Houdini Main Changelogs
18.5.172 | Fixed an issue with ROP TOP nodes not dirtying when the target network was changed. For example, if the LOP network being cooked by a ROP USD Output TOP is modified, the TOP will now correctly be flagged as needing to dirty its work items on the next PDG graph cook. |
Sat. April 4, 2020 | |
18.5.172 | When saving a hip file, only dirty nodes that use HIP, HIPFILE, or HIPNAME variables if those variable values actually change as a result of the save. Previously Houdini would always dirty node that use HIPNAME or HIPFILE. |
Sat. April 4, 2020 | |
18.5.172 | When saving a hip file, only dirty nodes that use HIP, HIPFILE, or HIPNAME variables if those variable values actually change as a result of the save. Previously Houdini would always dirty node that use HIPNAME or HIPFILE. |
Sat. April 4, 2020 | |
18.5.172 | When saving a hip file, only dirty nodes that use HIP, HIPFILE, or HIPNAME variables if those variable values actually change as a result of the save. Previously Houdini would always dirty node that use HIPNAME or HIPFILE. |
Sat. April 4, 2020 | |
18.5.172 | When saving a hip file, only dirty nodes that use HIP, HIPFILE, or HIPNAME variables if those variable values actually change as a result of the save. Previously Houdini would always dirty node that use HIPNAME or HIPFILE. |
Sat. April 4, 2020 | |
18.0.426 | The Python Script TOP can now be configured to evaluate its script code during the work item generation step instead of when the work items are cooking. That option is now available as one of three entries in a newly added "Evaluate Code During" parameter, which has replaced the In-Process toggle. It can be used to, for example, programmatically create attributes using PDG's Python API. |
Fri. April 3, 2020 | |
18.0.426 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via a geometry Hda. |
Fri. April 3, 2020 | |
18.5.171 | The Python Script TOP can now be configured to evaluate its script code during the work item generation step instead of when the work items are cooking. That option is now available as one of three entries in a newly added "Evaluate Code During" parameter, which has replaced the In-Process toggle. It can be used to, for example, programmatically create attributes using PDG's Python API. |
Fri. April 3, 2020 | |
18.5.171 | The Python Script TOP can now be configured to evaluate its script code during the work item generation step instead of when the work items are cooking. That option is now available as one of three entries in a newly added "Evaluate Code During" parameter, which has replaced the In-Process toggle. It can be used to, for example, programmatically create attributes using PDG's Python API. |
Fri. April 3, 2020 | |
18.5.171 | The Python Script TOP can now be configured to evaluate its script code during the work item generation step instead of when the work items are cooking. That option is now available as one of three entries in a newly added "Evaluate Code During" parameter, which has replaced the In-Process toggle. It can be used to, for example, programmatically create attributes using PDG's Python API. |
Fri. April 3, 2020 | |
18.5.171 | The Python Script TOP can now be configured to evaluate its script code during the work item generation step instead of when the work items are cooking. That option is now available as one of three entries in a newly added "Evaluate Code During" parameter, which has replaced the In-Process toggle. It can be used to, for example, programmatically create attributes using PDG's Python API. |
Fri. April 3, 2020 | |
18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 | |
18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 | |
18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 | |
18.5.171 | Fixed crash when updating materials in 3ds Max that were exported from Houdini via the geometry Hda. |
Fri. April 3, 2020 | |
18.0.426 | The OpenCL SOP and DOP are more careful about avoiding double-spaces in the command line passed to the OpenCL compiler. On old Mac versions the compiler fails if there are double spaces. If it was failing with CL_INVALID_BUILD_OPTIONS it hopefully will now be fixed. |
Fri. April 3, 2020 | |
18.5.171 | Improvements to the new mqserver standalone to reduce CPU usage, and better handling of interrupts. |
Fri. April 3, 2020 | |
18.5.171 | Improvements to the new mqserver standalone to reduce CPU usage, and better handling of interrupts. |
Fri. April 3, 2020 | |
18.5.171 | Improvements to the new mqserver standalone to reduce CPU usage, and better handling of interrupts. |
Fri. April 3, 2020 | |
18.5.171 | Improvements to the new mqserver standalone to reduce CPU usage, and better handling of interrupts. |
Fri. April 3, 2020 | |
18.0.426 | Added support to usdrender TOP for husk verbosity option 'e' |
Fri. April 3, 2020 | |
18.5.171 | Added support to usdrender TOP for husk verbosity option 'e' |
Fri. April 3, 2020 | |
18.5.171 | Added support to usdrender TOP for husk verbosity option 'e' |
Fri. April 3, 2020 | |
18.5.171 | Added support to usdrender TOP for husk verbosity option 'e' |
Fri. April 3, 2020 | |
18.5.171 | Added support to usdrender TOP for husk verbosity option 'e' |
Fri. April 3, 2020 |