Houdini Main Changelogs
18.5.175 | Accessing work item attributes from a custom scheduler's onTick callback or from the Python Shell during a cook now requires the use of the new pdg.WorkItem.lockAttributes() context manager. This ensures that no other nodes or components of the PDG graph try to manipulate the work items at the same time. All existing custom node callbacks, the onSchedule hook or event processing can continue to work in the same way they do now. PDG ensures that those hooks can safely access their input work items. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.5.175 | Fixed layout of built Autorigs nodes that contain two or more of the same type of module. |
Tue. April 7, 2020 | |
18.0.430 | Karma should be more stable when trying to motion blur geometry where the topology of the geometry changes frame to frame. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Updated the --accept-EULA option on the Linux installer to take a date from user, and compare the date from user with the date of License Agreement. Installation would exit with a helpful error message if the date from user was invalid. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | Added a Camera Effects toggle to the camera menu, enabled by default. When disabled, any camera effect like depth of field, lens shaders, and motion blur are disabled. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | The Render Settings submenu in the viewport menu now has a "Viewport Settings" entry which will ignore all Render Settings prims in the stage and use the render settings in the Render tab of the display options. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 | |
18.5.175 | There is now a Viewport Overrides toggle in the viewport's Visibility menu (right toolbar). This is on by default. When disabled, any visibility overrides from the Scene Graph Tree will be ignored. |
Tue. April 7, 2020 |