Houdini Main Changelogs

18.0.392

RBD Material Fracture now expose the Fracture IDs for wood, glass and custom materials, for user control over the generated group names.

Wed. February 26, 2020
18.0.392

LOP Constraints emit warning and bypass operations when no target is specified to avoid unexpected results.

Wed. February 26, 2020
18.0.392

The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings.

Tue. February 25, 2020
18.5.133

The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings.

Tue. February 25, 2020
18.5.133

The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings.

Tue. February 25, 2020
18.5.133

The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings.

Tue. February 25, 2020
18.5.133

The LOP Scene Viewer now respects the Edit->Preferences->Notifications settings.

Tue. February 25, 2020
18.0.392

Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0.

Tue. February 25, 2020
18.5.133

Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0.

Tue. February 25, 2020
18.5.133

Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0.

Tue. February 25, 2020
18.5.133

Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0.

Tue. February 25, 2020
18.5.133

Fix the Material Library and Material Edit LOP nodes to evaluate their parameters at the current time, instead of always at time 0.

Tue. February 25, 2020
18.0.392

Fix a case where fusing a particular set of points to a particular set of targets would crash the Fuse-2.0 SOP.

Tue. February 25, 2020
18.0.392

Fixed a bug with disappearing geometry in LOPs when progressively updating the scene.

Tue. February 25, 2020
18.5.133

Fixed a bug with disappearing geometry in LOPs when progressively updating the scene.

Tue. February 25, 2020
18.5.133

Fixed a bug with disappearing geometry in LOPs when progressively updating the scene.

Tue. February 25, 2020
18.5.133

Fixed a bug with disappearing geometry in LOPs when progressively updating the scene.

Tue. February 25, 2020
18.5.133

Fixed a bug with disappearing geometry in LOPs when progressively updating the scene.

Tue. February 25, 2020
18.0.392

Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims.

Tue. February 25, 2020
18.0.392

Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function.

Tue. February 25, 2020
18.5.133

Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function.

Tue. February 25, 2020
18.5.133

Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function.

Tue. February 25, 2020
18.5.133

Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function.

Tue. February 25, 2020
18.5.133

Fixed a crash in the GeometryViewportSettings.spriteTextureLimit() HOM function.

Tue. February 25, 2020
18.0.392

Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory.

Tue. February 25, 2020