1. All the fire assets are created using Houdini.

2. The village environment was created by Wiktor Öhman at Epic Games (https://www.artstation.com/artwork/kDRrB6). It is publicly available.

3. The heavily reduced proxy environment geometry shipped with the Fire Pack UE5 project is intended to help you identify the fire assets with what you see in the demo video. The environment geometry itself is not useable as a game asset and is not intended for re-distribution.