Art of VFX | Guardians of the Galaxy Vol 2

Posted June 01, 2017


In 2012, Paul Butterworth explained to us the work of Fuel VFX on PROMETHEUS. He then worked on IRON MAN 3, THE HUNGER GAMES: CATCHING FIRE and X-MEN: DAYS OF FUTURE PAST. In 2014, Fuel VFX is acquired by Animal Logic. Within this studio, Paul works on INSURGENT, AVENGERS: AGE OF ULTRON and CAPTAIN AMERICA: CIVIL WAR.

How did you and Animal Logic get involved on this show?

We had collaborated with Marvel’s VFX supervisor Chris Townsend on CAPTAIN AMERICA, IRON MAN 3 and AVENGERS: AGE OF ULTRON. So it was wonderful to be invited to work with him again on GUARDIANS OF THE GALAXY VOL. 2.

How was the collaboration with director James Gunn and VFX Supervisor Christopher Townsend?

All of our collaboration was with Chris, though we did say hello to James when we were at the Marvel studios in Los Angeles and showed him a test VR version of Ego’s Palace, which is very cool...

The final generated point clouds could then still be manipulated with a high degree of creative control with any of Houdini’s standard tools, allowing them to be carved, warped, duplicated and re-arranged after the fact.

by Paul Butterworth | VFX Supervisor | Animal Logic


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  • qwerty4050 11 months, 1 week ago  | 

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