Houdini Main Changelogs

Houdini 4.9.477 Can once again drop a pop sop. Wed. September 19, 2001
Houdini 4.9.477 The info button now displays how many items are highlighted (sops highlight geometry when they cook if the highlight flag is turned on) and how many items are selected (when choosing the input to a sop). If there are multiple selections (eg. when selecting the u and v curves for a skin sop) the number of items in each of those selections is displayed. Wed. September 19, 2001
Houdini 4.9.477 Added optional rendering of vertex grips for polygons to make selections of specific vertices easier in the UV viewport. Wed. September 19, 2001
Houdini 4.9.477 Fixing bug where reselecting would leave the previous selection in blue. Wed. September 19, 2001
Houdini 4.9.476 PolySplit state no longer allows you to pick from geometry hidden using the new Visibility SOP. Tue. September 18, 2001
Houdini 4.9.475 COPs with a mask input now have a toggle parm to invert the mask. Mon. September 17, 2001
Houdini 4.9.475 COPs frame scoping is now much improved:
  • Many new methods of scoping (all, inside range, outside range, even frames, odd frames, specific frames)
  • A optional dropoff region parameter for gently easing out of the affected range (as well as a dropoff function parm)
  • An outside range effect parameter , normally 0, to control the effect of the COP outside its scoped range.
Mon. September 17, 2001
Houdini 4.9.475 PolySplit can now single-click QuadCut quads that don't wrap around. It'll go as far as it can in both directions. Mon. September 17, 2001
Houdini 4.9.475 Flattening the selection to the contstruction plane is now supported in the Edit State. Select this tool from the Edit State menu. Mon. September 17, 2001
Houdini 4.9.475 The Capture Geometry state now by default create keys at the capture frame on the capturing hierarchy bone chains. Mon. September 17, 2001
Houdini 4.9.475 Grid lines in UV viewport now disappear sooner, creating a less cluttered viewport when they are turned on. Mon. September 17, 2001
Houdini 4.9.475 Fixed bug I introduced with the hotkey for point selection type not working. Also removed debug output accidentally left in with vertex selections. Mon. September 17, 2001
Houdini 4.9.472 UV Edit now supports vertex selections for vertex UVs. Fri. September 14, 2001
Houdini 4.9.472 Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input. Fri. September 14, 2001
Houdini 4.9.472 Added vertex selections, soon to be used by the uvedit sop. Fri. September 14, 2001
Houdini 4.9.472 Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. Fri. September 14, 2001
Houdini 4.9.471 It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. Thu. September 13, 2001
Houdini 4.9.471 Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. Thu. September 13, 2001
Houdini 4.9.471 Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct.

Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive.

Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive.

Thu. September 13, 2001
Houdini 4.9.471 Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. Thu. September 13, 2001
Houdini 4.9.471 Implemented previous fix for nurbs/beziers for triangular beziers as well. Thu. September 13, 2001
Houdini 4.9.471 Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. Thu. September 13, 2001
Houdini 4.9.471 Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. Thu. September 13, 2001
Houdini 4.9.470 All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. Wed. September 12, 2001
Houdini 4.9.470 Added a new visibility sop. This sop hides or exposes (unhides) primitives in the 3D and 2D (ie. UV) viewports. These sops can be created automatically when selecting input geometry. In the selection toolbox (the one with the group menu) there is now a menu to hide or expose primitives. There is also a viewer menu entry to remove all visibility sops in the current network. Wed. September 12, 2001