Houdini Main Changelogs
20.0.304 | Added "Volume Filter" and "Volume Filter Width" properties to Render Geometry Settings. |
Wed. April 5, 2023 | |
20.0.304 | Fixed an issue with the JSON Input node holding onto an open file handle when loading compressed .json files as work item data. This prevented other TOP nodes after the JSON Input from deleting or moving the file on Windows. The issue also affected the TOP Fetch node, which uses a JSON Input TOP internally. |
Wed. April 5, 2023 | |
20.0.304 | Animation graph editor improvements
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Wed. April 5, 2023 | |
19.5.577 | Reduced the maximum height to which we clamp grid ruler numbers. |
Wed. April 5, 2023 | |
20.0.304 | Reduced the maximum height to which we clamp grid ruler numbers. |
Wed. April 5, 2023 | |
19.0.944 | Fixed bug where the reference plane ruler numbers would jump to the other side of the grid lines a little too early. |
Wed. April 5, 2023 | |
19.5.577 | Fixed bug where the reference plane ruler numbers would jump to the other side of the grid lines a little too early. |
Wed. April 5, 2023 | |
20.0.304 | Fixed bug where the reference plane ruler numbers would jump to the other side of the grid lines a little too early. |
Wed. April 5, 2023 | |
19.5.576 | Fixed Karma Hair shader to correctly handle REFRACT vs REFLECT bounce types (for both KarmaCPU and KarmaXPU). This fixes subtle bugs with bounce-limits and LPEs |
Tue. April 4, 2023 | |
20.0.303 | Introduced "Karma Room Map" for Karma CPU oly |
Tue. April 4, 2023 | |
19.5.576 | Fixed a bug where using the RMB -> Cook Work Item context menu entry to cook a specific task would hang, instead of evaluating correctly. This could occur if the work item was in a Merge or Output node with work items that shared a common ancestor, but were generated through different input branches. |
Tue. April 4, 2023 | |
20.0.303 | Fixed a bug where using the RMB -> Cook Work Item context menu entry to cook a specific task would hang, instead of evaluating correctly. This could occur if the work item was in a Merge or Output node with work items that shared a common ancestor, but were generated through different input branches. |
Tue. April 4, 2023 | |
20.0.303 | Fixed bugs where assignments to hotkeys for invoking volatile states might now work until Houdini was restarted. Fixed bug where using the Alt key for the view state would not work if the view state did have any keys assigned to its volatile hotkey. |
Tue. April 4, 2023 | |
20.0.303 | The Render Gallery now captures all the AOVs when taking a snapshot, rather than just the AOV currently displayed in the viewport. |
Tue. April 4, 2023 | |
19.5.576 | Volume Combine SOP and HeightField Combine SOP will properly use the blend volume when the blend and source volume are different. |
Tue. April 4, 2023 | |
19.0.943 | The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes. |
Tue. April 4, 2023 | |
19.5.576 | The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes. |
Tue. April 4, 2023 | |
19.5.576 | Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar. |
Tue. April 4, 2023 | |
20.0.303 | Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar. |
Tue. April 4, 2023 | |
20.0.303 | Added caching to the Point Cloud Normal SOP to avoid full recooks. This makes the "Reverse Normals" toggle much more interactive. |
Tue. April 4, 2023 | |
19.5.575 | Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files. |
Mon. April 3, 2023 | |
20.0.302 | Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files. |
Mon. April 3, 2023 | |
19.5.575 | Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode. |
Mon. April 3, 2023 | |
20.0.302 | Houdini now allows saving shelf tools directly to an HDA. In HOM or GUI you can now use "opdef:/Object/foo" as the shelf file path. |
Mon. April 3, 2023 | |
19.5.575 | Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override. |
Mon. April 3, 2023 |