Colosseum | PCG in Unreal
Gamedev
This Colosseum project shows how to export a Houdini scene into Unreal Engine using PCG. This procedural colosseum is fully playable in Unreal and includes an interior. This is accomplished by building modular assets, connecting them to a point cloud with attributes for instancing then sending the data to PCG. The goal is to remain as flexible as possible when building large worlds every step of the pipeline without losing the ability to iterate on each step.
This project is explained in the talk from EPC that is included with the carousel at the top of this page.
COMMENTS
Please log in to leave a comment.