Houdini Main Changelogs

18.5.148

Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location.

Wed. March 11, 2020
18.5.148

Fixed a bug where nodes using $HIP in a parameter would not automatically recook after saving the hip file to a new location.

Wed. March 11, 2020
18.0.402

Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times.

Tue. March 10, 2020
18.0.402

The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree.

Tue. March 10, 2020
18.5.147

The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree.

Tue. March 10, 2020
18.5.147

The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree.

Tue. March 10, 2020
18.5.147

The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree.

Tue. March 10, 2020
18.5.147

The Configure Stage LOP now provides the ability to control the loading of payloads onto the USD stage processed by the LOP network. The viewport will load payloads that are the intersection of the payloads loaded by the LOP node's stage and the payloads chosen to load in the scene graph tree.

Tue. March 10, 2020
18.5.147

Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times.

Tue. March 10, 2020
18.5.147

Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times.

Tue. March 10, 2020
18.5.147

Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times.

Tue. March 10, 2020
18.5.147

Added Maximum Retries job parms to localscheduler TOP. This allows failed jobs to be retried a maximum number of times.

Tue. March 10, 2020
18.5.147

Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels.

Tue. March 10, 2020
18.5.147

Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels.

Tue. March 10, 2020
18.5.147

Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels.

Tue. March 10, 2020
18.5.147

Added Controls to the Geometry CHOP which allow the user to crack matrices into their component channels. 3x3 Matrices can be cracked into rotation, scale, and shear channels. 4x4 Matrices can be cracked into translation, rotation, scale, and shear channels.

Tue. March 10, 2020
18.5.147

Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field.

Tue. March 10, 2020
18.5.147

Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field.

Tue. March 10, 2020
18.5.147

Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field.

Tue. March 10, 2020
18.5.147

Hitting tab while editing a spreadsheet cell will now take you to the next cell that supports an edit field.

Tue. March 10, 2020
18.0.402

Karma UsdPreviewSurface shader changes:

  • Added support for "opacityThreshold" parameter. "opacity" parameter nowcontrols transparency if "opacityThreshold" is 0 as per USD spec.
  • Fixed a bug where "metallic" parameter affected diffuse contributionunder specular workflow.
  • Fixed a bug where using integer values for "ior" broke reflections undermetallic workflow.
  • Fixed a bug where setting "specularColor" (color at incident angle) toblack under specular workflow disabled reflections entirely.
  • Fixed a bug where reflectivity is always scaled based on fresnel underspecular workflow, instead of simply blending incident and edge colors asper USD spec.
  • Fixed a bug where fresnel reflectance was double multiplied undermetallic workflow, resulting in darker reflections.
Tue. March 10, 2020
18.5.147

Karma UsdPreviewSurface shader changes:

  • Added support for "opacityThreshold" parameter. "opacity" parameter nowcontrols transparency if "opacityThreshold" is 0 as per USD spec.
  • Fixed a bug where "metallic" parameter affected diffuse contributionunder specular workflow.
  • Fixed a bug where using integer values for "ior" broke reflections undermetallic workflow.
  • Fixed a bug where setting "specularColor" (color at incident angle) toblack under specular workflow disabled reflections entirely.
  • Fixed a bug where reflectivity is always scaled based on fresnel underspecular workflow, instead of simply blending incident and edge colors asper USD spec.
  • Fixed a bug where fresnel reflectance was double multiplied undermetallic workflow, resulting in darker reflections.
Tue. March 10, 2020
18.5.147

Karma UsdPreviewSurface shader changes:

  • Added support for "opacityThreshold" parameter. "opacity" parameter nowcontrols transparency if "opacityThreshold" is 0 as per USD spec.
  • Fixed a bug where "metallic" parameter affected diffuse contributionunder specular workflow.
  • Fixed a bug where using integer values for "ior" broke reflections undermetallic workflow.
  • Fixed a bug where setting "specularColor" (color at incident angle) toblack under specular workflow disabled reflections entirely.
  • Fixed a bug where reflectivity is always scaled based on fresnel underspecular workflow, instead of simply blending incident and edge colors asper USD spec.
  • Fixed a bug where fresnel reflectance was double multiplied undermetallic workflow, resulting in darker reflections.
Tue. March 10, 2020
18.5.147

Karma UsdPreviewSurface shader changes:

  • Added support for "opacityThreshold" parameter. "opacity" parameter nowcontrols transparency if "opacityThreshold" is 0 as per USD spec.
  • Fixed a bug where "metallic" parameter affected diffuse contributionunder specular workflow.
  • Fixed a bug where using integer values for "ior" broke reflections undermetallic workflow.
  • Fixed a bug where setting "specularColor" (color at incident angle) toblack under specular workflow disabled reflections entirely.
  • Fixed a bug where reflectivity is always scaled based on fresnel underspecular workflow, instead of simply blending incident and edge colors asper USD spec.
  • Fixed a bug where fresnel reflectance was double multiplied undermetallic workflow, resulting in darker reflections.
Tue. March 10, 2020
18.5.147

Karma UsdPreviewSurface shader changes:

  • Added support for "opacityThreshold" parameter. "opacity" parameter nowcontrols transparency if "opacityThreshold" is 0 as per USD spec.
  • Fixed a bug where "metallic" parameter affected diffuse contributionunder specular workflow.
  • Fixed a bug where using integer values for "ior" broke reflections undermetallic workflow.
  • Fixed a bug where setting "specularColor" (color at incident angle) toblack under specular workflow disabled reflections entirely.
  • Fixed a bug where reflectivity is always scaled based on fresnel underspecular workflow, instead of simply blending incident and edge colors asper USD spec.
  • Fixed a bug where fresnel reflectance was double multiplied undermetallic workflow, resulting in darker reflections.
Tue. March 10, 2020