Houdini Main Changelogs
18.0.392 | RBD Material Fracture now expose the Fracture IDs for wood, glass and custom materials, for user control over the generated group names. |
Wed. February 26, 2020 | |
18.0.392 | LOP Constraints emit warning and bypass operations when no target is specified to avoid unexpected results. |
Wed. February 26, 2020 | |
18.0.392 | The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings. |
Tue. February 25, 2020 | |
18.5.133 | The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings. |
Tue. February 25, 2020 | |
18.5.133 | The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings. |
Tue. February 25, 2020 | |
18.5.133 | The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings. |
Tue. February 25, 2020 | |
18.5.133 | The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings. |
Tue. February 25, 2020 | |
18.0.392 | Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0. |
Tue. February 25, 2020 | |
18.5.133 | Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0. |
Tue. February 25, 2020 | |
18.5.133 | Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0. |
Tue. February 25, 2020 | |
18.5.133 | Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0. |
Tue. February 25, 2020 | |
18.5.133 | Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0. |
Tue. February 25, 2020 | |
18.0.392 | Fix a case where fusing a particular set of points to a particular set of targets would crash the Fuse-2.0 SOP. |
Tue. February 25, 2020 | |
18.0.392 | Fixed a bug with disappearing geometry in LOPs when progressively updating the scene. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a bug with disappearing geometry in LOPs when progressively updating the scene. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a bug with disappearing geometry in LOPs when progressively updating the scene. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a bug with disappearing geometry in LOPs when progressively updating the scene. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a bug with disappearing geometry in LOPs when progressively updating the scene. |
Tue. February 25, 2020 | |
18.0.392 | Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims. |
Tue. February 25, 2020 | |
18.0.392 | Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function. |
Tue. February 25, 2020 | |
18.5.133 | Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function. |
Tue. February 25, 2020 | |
18.0.392 | Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory. |
Tue. February 25, 2020 |