Houdini Main Changelogs

Houdini 6.0.209 When selecting objects, the Ctrl+middle mouse click on an object will now run the object's select script. Wed. February 12, 2003
Houdini 6.0.209 Software emulation fix for viewing a component greater than the number of components actually in the raster. The bug would cause an apparent shift of 1 pixel in the raster. Wed. February 12, 2003
Houdini 6.0.209 Camera and Light orientation handles now have the vector handles on by default. Wed. February 12, 2003
Houdini 6.0.209 Fixing a crash caused by deleting a SOP using it's right mouse button popup menu in the viewport, if it was the SOP being edited at the time. Wed. February 12, 2003
Houdini 6.0.209 Opening a hip file with File->Open and doing File->New now clears the Image viewer stashed commands, which prevents hip files from bloating with those commands when loaded through the File menu. Wed. February 12, 2003
Houdini 6.0.209 Fixed a bug where HUD sliders would have layout problems if there was more than one viewport open on the desktop. Tue. February 11, 2003
Houdini 6.0.208 The opsave command now works for COPs. Tue. February 11, 2003
Houdini 6.0.208 The VEX function finput() now correctly deals with inputs of different resolutions. The results now the same as cinput and binput (though filtered, of course) Tue. February 11, 2003
Houdini 6.0.208 Handles now update when dragged when the update mode is Changes or Never. Tue. February 11, 2003
Houdini 6.0.208 Camera and Light handles no longer scale with the geometry. Tue. February 11, 2003
Houdini 6.0.208 Fixed a crash/hang bug in the compositor when interrupting the composite COP in certain circumstances. Tue. February 11, 2003
Houdini 6.0.208 In a viewport with many visible handles, pressing the "k" key would result in one undo for each handle. Now it creates a single undo entry for all the handles. Tue. February 11, 2003
Houdini 6.0.208 The compiler vcc now handles a (void) return type more strictly. It is no longer possible to have code like:

        Cf = fresnel(P, N, 1.3, kr, kt);

since the fresnel() function returns a void type, it is not possible to assign it's return value to another variable.

Tue. February 11, 2003
Houdini 6.0.208 Fixed bug where PolyKnit sop would sometimes cause a crash if the user modifies the input sops while in the middle of a knitting operation. Tue. February 11, 2003
Houdini 6.0.207 The SHOP (and VOP) viewers now have a default ambient light with illumination (.1, .1, .1). Currently, there is no way to adjust the level of ambient light through the viewer. Mon. February 10, 2003
Houdini 6.0.207 Fixed bug where if you use the capture region handles as deformers, then you would need to set a key first before changing its values. Mon. February 10, 2003
Houdini 6.0.207 Performing a File|New or a File|Open now deletes all locally defined custom panels, i.e., those saved to the hip file. Mon. February 10, 2003
Houdini 6.0.207 Added help for all the operator type library related commands. Added a new command, otls, for listing information about currently loaded operator type libraries. Mon. February 10, 2003
Houdini 6.0.207 Fixing a problem where the number of licenses in use would occasionally be reported incorrectly. Mon. February 10, 2003
Houdini 6.0.207 The op node name colors are now saved in the desktop not the hip file. Mon. February 10, 2003
Houdini 6.0.207 Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. Mon. February 10, 2003
Houdini 6.0.207 Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. Mon. February 10, 2003
Houdini 6.0.207 Fixed bug where deleting an object with active handles would not update the toolbox parameters. Mon. February 10, 2003
Houdini 6.0.204 The shader SOP can now generate point attributes for shaders rather than primitive attributes. This can be used when instancing to override the default shaders applied to the instanced geometry.

As well, there are two new folders to specify shaders for light and light-shadow shaders. These parameters can be used to specify shaders when instancing lights per-point.

Fri. February 7, 2003
Houdini 6.0.204 The Shader SOP no longer allows indirect attribute creation per shader type. There is only one indirect reference control and all shaders attributes created will obey the state of that toggle. This may break previous HIP files which had indirect and hardened shader attributes in a single Shader SOP. For example, if surface shaders were set to indirect references, but displacement shaders were hardened shader strings. Fri. February 7, 2003