Houdini Main Changelogs
18.5.133 | Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory. |
Tue. February 25, 2020 | |
18.5.133 | Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory. |
Tue. February 25, 2020 | |
18.5.133 | Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory. |
Tue. February 25, 2020 | |
18.5.133 | Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.
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Tue. February 25, 2020 | |
18.5.133 | Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.
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Tue. February 25, 2020 | |
18.5.133 | Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.
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Tue. February 25, 2020 | |
18.5.133 | Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.
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Tue. February 25, 2020 | |
18.5.133 | Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims. |
Tue. February 25, 2020 | |
18.5.133 | Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims. |
Tue. February 25, 2020 | |
18.5.133 | Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims. |
Tue. February 25, 2020 | |
18.5.133 | Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims. |
Tue. February 25, 2020 | |
18.0.391 | Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1. |
Mon. February 24, 2020 | |
18.5.132 | Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1. |
Mon. February 24, 2020 | |
18.5.132 | Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1. |
Mon. February 24, 2020 | |
18.5.132 | Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1. |
Mon. February 24, 2020 | |
18.5.132 | Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1. |
Mon. February 24, 2020 | |
18.0.391 | Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested. |
Mon. February 24, 2020 | |
18.5.132 | Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested. |
Mon. February 24, 2020 | |
18.5.132 | Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested. |
Mon. February 24, 2020 | |
18.5.132 | Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested. |
Mon. February 24, 2020 | |
18.5.132 | Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested. |
Mon. February 24, 2020 | |
18.0.391 |
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Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 | |
18.5.132 | If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership. |
Mon. February 24, 2020 |