Houdini Main Changelogs
18.0.460 | Corrected some undesirable offsets in corner meshes in the crease mode. Also, removed some memory waste. |
Thu. May 7, 2020 | |
18.0.460 | Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms. |
Thu. May 7, 2020 | |
18.5.205 | Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms. |
Thu. May 7, 2020 | |
18.5.205 | Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms. |
Thu. May 7, 2020 | |
18.5.205 | Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms. |
Thu. May 7, 2020 | |
18.5.205 | Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms. |
Thu. May 7, 2020 | |
18.0.460 | Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked. |
Thu. May 7, 2020 | |
18.5.205 | Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked. |
Thu. May 7, 2020 | |
18.5.205 | Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked. |
Thu. May 7, 2020 | |
18.5.205 | Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked. |
Thu. May 7, 2020 | |
18.5.205 | Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked. |
Thu. May 7, 2020 | |
18.0.460 | Saving and loading .vdb files will now preserve vec4 and mat4 metadata types. |
Thu. May 7, 2020 | |
18.0.460 | Added Controls to the Geometry CHOP and Channel SOP which allow the user to crack matrices into their component channels in CHOPs and then transfer back to SOPs. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels. |
Thu. May 7, 2020 | |
18.0.460 | The scene graph details pane's metadata tab will now show the metadata associated with value clips. |
Thu. May 7, 2020 | |
18.5.205 | The scene graph details pane's metadata tab will now show the metadata associated with value clips. |
Thu. May 7, 2020 | |
18.5.205 | The scene graph details pane's metadata tab will now show the metadata associated with value clips. |
Thu. May 7, 2020 | |
18.5.205 | The scene graph details pane's metadata tab will now show the metadata associated with value clips. |
Thu. May 7, 2020 | |
18.5.205 | The scene graph details pane's metadata tab will now show the metadata associated with value clips. |
Thu. May 7, 2020 | |
18.5.204 | Added task graph display options to network display options dialog |
Wed. May 6, 2020 | |
18.5.204 | Added task graph display options to network display options dialog |
Wed. May 6, 2020 | |
18.5.204 | Added task graph display options to network display options dialog |
Wed. May 6, 2020 | |
18.5.204 | Added task graph display options to network display options dialog |
Wed. May 6, 2020 | |
18.0.459 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 | |
18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 | |
18.5.204 | Fixed a crash that would occur when the plugin attempted to use a mesh map that 3ds Max failed to create (such as a color map or UV map). |
Wed. May 6, 2020 |