Houdini Main Changelogs
18.5.148 | Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location. |
Wed. March 11, 2020 | |
18.5.148 | Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location. |
Wed. March 11, 2020 | |
18.5.148 | Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location. |
Wed. March 11, 2020 | |
18.5.148 | Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location. |
Wed. March 11, 2020 | |
18.0.402 | Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times. |
Tue. March 10, 2020 | |
18.0.402 | The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree. |
Tue. March 10, 2020 | |
18.5.147 | The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree. |
Tue. March 10, 2020 | |
18.5.147 | The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree. |
Tue. March 10, 2020 | |
18.5.147 | The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree. |
Tue. March 10, 2020 | |
18.5.147 | The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree. |
Tue. March 10, 2020 | |
18.5.147 | Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times. |
Tue. March 10, 2020 | |
18.5.147 | Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times. |
Tue. March 10, 2020 | |
18.5.147 | Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times. |
Tue. March 10, 2020 | |
18.5.147 | Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times. |
Tue. March 10, 2020 | |
18.5.147 | Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels. |
Tue. March 10, 2020 | |
18.5.147 | Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels. |
Tue. March 10, 2020 | |
18.5.147 | Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels. |
Tue. March 10, 2020 | |
18.5.147 | Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels. |
Tue. March 10, 2020 | |
18.5.147 | Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field. |
Tue. March 10, 2020 | |
18.5.147 | Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field. |
Tue. March 10, 2020 | |
18.5.147 | Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field. |
Tue. March 10, 2020 | |
18.5.147 | Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field. |
Tue. March 10, 2020 | |
18.0.402 | Karma UsdPreviewSurface shader changes:
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Tue. March 10, 2020 | |
18.5.147 | Karma UsdPreviewSurface shader changes:
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Tue. March 10, 2020 | |
18.5.147 | Karma UsdPreviewSurface shader changes:
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Tue. March 10, 2020 |