Houdini Main Changelogs

18.0.399

Small optimization to avoid material changes on LOP geometry if Hydra is flagging a material change but the assignment hasn't changed.

Tue. March 3, 2020
18.5.140

Small optimization to avoid material changes on LOP geometry if Hydra is flagging a material change but the assignment hasn't changed.

Tue. March 3, 2020
18.5.140

Small optimization to avoid material changes on LOP geometry if Hydra is flagging a material change but the assignment hasn't changed.

Tue. March 3, 2020
18.5.140

Small optimization to avoid material changes on LOP geometry if Hydra is flagging a material change but the assignment hasn't changed.

Tue. March 3, 2020
18.5.140

Small optimization to avoid material changes on LOP geometry if Hydra is flagging a material change but the assignment hasn't changed.

Tue. March 3, 2020
18.0.399

USD Packed primitives generated from LOP nodes now specify the LOP node path as the "usdFileName" intrinsic. This allows USD packed primitives to be saved and loaded from disk (as long as the hip file contains the specified LOP node). The cook time is also included with the LOP path, allowing for timeshifting and similar SOP level behaviors. The LOP Import SOP's "Time" parameter was renamed to "Import Frame", and now controls the frame at which the source LOP node is cooked.

Tue. March 3, 2020
18.0.399

Added tooltips to all the buttons at the top of the scene graph tree pane.

Tue. March 3, 2020
18.5.140

Added tooltips to all the buttons at the top of the scene graph tree pane.

Tue. March 3, 2020
18.5.140

Added tooltips to all the buttons at the top of the scene graph tree pane.

Tue. March 3, 2020
18.5.140

Added tooltips to all the buttons at the top of the scene graph tree pane.

Tue. March 3, 2020
18.5.140

Added tooltips to all the buttons at the top of the scene graph tree pane.

Tue. March 3, 2020
18.5.139

USD Packed primitives generated from LOP nodes now specify the LOP node path as the "usdFileName" intrinsic. This allows USD packed primitives to be saved and loaded from disk (as long as the hip file contains the specified LOP node). The cook time is also included with the LOP path, allowing for timeshifting and similar SOP level behaviors. The LOP Import SOP's "Time" parameter was renamed to "Import Frame", and now controls the frame at which the source LOP node is cooked.

Mon. March 2, 2020
18.5.139

USD Packed primitives generated from LOP nodes now specify the LOP node path as the "usdFileName" intrinsic. This allows USD packed primitives to be saved and loaded from disk (as long as the hip file contains the specified LOP node). The cook time is also included with the LOP path, allowing for timeshifting and similar SOP level behaviors. The LOP Import SOP's "Time" parameter was renamed to "Import Frame", and now controls the frame at which the source LOP node is cooked.

Mon. March 2, 2020
18.5.139

USD Packed primitives generated from LOP nodes now specify the LOP node path as the "usdFileName" intrinsic. This allows USD packed primitives to be saved and loaded from disk (as long as the hip file contains the specified LOP node). The cook time is also included with the LOP path, allowing for timeshifting and similar SOP level behaviors. The LOP Import SOP's "Time" parameter was renamed to "Import Frame", and now controls the frame at which the source LOP node is cooked.

Mon. March 2, 2020
18.5.139

USD Packed primitives generated from LOP nodes now specify the LOP node path as the "usdFileName" intrinsic. This allows USD packed primitives to be saved and loaded from disk (as long as the hip file contains the specified LOP node). The cook time is also included with the LOP path, allowing for timeshifting and similar SOP level behaviors. The LOP Import SOP's "Time" parameter was renamed to "Import Frame", and now controls the frame at which the source LOP node is cooked.

Mon. March 2, 2020
18.0.398

Fix viewport UDIM loading when the udim number wasn't the last number in the filename.

Mon. March 2, 2020
18.5.139

Fix viewport UDIM loading when the udim number wasn't the last number in the filename.

Mon. March 2, 2020
18.5.139

Fix viewport UDIM loading when the udim number wasn't the last number in the filename.

Mon. March 2, 2020
18.5.139

Fix viewport UDIM loading when the udim number wasn't the last number in the filename.

Mon. March 2, 2020
18.5.139

Fix viewport UDIM loading when the udim number wasn't the last number in the filename.

Mon. March 2, 2020
18.0.398
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020
18.5.139
  • The plugin will now collapse dead mesh structs on input geometry beforemarshalling the data into Houdini.
  • Fixed a problem with the plugin not marshalling certain types of mesh mapsif the number of vertices in the map did not line up cleanly with thenumber of Houdini points or vertices.
Mon. March 2, 2020