Houdini Main Changelogs
18.5.168 | Unity plugin: Now supports loading HDAs from Unity packages such as those located in Library/PackageCache folder. The Unity object reference is stored in the HDA_Data, and the relative path is stored starting at Packages/. |
Tue. March 31, 2020 | |
18.0.423 | Added a new HOUDINI_PDG_TYPE_ERROR variable, which works in the same way as the existing HOUDINI_DSO_ERROR variable. When set to 0, which is the default value, no information will be printed about custom PDG node or scheduler definitions. When the variable is set to 1, load failures will be printed to the console. When the variable is set to 2, verbose output for each module loaded will be printed. The new variable also fixes an issue where spurious console printouts where made by PDG when the HOUDINI_PATH variable had duplicate entries. |
Tue. March 31, 2020 | |
18.0.423 |
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Tue. March 31, 2020 | |
18.5.168 | Added a new HOUDINI_PDG_TYPE_ERROR variable, which works in the same way as the existing HOUDINI_DSO_ERROR variable. When set to 0, which is the default value, no information will be printed about custom PDG node or scheduler definitions. When the variable is set to 1, load failures will be printed to the console. When the variable is set to 2, verbose output for each module loaded will be printed. The new variable also fixes an issue where spurious console printouts where made by PDG when the HOUDINI_PATH variable had duplicate entries. |
Tue. March 31, 2020 | |
18.5.168 | Added a new HOUDINI_PDG_TYPE_ERROR variable, which works in the same way as the existing HOUDINI_DSO_ERROR variable. When set to 0, which is the default value, no information will be printed about custom PDG node or scheduler definitions. When the variable is set to 1, load failures will be printed to the console. When the variable is set to 2, verbose output for each module loaded will be printed. The new variable also fixes an issue where spurious console printouts where made by PDG when the HOUDINI_PATH variable had duplicate entries. |
Tue. March 31, 2020 | |
18.5.168 | Added a new HOUDINI_PDG_TYPE_ERROR variable, which works in the same way as the existing HOUDINI_DSO_ERROR variable. When set to 0, which is the default value, no information will be printed about custom PDG node or scheduler definitions. When the variable is set to 1, load failures will be printed to the console. When the variable is set to 2, verbose output for each module loaded will be printed. The new variable also fixes an issue where spurious console printouts where made by PDG when the HOUDINI_PATH variable had duplicate entries. |
Tue. March 31, 2020 | |
18.5.168 | Added a new HOUDINI_PDG_TYPE_ERROR variable, which works in the same way as the existing HOUDINI_DSO_ERROR variable. When set to 0, which is the default value, no information will be printed about custom PDG node or scheduler definitions. When the variable is set to 1, load failures will be printed to the console. When the variable is set to 2, verbose output for each module loaded will be printed. The new variable also fixes an issue where spurious console printouts where made by PDG when the HOUDINI_PATH variable had duplicate entries. |
Tue. March 31, 2020 | |
18.0.423 | Force disable offline-optimization command line option for karma in husk. This feature is still under development and not meant for outside use. |
Tue. March 31, 2020 | |
18.0.423 | Fixed a bug where work_item.setFileAttrib would not work when used in a job script. |
Tue. March 31, 2020 | |
18.0.423 | Fixed some issues with preview shader opacity in the LOPs viewer. |
Tue. March 31, 2020 | |
18.5.168 | Fixed some issues with preview shader opacity in the LOPs viewer. |
Tue. March 31, 2020 | |
18.5.168 | Fixed some issues with preview shader opacity in the LOPs viewer. |
Tue. March 31, 2020 | |
18.5.168 | Fixed some issues with preview shader opacity in the LOPs viewer. |
Tue. March 31, 2020 | |
18.5.168 | Fixed some issues with preview shader opacity in the LOPs viewer. |
Tue. March 31, 2020 | |
18.5.168 | Fixed a bug where work_item.setFileAttrib would not work when used in a job script. |
Tue. March 31, 2020 | |
18.5.168 | Fixed a bug where work_item.setFileAttrib would not work when used in a job script. |
Tue. March 31, 2020 | |
18.5.168 | Fixed a bug where work_item.setFileAttrib would not work when used in a job script. |
Tue. March 31, 2020 | |
18.5.168 | Fixed a bug where work_item.setFileAttrib would not work when used in a job script. |
Tue. March 31, 2020 | |
18.5.168 | Provide LOP nodes with the ability to create SOP-style guide geometry that is only displayed in the viewport, and only when that node's tool is active in the viewport. This guide geometry is for interactive purposes only, and never makes it into the USD scene graph. |
Tue. March 31, 2020 | |
18.5.168 | Provide LOP nodes with the ability to create SOP-style guide geometry that is only displayed in the viewport, and only when that node's tool is active in the viewport. This guide geometry is for interactive purposes only, and never makes it into the USD scene graph. |
Tue. March 31, 2020 | |
18.5.168 | Provide LOP nodes with the ability to create SOP-style guide geometry that is only displayed in the viewport, and only when that node's tool is active in the viewport. This guide geometry is for interactive purposes only, and never makes it into the USD scene graph. |
Tue. March 31, 2020 | |
18.5.168 | Provide LOP nodes with the ability to create SOP-style guide geometry that is only displayed in the viewport, and only when that node's tool is active in the viewport. This guide geometry is for interactive purposes only, and never makes it into the USD scene graph. |
Tue. March 31, 2020 | |
18.0.423 | The Prune LOP in "Prune only geometry" mode will now prune any UsdGeomBoundable prim (which includes Point Instancers), not just UsdGeomGprim prims. |
Tue. March 31, 2020 | |
18.5.168 | The Prune LOP in "Prune only geometry" mode will now prune any UsdGeomBoundable prim (which includes Point Instancers), not just UsdGeomGprim prims. |
Tue. March 31, 2020 | |
18.5.168 | The Prune LOP in "Prune only geometry" mode will now prune any UsdGeomBoundable prim (which includes Point Instancers), not just UsdGeomGprim prims. |
Tue. March 31, 2020 |