Houdini Main Changelogs
18.5.174 | The viewport menu's Render Settings submenu now has a "Viewport Settings" entry. This will use the render settings in the display options rather than settings from a Render Settings prim in the stage. |
Mon. April 6, 2020 | |
18.5.174 | The viewport menu's Render Settings submenu now has a "Viewport Settings" entry. This will use the render settings in the display options rather than settings from a Render Settings prim in the stage. |
Mon. April 6, 2020 | |
18.5.174 | The viewport menu's Render Settings submenu now has a "Viewport Settings" entry. This will use the render settings in the display options rather than settings from a Render Settings prim in the stage. |
Mon. April 6, 2020 | |
18.0.429 | Fixed a regression from 18.0.412 where unpacking a USD packed primitive which references an Xform prim could result in a double transform being applied. This did not occur with the Unpack USD SOP, but did occur in other scenarios such as the regular Unpack SOP or when building collision shapes in the Bullet solver. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a regression from 18.5.141 where unpacking a USD packed primitive which references an Xform prim could result in a double transform being applied. This did not occur with the Unpack USD SOP, but did occur in other scenarios such as the regular Unpack SOP or when building collision shapes in the Bullet solver. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a regression from 18.5.141 where unpacking a USD packed primitive which references an Xform prim could result in a double transform being applied. This did not occur with the Unpack USD SOP, but did occur in other scenarios such as the regular Unpack SOP or when building collision shapes in the Bullet solver. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a regression from 18.5.141 where unpacking a USD packed primitive which references an Xform prim could result in a double transform being applied. This did not occur with the Unpack USD SOP, but did occur in other scenarios such as the regular Unpack SOP or when building collision shapes in the Bullet solver. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a regression from 18.5.141 where unpacking a USD packed primitive which references an Xform prim could result in a double transform being applied. This did not occur with the Unpack USD SOP, but did occur in other scenarios such as the regular Unpack SOP or when building collision shapes in the Bullet solver. |
Mon. April 6, 2020 | |
18.0.428 | Renamed the "Wedge Attribute" to "Split by Attribute" on the Partition by Frame TOP node, and added a parm to control the behavior of the node when an input work item does not have the specified attribute. The node can choose to ignore the work item (the default and old behavior), or it can put the work item into the partitions with a matching frame, or into all partitions. |
Sun. April 5, 2020 | |
18.5.173 | Renamed the "Wedge Attribute" to "Split by Attribute" on the Partiton by Frame TOP node, and added a parm to control the behavior of the node when an input work item does not have the specified attribute. The node can choose to ignore the work item (the default and old behavior), or it can put the work item into the partitions with a matching frame, or into all partitions. |
Sun. April 5, 2020 | |
18.5.173 | Renamed the "Wedge Attribute" to "Split by Attribute" on the Partiton by Frame TOP node, and added a parm to control the behavior of the node when an input work item does not have the specified attribute. The node can choose to ignore the work item (the default and old behavior), or it can put the work item into the partitions with a matching frame, or into all partitions. |
Sun. April 5, 2020 | |
18.5.173 | Renamed the "Wedge Attribute" to "Split by Attribute" on the Partiton by Frame TOP node, and added a parm to control the behavior of the node when an input work item does not have the specified attribute. The node can choose to ignore the work item (the default and old behavior), or it can put the work item into the partitions with a matching frame, or into all partitions. |
Sun. April 5, 2020 | |
18.5.173 | Renamed the "Wedge Attribute" to "Split by Attribute" on the Partiton by Frame TOP node, and added a parm to control the behavior of the node when an input work item does not have the specified attribute. The node can choose to ignore the work item (the default and old behavior), or it can put the work item into the partitions with a matching frame, or into all partitions. |
Sun. April 5, 2020 | |
18.0.428 | Fixed a possible crash in Karma when there were invalid AOV render variables defined. |
Sun. April 5, 2020 | |
18.5.173 | Improved performance of operations where many sublayers are added to or removed from a stage at once. This includes the Sublayer LOP adding multiple sublayers, and also the Cache LOP. |
Sun. April 5, 2020 | |
18.5.173 | Improved performance of operations where many sublayers are added to or removed from a stage at once. This includes the Sublayer LOP adding multiple sublayers, and also the Cache LOP. |
Sun. April 5, 2020 | |
18.5.173 | Improved performance of operations where many sublayers are added to or removed from a stage at once. This includes the Sublayer LOP adding multiple sublayers, and also the Cache LOP. |
Sun. April 5, 2020 | |
18.5.173 | Improved performance of operations where many sublayers are added to or removed from a stage at once. This includes the Sublayer LOP adding multiple sublayers, and also the Cache LOP. |
Sun. April 5, 2020 | |
18.0.428 | When saving a hip file, only dirty nodes that use HIP, HIPFILE, or HIPNAME variables if those variable values actually change as a result of the save. Previously Houdini would always dirty node that use HIPNAME or HIPFILE. |
Sun. April 5, 2020 | |
18.0.427 | Removed the Error nodes from the inside the ROP Geometry, ROP Alembic, ROP Composite, ROP Mantra and ROP USD TOP nodes. The warning message that was reported by the error node is now part of the ROP Fetch implementation itself. This fixes an issue with the work item topology in those ROP wrappers not working as expected when wired into a mapper. |
Sat. April 4, 2020 | |
18.0.427 | Fixed an issue with ROP TOP nodes not dirtying when the target network was changed. For example, if the LOP network being cooked by a ROP USD Output TOP is modified, the TOP will now correctly be flagged as needing to dirty its work items on the next PDG graph cook. |
Sat. April 4, 2020 | |
18.5.172 | Removed the Error nodes from the inside the ROP Geometry, ROP Alembic, ROP Composite, ROP Mantra and ROP USD TOP nodes. The warning message that was reported by the error node is now part of the ROP Fetch implementation itself. This fixes an issue with the work item topology in those ROP wrappers not working as expected when wired into a mapper. |
Sat. April 4, 2020 | |
18.5.172 | Removed the Error nodes from the inside the ROP Geometry, ROP Alembic, ROP Composite, ROP Mantra and ROP USD TOP nodes. The warning message that was reported by the error node is now part of the ROP Fetch implementation itself. This fixes an issue with the work item topology in those ROP wrappers not working as expected when wired into a mapper. |
Sat. April 4, 2020 | |
18.5.172 | Removed the Error nodes from the inside the ROP Geometry, ROP Alembic, ROP Composite, ROP Mantra and ROP USD TOP nodes. The warning message that was reported by the error node is now part of the ROP Fetch implementation itself. This fixes an issue with the work item topology in those ROP wrappers not working as expected when wired into a mapper. |
Sat. April 4, 2020 | |
18.5.172 | Removed the Error nodes from the inside the ROP Geometry, ROP Alembic, ROP Composite, ROP Mantra and ROP USD TOP nodes. The warning message that was reported by the error node is now part of the ROP Fetch implementation itself. This fixes an issue with the work item topology in those ROP wrappers not working as expected when wired into a mapper. |
Sat. April 4, 2020 |