Houdini Main Changelogs
|Houdini 5.1.52||Values for custom panels are now properly saved and loaded from the hip file. Unfortunately, the interests to execute scripts and watch operator parameter changes are not "wired-up" until a panel's UI is actually built. In addition, slider and input field initial values are currently ignored. Hitting cancel in the interactive UI builder is no longer as prohibitive as it was previously with large custom panels.||Thu. March 14, 2002|
|Houdini 5.1.51|| The chls command now lists channels in ascending instead of descending order.
Similarly, the Fetch CHOP now fetches channels in ascending instead of descending order. In this way, it is now consistent with the Export CHOP and if it fetched from parameters which did not have channels.
|Wed. March 13, 2002|
|Houdini 5.1.50||Fixed bug where the bonefixchops command would not properly adjust affected InverseKin CHOPs if the bone chain was in an object subnet. Note that the bonefixchops command is in the delete script of bone objects by default and thus affects regular deletion of bones in IK bone chains.||Tue. March 12, 2002|
|Houdini 5.1.50||The Particle SOP no longer has the Alpha Speed parameter ("alpha"). This will cause warning about unknown channels to be generated in loading old .hip files which can be ignored as the parameter does nothing. The only caveat is if it was used as a spare channel, in which case some work must be done to recover its value.||Tue. March 12, 2002|
|Houdini 5.1.50||The Alpha Speed parameter of the Particle Sop is now gone. As it did nothing before, this is to clean up the interface.||Tue. March 12, 2002|
|Houdini 5.1.50||Group SOP now has a new option under Normal to group out non-planar polygons.||Tue. March 12, 2002|
|Houdini 5.1.50||mwrite now has a -b option that will perform numbered backups.||Tue. March 12, 2002|
||Tue. March 12, 2002|
|Houdini 5.1.49||Fixed a bug in Numbered Backup saving where we would pick up extra files that aren't part of our numbered sequence.||Mon. March 11, 2002|
|Houdini 5.1.49||We no longer add a .hip extension to file names that don't have it.||Mon. March 11, 2002|
|Houdini 5.1.49||The Snap Operation has been removed and its ability incorprated into Fuse and UVFuse. Now UVFuse can also snap to grids.||Mon. March 11, 2002|
||Mon. March 11, 2002|
|Houdini 5.1.49||Vex POPs now once again work on only their particle stream as opposed to all the points. This was broken when multi-threading was introduced.||Mon. March 11, 2002|
|Houdini 5.1.49||HDK Difference from 4.1: getVariableValue takes two integers not one. The second is the thread evaluating the variable and can be ignored.||Mon. March 11, 2002|
|Houdini 5.1.49||Polygons generated by extruding edges in PolyExtruding are the reverse of how they were generated prior to 5.1.||Mon. March 11, 2002|
|Houdini 5.1.49||Fixed bug in PolyExtrude where the orientation of polygons resulting from edge extrusion was backwards.||Mon. March 11, 2002|
|Houdini 5.1.46||Added four new VEX variations of periodic Perlin noise which take a vector/vector4 to represent the periodic data.||Fri. March 8, 2002|
|Houdini 5.1.45||We now have a Snap Operation which allows you to snap points together, either based on a tolerance or to a grid, without consolidating the point positions.||Thu. March 7, 2002|
|Houdini 5.1.45|| We no longer stash obsolete or detected corrupt view commands, and thus we don't resave them when the hip file is saved again. In addition, File > New now clears all the currently stashed commands, so the next save will only save view commands for the existing viewers.
This should help alleviate some of the file bloat problems caused by viewdisplay commands.
|Thu. March 7, 2002|
|Houdini 5.1.44||Fixed bug where renaming the second bone of a three bone IK chain would cause the bone chain to change position in the viewport. However, it restored itself as soon as the tile of the second bone was clicked on.||Wed. March 6, 2002|
|Houdini 5.1.44|| Extra inputs (eg. naming dependencies) between operators are no longer saved in hip files. If they exist in the hip file, then they are silently ignored. If requested, they can be saved by setting the environment variable HOUDINI_SAVE_EXTRAINPUTS so that versions prior to 5.1 can load the file with pregenerated operator dependencies.
In versions prior to Houdini 5.1, extra inputs were saved and reloaded so that naming dependencies could be maintained without cooking. eg. Renaming an operator will also rename all channel references to it. This was because naming dependencies would only be generated when an operator cooked and loading a hip file does not necessarily cook the operators. This is especially true if loading a file in hscript.
Starting with Houdini 5.1, naming dependencies are generated regardless of whether an operator is cooked and so saving extra inputs are not needed. Furthermore, when loading hip files, extra inputs are now silently ignored if they happen to exist.
|Wed. March 6, 2002|
|Houdini 5.1.44||Custom panels no longer load automatically from disk. They are now saved to and loaded from hip files. The values in the custom panel are still not properly saved or loaded though.||Wed. March 6, 2002|
|Houdini 5.1.43|| The opdepend command has some new options:
-O lists all extra outputs (ie. those which depend the node)
|Tue. March 5, 2002|
|Houdini 5.1.43||Added the Deform COP. This cop deforms an image based on the values in a UV map, so you can warp your texture coordinates.||Tue. March 5, 2002|
|Houdini 5.1.43|| Fixed several naming dependency problems:
||Tue. March 5, 2002|