Houdini Main Changelogs
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.0.430 | Karma should be more stable when trying to motion blur geometry where the topology of the geometry changes frame to frame. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.174 | Fixed a recently introduced bug where you could not put down a node from the TAB menu by pressing ENTER unless you first moved the mouse. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a recently introduced bug where you could not put down a node from the TAB menu by pressing ENTER unless you first moved the mouse. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a recently introduced bug where you could not put down a node from the TAB menu by pressing ENTER unless you first moved the mouse. |
Mon. April 6, 2020 | |
18.5.174 | Fixed a recently introduced bug where you could not put down a node from the TAB menu by pressing ENTER unless you first moved the mouse. |
Mon. April 6, 2020 | |
18.0.429 | Fix a crash in the Hair Gen SOP that occurred when guides with zero vertices were encountered. Error with a message instead. |
Mon. April 6, 2020 | |
18.5.174 | Expression functions attribs, detailattribs, pointattribs, primattribs, vertexattribs have been renamed to attriblist, detailattriblist, pointattriblist, primattriblist, vertexattriblist, respectively. |
Mon. April 6, 2020 |