Houdini Main Changelogs

Houdini 4.9.498 Added the UVTransform SOP. The UVTransform SOP is to the UVEdit SOP as the Transform SOP is to the Edit SOP. In other words, the UVTransform SOP performs one operation per SOP, and allows animation of UV transforms. Wed. October 10, 2001
Houdini 4.9.498 The UVEdit SOP now supports soft UV transforms. An important feature "Ignore UV Connectivity" is included to provide control over which geometry is affected within the soft radius. With this option off, only geometry which appears connected in the UV viewport will be affected. Another new and important concept is that of the metric, which defines the space in which the soft radius is applied. Wed. October 10, 2001
Houdini 4.9.497 The CapturePaint SOP now has an option as to whether it should visualize the weight of the current bone with false colour or visualize the weights of all the bones with their bone colours. The default is the latter. Tue. October 9, 2001
Houdini 4.9.497 Restricting picking in the UV viewport to front/back polygons now supports vertex selections. Tue. October 9, 2001
Houdini 4.9.497 Smooth SOP no longer issues errors, it now issues warnings so that the geometry doesn't disappear. Tue. October 9, 2001
Houdini 4.9.493 The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex. Fri. October 5, 2001
Houdini 4.9.493 New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file. Fri. October 5, 2001
Houdini 4.9.492 The opls command now has a -t option to produce output sorted by last modified time. Thu. October 4, 2001
Houdini 4.9.492 Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage. Thu. October 4, 2001
Houdini 4.9.492 Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. Thu. October 4, 2001
Houdini 4.9.491 More bug fixes related to reselecting when secure selection is off. Wed. October 3, 2001
Houdini 4.9.491 The select tool menu now has a cycling hotkey associated with it. Wed. October 3, 2001
Houdini 4.9.491 Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. Wed. October 3, 2001
Houdini 4.9.491 Both brush and lasso selectors should now work in the UV viewport when selecting either primitives or vertices. Wed. October 3, 2001
Houdini 4.9.491 The Blend object and Switcher object operations now let the user select multiple input objects. The Switcher object limits permissible input objects to camera-derived objects. Wed. October 3, 2001
Houdini 4.9.491 Added handle bindings for blend, force, microphone and sound objects. Wed. October 3, 2001
Houdini 4.9.491 New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight Wed. October 3, 2001
Houdini 4.9.491 opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI. Tue. October 2, 2001
Houdini 4.9.490 When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter. Tue. October 2, 2001
Houdini 4.9.490 There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion. Tue. October 2, 2001
Houdini 4.9.490 The Bones state has some new features:
  • New option for creating Follow Curve kinematic bone chains. The
state will prompt for a curve object to use when the chain is done building.
  • From the ctrl+right mouse button menu, you can now remove kinematics from existing bone chains. It will remove all InverseKin CHOPs associated with the selected bones. If you choose to do so, it will also remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse button menu that will add kinematics to the selected bone chain. It uses the current Kinematics type that you have set.
Tue. October 2, 2001
Houdini 4.9.490 Added ability to scope the channels of all handles visible in the viewport. Tue. October 2, 2001
Houdini 4.9.490 Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry. Tue. October 2, 2001
Houdini 4.9.490 A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports. Tue. October 2, 2001
Houdini 4.9.490 There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented. Tue. October 2, 2001