. May 25, 2021
19.0.261
  • Do not attempt to find the path of non-houdini generated materials when using bake update
  • Updated bake update tooltip to be more specific about path searching
  • Fixed an issue regarding bake update with heightfields with spaces
  • Added HAPI_SetNodeDisplay implementation
Thu. May 20, 2021
19.0.261
  • Do not attempt to find the path of non-houdini generated materials when using bake update
  • Updated bake update tooltip to be more specific about path searching
  • Fixed an issue regarding bake update with heightfields with spaces
  • Added HAPI_SetNodeDisplay implementation
Thu. May 20, 2021